Player Matchup

Bellona
Bellona
DandiestTulip
Bellona
Level 107
God Stats
4W - 8L
1,501 SR
Queue Stats
145W - 140L
1,382 Elo+
Party 2
Cthulhu
Cthulhu
Mujijajo
Cthulhu
Level 142
God Stats
1W - 2L
1,946 SR
Queue Stats
6W - 11L
1,463 Elo+
Party 1
Discordia
Discordia
OhItsTruffle
Discordia
Level 109
God Stats
8W - 9L
1,513 SR
Queue Stats
125W - 123L
1,380 Elo+
Party 1
Chang'e
Chang'e
Sweetpeakitten
Chang'e
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
xXparipassuXx
Chaac
Level 135
God Stats
24W - 27L
1,590 SR
Queue Stats
157W - 159L
1,448 Elo+
Party 2
Team Averages
Level 113
1,610 SR
1,435 Elo+

VS

Team Averages
Level 135
1,478 SR
1,506 Elo+
Tyr
Tyr
MoFriedChickens
Tyr
Level 153
God Stats
124W - 123L
1,528 SR
Queue Stats
168W - 134L
1,482 Elo+
Solo
Tiamat
Tiamat
PythonManiac
Tiamat
Level 151
God Stats
24W - 19L
1,227 SR
Queue Stats
413W - 401L
1,481 Elo+
Solo
Nu Wa
Nu Wa
Rbarahona08
Nu Wa
Level 123
God Stats
8W - 1L
1,665 SR
Queue Stats
153W - 118L
1,581 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Sawkuma
Tsukuyomi
Level 106
God Stats
26W - 15L
1,690 SR
Queue Stats
342W - 277L
1,547 Elo+
Party 3
Neith
Neith
iDreamingKitten
Neith
Level 144
God Stats
13W - 11L
1,281 SR
Queue Stats
185W - 182L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
18
3 / 3 / 4
11,321
666
12,866
20,460
17,151
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cthulhu
Mujijajo
Cthulhu
18
2 / 3 / 3
10,525
619
12,195
25,693
31,705
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
OhItsTruffle
Discordia
17
2 / 2 / 5
10,799
635
15,384
12,913
4,518
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
1 / 4 / 5
10,344
608
5,564
14,980
6,015
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
5 / 4 / 4
11,861
698
14,528
26,439
23,622
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 8
11,798
694
12,269
16,229
8,182
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
19
3 / 0 / 9
12,041
708
20,064
12,947
10,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
1 / 3 / 11
11,804
694
23,983
12,294
5,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
Sawkuma
Tsukuyomi
19
5 / 6 / 5
12,944
761
15,024
16,430
10,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

20
5 / 0 / 6
13,071
769
16,892
15,394
7,177
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
55
13
Kills
16
16
Deaths
13
21
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Bellona
3
3
4
1.67
W
2
4
8
1.5
L
Cthulhu
Mujijajo
Cthulhu
2
3
3
1.17
L
Discordia
OhItsTruffle
Discordia
2
2
5
2.25
W
Tiamat
3
0
9
7.5
W
1
3
11
2.17
W
Tsukuyomi
Sawkuma
Tsukuyomi
5
6
5
1.25
L
1
4
5
0.88
W
5
0
6
8
L
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,537
Damage
88,232
100,485
Taken
73,294
83,011
Mitigated
41,756
28,151
Healing
28,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
12,866
4,750
0
246
20,460
17,151
0
7,917
11,455
0
52,450
W
12,269
1,382
0
4,162
16,229
8,182
1,520
7,280
8,949
0
30,971
L
Cthulhu
Mujijajo
Cthulhu
12,195
206
381
742
25,693
31,705
132
11,743
12,244
50,562
0
L
Discordia
OhItsTruffle
Discordia
15,384
511
79
1,664
12,913
4,518
463
4,554
7,923
54,111
0
W
Tiamat
20,064
1,681
396
7,572
12,947
10,676
173
7,818
5,129
44,054
0
W
23,983
3,553
0
3,130
12,294
5,371
543
6,308
5,986
66,207
0
W
Tsukuyomi
Sawkuma
Tsukuyomi
15,024
4,407
2,105
3,552
16,430
10,350
1,848
6,777
9,653
0
44,698
L
5,564
233
7,156
5,695
14,980
6,015
430
7,113
7,166
26,650
0
W
16,892
7,417
0
7,928
15,394
7,177
1,812
5,504
9,890
0
60,893
L
14,528
2,027
0
12,188
26,439
23,622
0
9,499
15,831
0
46,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,850
Gold Earned
61,658
427
Minions Killed
428
7
Camps Cleared
10
1,543,821
Distance Traveled
1,625,385
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,321
666
111
7
1
314,770
1
W
Tyr
11,798
694
49
3
0
331,530
4
L
Cthulhu
10,525
619
92
5
0
321,124
1
L
Discordia
10,799
635
95
6
1
322,593
5
W
Tiamat
12,041
708
68
4
2
341,752
2
W
Nu Wa
11,804
694
121
7
4
306,606
2
W
Tsukuyomi
12,944
761
75
4
0
333,273
0
L
Chang'e
10,344
608
51
3
4
278,631
0
W
Neith
13,071
769
115
7
4
312,224
0
L
Chaac
11,861
698
78
5
1
306,703
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role