Player Matchup

Fenrir
Fenrir
LabiaSlapper
Fenrir
Level 12
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 8L
1,658 Elo+
Party 1
Skadi
Skadi
TheJaegerMeister
Skadi
Level 8
God Stats
2W - 2L
1,795 SR
Queue Stats
5W - 12L
1,631 Elo+
Party 1
Hera
Hera
TheJanManCan
Hera
Level 16
God Stats
5W - 6L
1,578 SR
Queue Stats
16W - 17L
1,557 Elo+
Party 1
Khepri
Khepri
fallenxlegend
Khepri
Level 15
God Stats
1W - 2L
1,751 SR
Queue Stats
6W - 10L
1,825 Elo+
Party 1
Chaac
Chaac
the3ptCASHflow
Chaac
Level 48
God Stats
2W - 4L
1,679 SR
Queue Stats
2W - 7L
1,783 Elo+
Party 1
Team Averages
Level 20
1,661 SR
1,691 Elo+

VS

Team Averages
Level 45
1,452 SR
1,589 Elo+
Apollo
Apollo
Bilys
Apollo
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
ShaqullieOatmeal
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,662 Elo+
Party 2
Janus
Janus
acoolmandude
Janus
Level 18
God Stats
4W - 7L
1,330 SR
Queue Stats
234W - 196L
1,688 Elo+
Solo
Tiamat
Tiamat
colinoscopy34
Tiamat
Level 26
God Stats
22W - 20L
1,430 SR
Queue Stats
84W - 61L
1,597 Elo+
Solo
Susano
Susano
joebelski
Susano
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
2 / 2 / 1
5,554
555
3,001
5,654
1,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 4 / 1
4,167
417
3,193
4,733
552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 3 / 1
4,858
486
965
4,048
965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 1
4,506
451
2,074
5,760
1,567
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 1 / 0
5,265
527
2,008
6,137
3,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bilys
Apollo
11
5 / 0 / 0
6,527
653
6,070
8,090
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 0 / 4
5,346
535
597
1,982
757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
2 / 1 / 0
6,614
661
2,645
2,784
764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
0 / 2 / 1
6,146
615
4,059
4,768
2,373
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Susano
joebelski
Susano
11
6 / 0 / 2
6,472
647
4,265
5,589
1,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
13
13
Deaths
3
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Apollo
Bilys
Apollo
5
0
0
5
L
Fenrir
2
2
1
1.25
W
0
0
4
2
L
0
4
1
0.13
L
0
3
1
0.17
W
2
1
0
2
W
0
2
1
0.25
L
0
3
1
0.17
W
Susano
joebelski
Susano
6
0
2
7
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,241
Damage
17,636
26,332
Taken
23,213
7,665
Mitigated
8,040
7,126
Healing
12,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Bilys
Apollo
6,070
3,791
0
4,777
8,090
2,468
448
1,747
6,343
0
44,744
L
Fenrir
3,001
1,085
0
2,493
5,654
1,514
0
1,007
4,539
0
21,111
W
597
229
748
1,105
1,982
757
174
679
1,303
4,217
0
L
3,193
1,716
0
637
4,733
552
0
541
4,166
0
12,565
L
965
349
0
0
4,048
965
0
1,029
2,931
16,866
0
W
2,645
24
0
599
2,784
764
0
55
2,729
42,172
0
W
4,059
373
0
1,538
4,768
2,373
525
342
4,152
26,480
0
L
2,074
51
456
754
5,760
1,567
0
808
4,924
14,143
0
W
Susano
joebelski
Susano
4,265
1,186
0
3,464
5,589
1,678
0
216
5,348
0
33,109
L
2,008
136
0
2,786
6,137
3,067
0
3,362
2,471
0
20,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,350
Gold Earned
31,105
200
Minions Killed
323
0
Camps Cleared
0
967,611
Distance Traveled
960,886
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,527
653
92
9
0
193,027
4
L
Fenrir
5,554
555
44
4
0
222,906
2
W
Yemoja
5,346
535
4
0
0
169,903
1
L
Skadi
4,167
417
32
3
0
151,701
0
L
Hera
4,858
486
45
5
0
205,832
1
W
Janus
6,614
661
88
9
0
206,164
2
W
Tiamat
6,146
615
72
7
0
176,234
2
L
Khepri
4,506
451
30
3
0
201,964
0
W
Susano
6,472
647
67
7
0
215,558
0
L
Chaac
5,265
527
49
5
0
185,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role