Player Matchup

Achilles
Achilles
Silver I
ChiIIem
Achilles
Silver I
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,638 MMR
Solo
Apollo
Apollo
Gold I
Kaknucklehead
Apollo
Gold I
Level 146
God Stats
7W - 5L
1,673 SR
Queue Stats
51W - 47L
1,646 MMR
Solo
Cerberus
Cerberus
Gold II
bluiebear
Cerberus
Gold II
Level 119
God Stats
1W - 2L
1,715 SR
Queue Stats
94W - 91L
1,636 MMR
Solo
Janus
Janus
Gold II
lordaeron23
Janus
Gold II
Level 149
God Stats
3W - 3L
1,691 SR
Queue Stats
269W - 255L
1,635 MMR
Solo
Da Ji
Da Ji
Gold I
xXxLoudBlackMan
Da Ji
Gold I
Level 154
God Stats
119W - 94L
1,669 SR
Queue Stats
370W - 343L
1,656 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,650 SR
1,642 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,430 SR
1,587 MMR
Ares
Ares
Gold I
 
Ares
Gold I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold I
 
Cu Chulainn
Gold I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Gold III
HvN EyroN
Medusa
Gold III
Level 159
God Stats
3W - 3L
1,261 SR
Queue Stats
210W - 209L
1,577 MMR
Party 2
Bastet
Bastet
Silver I
Lord Hades 888
Bastet
Silver I
Level 127
God Stats
1W - 0L
1,389 SR
Queue Stats
37W - 20L
1,724 MMR
Party 2
The Morrigan
The Morrigan
Gold III
flymecha
The Morrigan
Gold III
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
199W - 199L
1,632 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ChiIIem
Achilles
10
1 / 7 / 1
6,178
441
4,227
12,066
6,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
3 / 2 / 0
7,507
536
2,330
7,343
2,502
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
bluiebear
Cerberus
10
0 / 5 / 1
6,350
454
3,179
11,486
6,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 4 / 0
5,458
390
1,661
4,165
1,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
2 / 5 / 3
7,011
501
4,513
10,318
3,825
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bans
TsukuyomiPersephoneArachneDanzaburouBakasura

VS

Bans
CthulhuGuan YuAphroditeGebScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
5 / 2 / 11
8,858
633
5,799
8,422
6,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cu Chulainn
 
Cu Chulainn
14
2 / 1 / 2
8,116
580
4,894
7,704
5,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
HvN EyroN
Medusa
14
4 / 2 / 4
8,671
619
7,254
7,354
2,616
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 0 / 8
8,218
587
6,369
8,073
2,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
flymecha
The Morrigan
16
7 / 1 / 3
9,293
664
7,198
5,506
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
6
Kills
23
23
Deaths
6
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
5
2
11
5.25
W
Cu Chulainn
 
Cu Chulainn
2
1
2
3
L
Achilles
ChiIIem
Achilles
1
7
1
0.21
W
Medusa
HvN EyroN
Medusa
4
2
4
3
L
3
2
0
1.5
W
5
0
8
9
L
Cerberus
bluiebear
Cerberus
0
5
1
0.1
W
The Morrigan
flymecha
The Morrigan
7
1
3
8.5
L
0
4
0
0
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,910
Damage
31,514
45,378
Taken
37,059
20,175
Mitigated
19,760
8,232
Healing
13,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,799
304
0
3,229
8,422
6,807
162
878
7,519
22,083
0
W
Cu Chulainn
 
Cu Chulainn
4,894
863
0
3,376
7,704
5,787
1,559
0
7,429
5,796
43,867
L
Achilles
ChiIIem
Achilles
4,227
1,251
0
2,375
12,066
6,669
0
2,930
8,766
0
29,473
W
Medusa
HvN EyroN
Medusa
7,254
3,190
0
1,982
7,354
2,616
1,220
894
6,395
0
55,927
L
2,330
1,213
0
2,900
7,343
2,502
0
402
6,941
0
46,125
W
6,369
2,067
0
3,086
8,073
2,598
22
1,143
6,880
0
46,565
L
Cerberus
bluiebear
Cerberus
3,179
129
0
1,495
11,486
6,073
0
4,646
6,700
27,190
0
W
The Morrigan
flymecha
The Morrigan
7,198
1,402
0
1,788
5,506
1,952
1,088
1,735
3,596
60,700
2,856
L
1,661
113
0
682
4,165
1,106
0
1,989
2,014
21,175
0
L
4,513
944
0
780
10,318
3,825
0
2,809
7,394
0
26,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,504
Gold Earned
43,156
283
Minions Killed
455
0
Camps Cleared
0
1,080,967
Distance Traveled
1,368,522
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,858
633
41
3
0
273,337
6
W
Cu Chulainn
8,116
580
104
7
0
274,880
3
L
Achilles
6,178
441
46
3
0
239,669
2
W
Medusa
8,671
619
109
8
0
239,581
3
L
Apollo
7,507
536
95
7
0
231,448
5
W
Bastet
8,218
587
75
5
0
333,825
3
L
Cerberus
6,350
454
49
4
0
251,650
3
W
The Morrigan
9,293
664
126
9
0
246,899
3
L
Janus
5,458
390
46
3
0
116,161
2
L
Da Ji
7,011
501
47
3
0
242,039
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role