Player Matchup

Baron Samedi
Baron Samedi
ShinSnipes
Baron Samedi
Level 18
God Stats
13W - 2L
1,799 SR
Queue Stats
173W - 96L
1,752 Elo+
Party 1
Danzaburou
Danzaburou
korzuh
Danzaburou
Level 27
God Stats
22W - 16L
1,555 SR
Queue Stats
380W - 304L
1,707 Elo+
Party 1
Nemesis
Nemesis
xLowyal
Nemesis
Level 27
God Stats
6W - 2L
1,961 SR
Queue Stats
275W - 174L
1,710 Elo+
Party 1
King Arthur
King Arthur
xSukuna
King Arthur
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
43W - 45L
1,649 Elo+
Party 1
Cthulhu
Cthulhu
zuna
Cthulhu
Level 10
God Stats
8W - 0L
2,053 SR
Queue Stats
151W - 74L
1,700 Elo+
Party 1
Team Averages
Level 20
1,774 SR
1,704 Elo+

VS

Team Averages
Level 21
1,602 SR
1,596 Elo+
Mercury
Mercury
Ignatius_Battle
Mercury
Level 20
God Stats
26W - 17L
1,676 SR
Queue Stats
53W - 39L
1,702 Elo+
Solo
Tiamat
Tiamat
PugsFTW_YT
Tiamat
Level 18
God Stats
51W - 40L
1,619 SR
Queue Stats
248W - 271L
1,325 Elo+
Solo
Horus
Horus
RotsenVitMay64
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,779 Elo+
Solo
Artemis
Artemis
Seth_Mamba
Artemis
Level 27
God Stats
13W - 13L
1,577 SR
Queue Stats
85W - 118L
1,505 Elo+
Solo
Sylvanus
Sylvanus
Ythra
Sylvanus
Level 24
God Stats
10W - 11L
1,639 SR
Queue Stats
271W - 237L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ShinSnipes
Baron Samedi
11
5 / 1 / 2
6,189
688
4,219
4,207
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
korzuh
Danzaburou
9
1 / 0 / 1
4,958
551
3,192
3,134
823
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
xLowyal
Nemesis
9
3 / 0 / 1
5,733
637
3,468
5,128
1,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
xSukuna
King Arthur
10
0 / 1 / 0
5,353
595
1,865
4,422
2,889
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
zuna
Cthulhu
8
1 / 1 / 1
4,922
547
3,618
4,070
1,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 0
5,499
611
1,785
4,572
1,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tiamat
PugsFTW_YT
Tiamat
7
0 / 6 / 0
4,229
470
1,800
6,211
2,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

4
0 / 2 / 1
3,773
419
884
3,335
1,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
Seth_Mamba
Artemis
8
0 / 0 / 2
4,534
504
4,109
4,079
1,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sylvanus
Ythra
Sylvanus
6
0 / 2 / 2
4,516
502
1,631
7,159
2,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
10
Kills
3
3
Deaths
12
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
L
Tiamat
PugsFTW_YT
Tiamat
0
6
0
0
L
0
2
1
0.25
L
Artemis
Seth_Mamba
Artemis
0
0
2
1
W
Baron Samedi
ShinSnipes
Baron Samedi
5
1
2
6
L
Sylvanus
Ythra
Sylvanus
0
2
2
0.5
W
Danzaburou
korzuh
Danzaburou
1
0
1
1.5
W
Nemesis
xLowyal
Nemesis
3
0
1
3.5
W
King Arthur
xSukuna
King Arthur
0
1
0
0
W
Cthulhu
zuna
Cthulhu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,362
Damage
10,209
20,961
Taken
25,356
8,368
Mitigated
8,751
6,706
Healing
7,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,785
827
0
255
4,572
1,176
0
314
4,185
0
23,005
L
Tiamat
PugsFTW_YT
Tiamat
1,800
189
0
1,172
6,211
2,287
520
3,162
2,783
15,688
0
L
884
582
51
467
3,335
1,414
0
0
3,160
0
5,320
L
Artemis
Seth_Mamba
Artemis
4,109
1,322
0
2,468
4,079
1,239
0
2,045
2,016
0
20,142
W
Baron Samedi
ShinSnipes
Baron Samedi
4,219
451
139
1,762
4,207
1,567
264
1,249
2,796
29,201
0
L
Sylvanus
Ythra
Sylvanus
1,631
557
782
2,730
7,159
2,635
0
1,991
5,150
12,325
0
W
Danzaburou
korzuh
Danzaburou
3,192
1,024
0
1,605
3,134
823
0
296
2,838
0
27,688
W
Nemesis
xLowyal
Nemesis
3,468
1,534
0
1,046
5,128
1,372
0
292
4,836
0
31,903
W
King Arthur
xSukuna
King Arthur
1,865
318
0
961
4,422
2,889
0
607
3,580
0
23,984
W
Cthulhu
zuna
Cthulhu
3,618
49
80
1,113
4,070
1,717
0
738
3,332
13,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,155
Gold Earned
22,551
242
Minions Killed
171
0
Camps Cleared
0
843,858
Distance Traveled
764,374
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,499
611
49
5
0
219,881
1
L
Tiamat
4,229
470
38
4
0
144,989
0
L
Horus
3,773
419
11
1
0
118,166
0
L
Artemis
4,534
504
44
5
0
142,868
3
W
Baron Samedi
6,189
688
54
6
0
160,787
0
L
Sylvanus
4,516
502
29
3
0
138,470
3
W
Danzaburou
4,958
551
55
6
0
162,175
2
W
Nemesis
5,733
637
66
7
0
195,254
1
W
King Arthur
5,353
595
51
6
0
167,019
2
W
Cthulhu
4,922
547
16
2
0
158,623
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role