Player Matchup

Odin
Odin
EndlessKing97
Odin
Level 10
God Stats
0W - 1L
1,692 SR
Queue Stats
1W - 4L
1,315 Elo+
Solo
Cthulhu
Cthulhu
Sirironseed
Cthulhu
Level 17
God Stats
34W - 25L
1,568 SR
Queue Stats
55W - 61L
1,419 Elo+
Party 2
Neith
Neith
taylordancer22
Neith
Level 65
God Stats
88W - 93L
1,539 SR
Queue Stats
224W - 304L
1,386 Elo+
Party 2
Team Averages
Level 31
1,599 SR
1,373 Elo+

VS

Team Averages
Level 38
1,338 SR
1,365 Elo+
Tiamat
Tiamat
BenCosby
Tiamat
Level 25
God Stats
5W - 2L
1,437 SR
Queue Stats
60W - 73L
1,345 Elo+
Solo
Kuzenbo
Kuzenbo
Burgermanburger
Kuzenbo
Level 8
God Stats
1W - 1L
1,280 SR
Queue Stats
10W - 11L
1,322 Elo+
Party 1
Apollo
Apollo
ShotYouTwice
Apollo
Level 81
God Stats
1W - 1L
1,296 SR
Queue Stats
45W - 49L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 7
12,845
642
8,770
16,679
14,540
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
Sirironseed
Cthulhu
16
5 / 5 / 10
13,258
663
18,941
24,214
23,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
6 / 8 / 8
13,009
650
18,267
22,586
8,677
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BenCosby
Tiamat
14
1 / 8 / 9
11,592
580
21,771
16,272
13,905
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 5 / 10
13,463
673
10,618
23,067
34,214
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
18
10 / 4 / 5
14,660
733
17,797
18,190
8,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
39
17
Kills
15
15
Deaths
17
25
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Tiamat
BenCosby
Tiamat
1
8
9
0.69
W
4
5
10
1.8
L
6
2
7
4.75
W
Apollo
10
4
5
3.13
L
Cthulhu
Sirironseed
Cthulhu
5
5
10
2
L
6
8
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,978
Damage
50,186
63,479
Taken
57,529
46,672
Mitigated
57,000
15,164
Healing
11,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
BenCosby
Tiamat
21,771
1,920
0
3,221
16,272
13,905
0
4,804
11,161
61,203
0
W
10,618
4,363
0
110
23,067
34,214
456
5,308
17,448
16,909
0
L
8,770
2,521
0
1,700
16,679
14,540
728
8,486
8,193
0
38,746
W
Apollo
17,797
13,613
0
7,948
18,190
8,881
1,967
7,869
9,896
0
91,984
L
Cthulhu
Sirironseed
Cthulhu
18,941
1,104
781
2,569
24,214
23,455
74
10,530
13,684
46,000
0
L
18,267
9,111
122
9,992
22,586
8,677
2,034
13,405
9,181
0
69,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,112
Gold Earned
39,715
202
Minions Killed
216
0
Camps Cleared
0
1,012,682
Distance Traveled
997,957
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,592
580
78
4
0
309,285
3
W
Kuzenbo
13,463
673
6
0
0
359,939
0
L
Odin
12,845
642
65
3
0
371,919
0
W
Apollo
14,660
733
132
7
0
328,733
2
L
Cthulhu
13,258
663
46
2
0
347,520
1
L
Neith
13,009
650
91
5
0
293,243
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role