Player Matchup

Chaac
Chaac
Agentcy Wombat
Chaac
Level 25
God Stats
17W - 12L
1,535 SR
Queue Stats
80W - 74L
1,375 Elo+
Solo
Danzaburou
Danzaburou
FlamingSausages
Danzaburou
Level 27
God Stats
57W - 53L
1,496 SR
Queue Stats
186W - 214L
1,278 Elo+
Solo
Sylvanus
Sylvanus
Q and A
Sylvanus
Level 18
God Stats
18W - 13L
1,500 SR
Queue Stats
454W - 489L
1,391 Elo+
Solo
Loki
Loki
Xero_lbs
Loki
Level 27
God Stats
28W - 26L
1,567 SR
Queue Stats
96W - 148L
1,337 Elo+
Solo
Merlin
Merlin
rus1305
Merlin
Level 23
God Stats
7W - 6L
1,409 SR
Queue Stats
113W - 117L
1,200 Elo+
Solo
Team Averages
Level 24
1,501 SR
1,316 Elo+

VS

Team Averages
Level 28
1,483 SR
1,340 Elo+
Ymir
Ymir
HooligangNation
Ymir
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
33W - 61L
1,092 Elo+
Solo
Hera
Hera
MarcoMixDj
Hera
Level 25
God Stats
5W - 5L
1,500 SR
Queue Stats
10W - 13L
1,500 Elo+
Party 1
Pele
Pele
Pridle
Pele
Level 15
God Stats
0W - 3L
1,414 SR
Queue Stats
0W - 3L
1,173 Elo+
Party 1
Ares
Ares
Un-evenDaddy-_-
Ares
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hou Yi
Hou Yi
crazymonkeystuff
Hou Yi
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 0 / 7
10,285
571
12,683
11,424
13,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
FlamingSausages
Danzaburou
15
5 / 4 / 8
9,844
547
10,635
14,771
5,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Q and A
Sylvanus
11
1 / 4 / 9
8,089
449
5,293
14,524
13,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Loki
12
9 / 4 / 7
8,886
494
7,199
10,702
4,689
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
rus1305
Merlin
14
3 / 1 / 9
9,360
520
11,412
9,081
3,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 11 / 3
7,899
439
8,083
21,026
11,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 4 / 3
7,745
430
9,077
7,641
2,332
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
Pridle
Pele
8
0 / 10 / 5
6,305
350
3,857
13,082
3,466
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

3
0 / 3 / 0
5,213
290
262
2,655
896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
8 / 4 / 2
8,802
489
16,957
16,515
5,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
26
31
Kills
13
13
Deaths
32
40
Assists
13
Player
Kills
Deaths
Assists
KDA
W
13
0
7
16.5
W
Danzaburou
FlamingSausages
Danzaburou
5
4
8
2.25
L
3
11
3
0.41
L
2
4
3
0.88
L
Pele
Pridle
Pele
0
10
5
0.25
W
Sylvanus
Q and A
Sylvanus
1
4
9
1.38
L
0
3
0
0
W
Loki
9
4
7
3.13
L
8
4
2
2.25
W
Merlin
rus1305
Merlin
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,222
Damage
38,236
60,502
Taken
60,919
39,976
Mitigated
24,230
24,654
Healing
8,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,683
2,212
0
3,553
11,424
13,032
2,271
1,708
9,716
0
54,987
W
Danzaburou
FlamingSausages
Danzaburou
10,635
4,876
0
6,767
14,771
5,750
4,974
1,275
13,496
0
51,247
L
8,083
1,191
0
1,514
21,026
11,557
416
6,568
14,093
28,927
0
L
9,077
2,609
0
534
7,641
2,332
592
2,782
4,582
47,142
0
L
Pele
Pridle
Pele
3,857
551
0
619
13,082
3,466
0
3,147
9,699
0
15,445
W
Sylvanus
Q and A
Sylvanus
5,293
3,082
5,178
5,047
14,524
13,003
322
7,049
7,475
18,991
0
L
262
157
0
216
2,655
896
0
711
1,834
3,277
0
W
Loki
7,199
2,876
1,067
1,002
10,702
4,689
859
3,736
6,966
0
33,451
L
16,957
7,779
0
5,188
16,515
5,979
765
2,637
13,561
0
48,985
W
Merlin
rus1305
Merlin
11,412
1,605
435
1,605
9,081
3,502
939
3,654
5,427
54,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,464
Gold Earned
35,964
345
Minions Killed
226
0
Camps Cleared
0
1,499,027
Distance Traveled
1,217,931
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,285
571
77
4
0
318,304
3
W
Danzaburou
9,844
547
81
5
0
261,450
3
L
Ymir
7,899
439
43
2
0
227,817
0
L
Hera
7,745
430
81
5
0
280,846
2
L
Pele
6,305
350
23
1
0
326,311
0
W
Sylvanus
8,089
449
24
1
0
251,792
0
L
Ares
5,213
290
5
0
0
87,191
2
W
Loki
8,886
494
60
3
0
341,932
0
L
Hou Yi
8,802
489
74
4
0
295,766
2
W
Merlin
9,360
520
103
6
0
325,549
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role