Player Matchup

Hera
Hera
 
Hera
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
GoldenBroQc98
Ah Muzen Cab
Level 139
God Stats
2W - 0L
1,544 SR
Queue Stats
107W - 88L
1,620 Elo+
Party 1
Ymir
Ymir
Ouimaman
Ymir
Level 17
God Stats
9W - 10L
1,636 SR
Queue Stats
12W - 12L
1,592 Elo+
Party 1
Ravana
Ravana
Ruru Qc
Ravana
Level 126
God Stats
3W - 1L
1,269 SR
Queue Stats
36W - 35L
1,558 Elo+
Party 1
Tiamat
Tiamat
beau beube
Tiamat
Level 128
God Stats
2W - 4L
1,678 SR
Queue Stats
71W - 74L
1,587 Elo+
Party 1
Team Averages
Level 113
1,525 SR
1,571 Elo+

VS

Team Averages
Level 77
1,582 SR
1,549 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Gamergirl909089
Izanami
Level 29
God Stats
36W - 39L
1,582 SR
Queue Stats
265W - 299L
1,540 Elo+
Party 2
Guan Yu
Guan Yu
JuanTimeVibes
Guan Yu
Level 20
God Stats
4W - 2L
1,495 SR
Queue Stats
18W - 18L
1,464 Elo+
Party 3
Nu Wa
Nu Wa
SpindlingRock70
Nu Wa
Level 106
God Stats
22W - 21L
1,661 SR
Queue Stats
552W - 521L
1,620 Elo+
Party 2
Arachne
Arachne
Wet Hairline
Arachne
Level 123
God Stats
17W - 13L
1,674 SR
Queue Stats
825W - 818L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
8
0 / 3 / 1
4,732
526
1,381
3,882
950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ah Muzen Cab
GoldenBroQc98
Ah Muzen Cab
10
5 / 0 / 0
5,624
625
3,280
3,920
1,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
8
0 / 2 / 4
5,126
570
719
4,073
2,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ravana
Ruru Qc
Ravana
10
1 / 1 / 1
5,428
603
3,058
4,458
1,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
beau beube
Tiamat
10
2 / 0 / 0
5,695
633
3,489
3,267
1,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 2 / 0
4,944
549
1,082
4,648
1,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

2
0 / 2 / 0
3,345
372
33
1,416
54
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Guan Yu
9
0 / 2 / 0
4,499
500
326
6,033
3,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 1 / 4
5,794
644
3,005
2,866
811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Wet Hairline
Arachne
9
4 / 1 / 1
5,358
595
3,787
5,851
1,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
8
Kills
6
6
Deaths
8
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
0
3
1
0.17
L
Baron Samedi
 
Baron Samedi
1
2
0
0.5
L
0
2
0
0
W
Ah Muzen Cab
GoldenBroQc98
Ah Muzen Cab
5
0
0
5
L
Guan Yu
0
2
0
0
W
Ymir
0
2
4
1
W
Ravana
Ruru Qc
Ravana
1
1
1
1.5
L
1
1
4
3
L
Arachne
Wet Hairline
Arachne
4
1
1
4.5
W
Tiamat
beau beube
Tiamat
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,927
Damage
8,233
19,600
Taken
20,814
7,961
Mitigated
7,574
7,933
Healing
8,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
1,381
251
0
584
3,882
950
0
655
3,177
24,880
0
L
Baron Samedi
 
Baron Samedi
1,082
54
0
1,797
4,648
1,854
0
209
4,439
24,712
0
L
33
33
0
37
1,416
54
0
235
1,181
0
3,185
W
Ah Muzen Cab
GoldenBroQc98
Ah Muzen Cab
3,280
1,090
0
3,157
3,920
1,026
475
672
3,190
0
30,612
L
Guan Yu
326
0
0
3,026
6,033
3,252
0
3,489
2,544
0
17,402
W
Ymir
719
153
0
505
4,073
2,739
0
1,450
2,529
13,100
0
W
Ravana
Ruru Qc
Ravana
3,058
838
0
2,284
4,458
1,442
0
671
3,711
0
29,754
L
3,005
552
159
1,140
2,866
811
0
911
1,955
31,885
0
L
Arachne
Wet Hairline
Arachne
3,787
2,242
0
2,311
5,851
1,603
0
745
5,106
0
22,762
W
Tiamat
beau beube
Tiamat
3,489
217
0
1,403
3,267
1,804
96
309
2,906
27,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,605
Gold Earned
23,940
281
Minions Killed
218
0
Camps Cleared
0
840,037
Distance Traveled
699,087
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
4,732
526
50
6
0
165,912
4
L
Baron Samedi
4,944
549
51
6
0
142,067
2
L
Izanami
3,345
372
5
1
0
32,978
0
W
Ah Muzen Cab
5,624
625
68
8
0
153,521
3
L
Guan Yu
4,499
500
44
5
0
161,786
0
W
Ymir
5,126
570
33
4
0
168,233
1
W
Ravana
5,428
603
77
9
0
196,168
3
L
Nu Wa
5,794
644
83
9
0
171,126
3
L
Arachne
5,358
595
35
4
0
191,130
2
W
Tiamat
5,695
633
53
6
0
156,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role