Player Matchup

Fenrir
Fenrir
NinjaPanda1989
Fenrir
Level 28
God Stats
5W - 2L
1,801 SR
Queue Stats
61W - 59L
1,607 Elo+
Party 3
Scylla
Scylla
Rickety_Chulz
Scylla
Level 28
God Stats
18W - 22L
1,595 SR
Queue Stats
172W - 182L
1,488 Elo+
Party 2
Danzaburou
Danzaburou
The_Hypnotoad94
Danzaburou
Level 64
God Stats
103W - 82L
1,620 SR
Queue Stats
257W - 226L
1,490 Elo+
Party 2
Hercules
Hercules
gingersithis
Hercules
Level 62
God Stats
19W - 21L
1,415 SR
Queue Stats
257W - 338L
1,437 Elo+
Party 3
Terra
Terra
xStagief
Terra
Level 31
God Stats
30W - 21L
1,611 SR
Queue Stats
152W - 126L
1,561 Elo+
Party 2
Team Averages
Level 43
1,609 SR
1,516 Elo+

VS

Team Averages
Level 80
1,667 SR
1,620 Elo+
Anubis
Anubis
Ho_Chi_Mang
Anubis
Level 159
God Stats
29W - 21L
1,692 SR
Queue Stats
281W - 226L
1,591 Elo+
Party 1
Pele
Pele
I5 blade
Pele
Level 43
God Stats
2W - 0L
1,771 SR
Queue Stats
32W - 20L
1,677 Elo+
Solo
Rama
Rama
ShioriSenshi
Rama
Level 27
God Stats
10W - 7L
1,766 SR
Queue Stats
16W - 8L
1,715 Elo+
Party 1
Chang'e
Chang'e
epicallyhappy
Chang'e
Level 64
God Stats
35W - 28L
1,604 SR
Queue Stats
141W - 119L
1,571 Elo+
Party 1
Odin
Odin
jtatexo
Odin
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 75L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
4,111
514
1,656
5,332
1,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Boots

Boots

+6%
Movement Speed

6
0 / 0 / 0
3,857
482
739
1,313
240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes

Shoes

+6%
Movement Speed

Danzaburou
The_Hypnotoad94
Danzaburou
8
1 / 2 / 0
4,391
549
1,776
4,261
1,061
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
gingersithis
Hercules
8
0 / 1 / 0
4,378
547
1,400
4,670
4,413
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Terra
xStagief
Terra
5
0 / 3 / 0
3,793
474
1,244
4,870
1,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
1 / 0 / 0
5,518
690
1,021
2,337
982
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
8
3 / 1 / 2
5,003
625
3,245
4,769
1,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 0 / 2
4,495
562
1,637
2,480
653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chang'e
9
1 / 0 / 0
5,156
645
3,246
3,695
1,479
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
jtatexo
Odin
7
1 / 0 / 4
4,718
590
1,690
4,343
1,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
7
7
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
1
0
0
1
W
Pele
3
1
2
4
L
0
1
0
0
L
0
0
0
0
W
1
0
2
2
L
Danzaburou
The_Hypnotoad94
Danzaburou
1
2
0
0.5
W
Chang'e
1
0
0
1
L
Hercules
gingersithis
Hercules
0
1
0
0
W
Odin
jtatexo
Odin
1
0
4
3
L
Terra
xStagief
Terra
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,815
Damage
10,839
20,446
Taken
17,624
8,845
Mitigated
5,806
8,088
Healing
8,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
1,021
200
0
1,858
2,337
982
0
508
1,759
36,038
0
W
Pele
3,245
1,552
0
1,835
4,769
1,261
0
821
3,908
0
23,627
L
1,656
351
0
3,434
5,332
1,435
0
47
5,285
0
15,170
L
739
248
0
500
1,313
240
0
535
778
13,069
0
W
1,637
693
0
786
2,480
653
456
119
2,361
0
12,243
L
Danzaburou
The_Hypnotoad94
Danzaburou
1,776
672
0
1,437
4,261
1,061
0
296
3,965
0
17,184
W
Chang'e
3,246
420
0
2,812
3,695
1,479
0
0
3,695
24,305
0
L
Hercules
gingersithis
Hercules
1,400
370
0
1,615
4,670
4,413
0
3,246
1,424
0
16,345
W
Odin
jtatexo
Odin
1,690
173
0
1,286
4,343
1,431
99
425
3,918
0
10,951
L
Terra
xStagief
Terra
1,244
132
84
1,018
4,870
1,696
0
143
4,727
8,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,530
Gold Earned
24,890
139
Minions Killed
231
0
Camps Cleared
0
650,378
Distance Traveled
713,143
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,518
690
83
10
0
147,110
3
W
Pele
5,003
625
48
6
0
158,824
2
L
Fenrir
4,111
514
39
5
0
137,660
3
L
Scylla
3,857
482
28
4
0
104,250
1
W
Rama
4,495
562
25
3
0
127,648
1
L
Danzaburou
4,391
549
31
4
0
114,461
0
W
Chang'e
5,156
645
55
7
0
129,525
0
L
Hercules
4,378
547
35
4
0
126,308
1
W
Odin
4,718
590
20
3
0
150,036
1
L
Terra
3,793
474
6
1
0
167,699
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role