Player Matchup

Arachne
Arachne
Aglow
Arachne
Level 46
God Stats
4W - 7L
1,335 SR
Queue Stats
124W - 125L
1,543 Elo+
Party 3
Kukulkan
Kukulkan
Creepasaurus
Kukulkan
Level 85
God Stats
14W - 15L
1,529 SR
Queue Stats
89W - 102L
1,537 Elo+
Party 3
Skadi
Skadi
Mavinal
Skadi
Level 45
God Stats
17W - 7L
1,731 SR
Queue Stats
52W - 34L
1,589 Elo+
Party 2
Jormungandr
Jormungandr
Oltaro
Jormungandr
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 119L
1,526 Elo+
Party 3
Artemis
Artemis
Welcome2Church
Artemis
Level 65
God Stats
5W - 3L
1,500 SR
Queue Stats
54W - 45L
1,585 Elo+
Party 2
Team Averages
Level 65
1,519 SR
1,556 Elo+

VS

Team Averages
Level 82
1,488 SR
1,513 Elo+
Ymir
Ymir
DaintyWalrus
Ymir
Level 40
God Stats
39W - 31L
1,396 SR
Queue Stats
257W - 239L
1,545 Elo+
Party 1
Hun Batz
Hun Batz
Fakeout12
Hun Batz
Level 67
God Stats
2W - 5L
1,333 SR
Queue Stats
275W - 273L
1,405 Elo+
Solo
Achilles
Achilles
FoxyHog
Achilles
Level 64
God Stats
7W - 10L
1,522 SR
Queue Stats
168W - 142L
1,499 Elo+
Party 1
Janus
Janus
ScabbyGoose
Janus
Level 85
God Stats
19W - 18L
1,529 SR
Queue Stats
373W - 318L
1,494 Elo+
Party 1
Danzaburou
Danzaburou
x DaVontee x
Danzaburou
Level 153
God Stats
103W - 76L
1,661 SR
Queue Stats
302W - 291L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aglow
Arachne
14
7 / 1 / 3
8,711
544
9,080
11,191
4,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
Creepasaurus
Kukulkan
15
2 / 0 / 2
8,650
541
3,349
6,418
2,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Mavinal
Skadi
13
1 / 0 / 5
7,195
450
6,656
6,326
2,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Oltaro
Jormungandr
15
0 / 1 / 0
8,476
530
4,721
8,621
6,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 1 / 6
6,913
432
5,523
7,435
2,192
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,560
410
2,510
11,530
6,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
Fakeout12
Hun Batz
11
0 / 3 / 2
6,796
425
3,430
7,125
3,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
FoxyHog
Achilles
16
1 / 0 / 0
9,283
580
5,603
9,036
7,410
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
0 / 2 / 0
8,392
525
3,837
7,050
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
x DaVontee x
Danzaburou
13
2 / 2 / 0
7,595
475
6,761
9,495
3,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
11
Kills
3
3
Deaths
11
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
Aglow
Arachne
7
1
3
8.5
W
Kukulkan
Creepasaurus
Kukulkan
2
0
2
3
L
0
4
1
0.13
L
Hun Batz
Fakeout12
Hun Batz
0
3
2
0.33
L
Achilles
FoxyHog
Achilles
1
0
0
1
W
Skadi
Mavinal
Skadi
1
0
5
3.5
W
Jormungandr
Oltaro
Jormungandr
0
1
0
0
L
0
2
0
0
W
1
1
6
4
L
Danzaburou
x DaVontee x
Danzaburou
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,329
Damage
22,141
39,991
Taken
44,236
16,976
Mitigated
23,720
15,100
Healing
11,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Aglow
Arachne
9,080
5,730
0
5,319
11,191
4,008
144
1,392
9,755
0
51,380
W
Kukulkan
Creepasaurus
Kukulkan
3,349
0
306
2,069
6,418
2,111
0
3,187
3,065
67,789
0
L
2,510
428
0
1,925
11,530
6,782
283
809
10,721
18,934
0
L
Hun Batz
Fakeout12
Hun Batz
3,430
198
0
640
7,125
3,972
0
52
7,073
0
37,758
L
Achilles
FoxyHog
Achilles
5,603
1,365
0
3,557
9,036
7,410
0
4,246
4,315
0
59,464
W
Skadi
Mavinal
Skadi
6,656
3,238
0
3,491
6,326
2,022
467
1,433
4,893
0
39,255
W
Jormungandr
Oltaro
Jormungandr
4,721
1,325
0
1,600
8,621
6,643
0
0
8,196
51,934
0
L
3,837
96
0
1,268
7,050
2,190
0
1,724
5,326
63,585
0
W
5,523
2,119
0
2,315
7,435
2,192
84
125
7,310
0
35,794
L
Danzaburou
x DaVontee x
Danzaburou
6,761
2,755
0
4,231
9,495
3,366
215
764
8,731
0
60,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,945
Gold Earned
38,626
483
Minions Killed
477
0
Camps Cleared
0
1,499,329
Distance Traveled
1,470,715
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,711
544
81
5
0
347,646
3
W
Kukulkan
8,650
541
129
8
0
305,155
4
L
Ymir
6,560
410
29
2
0
261,586
3
L
Hun Batz
6,796
425
70
4
0
311,690
3
L
Achilles
9,283
580
137
9
0
324,600
4
W
Skadi
7,195
450
75
5
0
261,854
3
W
Jormungandr
8,476
530
132
8
0
298,109
4
L
Janus
8,392
525
137
9
0
301,403
6
W
Artemis
6,913
432
66
4
0
286,565
4
L
Danzaburou
7,595
475
104
7
0
271,436
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role