Player Matchup

He Bo
He Bo
Darius_Unbroken
He Bo
Level 86
God Stats
1W - 4L
1,072 SR
Queue Stats
146W - 193L
1,411 Elo+
Party 2
Chiron
Chiron
JRVNom
Chiron
Level 78
God Stats
60W - 61L
1,520 SR
Queue Stats
177W - 238L
1,423 Elo+
Party 2
Tiamat
Tiamat
Neos_Raikoben
Tiamat
Level 29
God Stats
14W - 8L
1,655 SR
Queue Stats
121W - 186L
1,403 Elo+
Party 2
Chaac
Chaac
P_K_R_K
Chaac
Level 78
God Stats
114W - 160L
1,461 SR
Queue Stats
254W - 329L
1,439 Elo+
Party 2
Cerberus
Cerberus
w3Pe_pEp3
Cerberus
Level 82
God Stats
25W - 18L
1,819 SR
Queue Stats
173W - 230L
1,370 Elo+
Party 2
Team Averages
Level 71
1,505 SR
1,409 Elo+

VS

Team Averages
Level 60
1,428 SR
1,477 Elo+
Kumbhakarna
Kumbhakarna
ElFree_0
Kumbhakarna
Level 95
God Stats
7W - 11L
1,129 SR
Queue Stats
660W - 726L
1,370 Elo+
Party 1
Hun Batz
Hun Batz
MR-_-PANDIX
Hun Batz
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,473 Elo+
Party 1
Cupid
Cupid
Opz lilman
Cupid
Level 42
God Stats
1W - 1L
1,513 SR
Queue Stats
6W - 4L
1,634 Elo+
Party 3
Tiamat
Tiamat
SoIar Pluto
Tiamat
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 17L
1,495 Elo+
Party 3
Raijin
Raijin
YAKUZA_Magonu123
Raijin
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
584W - 614L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 7 / 13
10,427
521
13,578
13,890
4,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
JRVNom
Chiron
15
8 / 3 / 12
10,459
523
15,636
15,934
5,699
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
11 / 2 / 9
11,994
600
13,587
9,743
7,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
P_K_R_K
Chaac
19
2 / 0 / 9
11,844
592
13,142
13,398
10,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
w3Pe_pEp3
Cerberus
14
4 / 4 / 16
9,728
486
14,667
16,589
10,283
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ElFree_0
Kumbhakarna
11
3 / 7 / 5
8,386
419
6,236
26,075
18,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
MR-_-PANDIX
Hun Batz
15
5 / 7 / 5
9,429
471
9,748
19,539
6,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
11
2 / 8 / 3
8,003
400
6,695
13,734
3,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
15
0 / 2 / 6
8,567
428
12,668
14,052
16,547
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
5 / 6 / 4
9,883
494
12,440
15,811
5,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
38
30
Kills
15
16
Deaths
30
59
Assists
23
Player
Kills
Deaths
Assists
KDA
W
5
7
13
1.64
L
Kumbhakarna
ElFree_0
Kumbhakarna
3
7
5
0.79
W
Chiron
JRVNom
Chiron
8
3
12
4.67
L
Hun Batz
MR-_-PANDIX
Hun Batz
5
7
5
1.07
W
11
2
9
7.75
L
Cupid
2
8
3
0.44
W
Chaac
P_K_R_K
Chaac
2
0
9
6.5
L
Tiamat
0
2
6
1.5
L
5
6
4
1.17
W
Cerberus
w3Pe_pEp3
Cerberus
4
4
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,610
Damage
47,787
69,554
Taken
89,211
38,406
Mitigated
50,611
33,734
Healing
19,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,578
1,048
0
3,417
13,890
4,381
781
5,829
7,901
50,969
0
L
Kumbhakarna
ElFree_0
Kumbhakarna
6,236
994
689
4,781
26,075
18,710
0
12,605
13,111
21,094
0
W
Chiron
JRVNom
Chiron
15,636
5,427
3,162
6,349
15,934
5,699
2,075
7,917
7,785
0
45,447
L
Hun Batz
MR-_-PANDIX
Hun Batz
9,748
3,243
0
5,632
19,539
6,323
0
8,706
10,473
0
50,987
W
13,587
1,812
1,168
4,602
9,743
7,123
2,633
4,057
5,308
63,429
0
L
Cupid
6,695
3,928
214
919
13,734
3,868
0
6,867
6,766
0
23,942
W
Chaac
P_K_R_K
Chaac
13,142
4,131
0
9,001
13,398
10,920
2,564
6,519
6,819
0
87,618
L
Tiamat
12,668
1,132
0
6,290
14,052
16,547
0
4,553
9,106
47,497
0
L
12,440
581
0
750
15,811
5,163
0
8,190
7,289
55,718
0
W
Cerberus
w3Pe_pEp3
Cerberus
14,667
748
1,043
4,992
16,589
10,283
1,591
5,902
10,397
31,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,452
Gold Earned
44,268
473
Minions Killed
350
0
Camps Cleared
0
1,856,467
Distance Traveled
1,715,971
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,427
521
72
4
0
342,030
5
L
Kumbhakarna
8,386
419
22
1
0
370,457
0
W
Chiron
10,459
523
61
3
0
373,007
2
L
Hun Batz
9,429
471
93
5
0
371,001
1
W
Tiamat
11,994
600
126
6
0
393,415
5
L
Cupid
8,003
400
49
2
0
311,107
0
W
Chaac
11,844
592
164
8
0
370,559
1
L
Tiamat
8,567
428
82
4
0
344,246
0
L
Raijin
9,883
494
104
5
0
319,160
1
W
Cerberus
9,728
486
50
3
0
377,456
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role