Player Matchup

Merlin
Merlin
Jinkakuu
Merlin
Level 24
God Stats
3W - 0L
1,791 SR
Queue Stats
51W - 37L
1,466 Elo+
Party 1
Geb
Geb
LoRyanGordao
Geb
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 25L
1,578 Elo+
Party 2
Cupid
Cupid
Vbq04
Cupid
Level 13
God Stats
2W - 1L
1,440 SR
Queue Stats
12W - 7L
1,633 Elo+
Party 2
Tsukuyomi
Tsukuyomi
VolpiG
Tsukuyomi
Level 19
God Stats
4W - 5L
1,417 SR
Queue Stats
24W - 17L
1,529 Elo+
Party 1
Danzaburou
Danzaburou
xFENYXzBRx
Danzaburou
Level 27
God Stats
6W - 12L
1,409 SR
Queue Stats
9W - 20L
1,437 Elo+
Solo
Team Averages
Level 20
1,511 SR
1,529 Elo+

VS

Team Averages
Level 43
1,478 SR
1,467 Elo+
Hercules
Hercules
AiFaa_
Hercules
Level 153
God Stats
4W - 4L
1,500 SR
Queue Stats
149W - 133L
1,314 Elo+
Party 3
The Morrigan
The Morrigan
GUINASDD55
The Morrigan
Level 19
God Stats
34W - 35L
1,413 SR
Queue Stats
104W - 98L
1,526 Elo+
Solo
Cupid
Cupid
JuanRegis_
Cupid
Level 4
God Stats
1W - 4L
1,310 SR
Queue Stats
183W - 217L
1,400 Elo+
Party 3
Bastet
Bastet
ghjuu540
Bastet
Level 10
God Stats
4W - 4L
1,748 SR
Queue Stats
31W - 35L
1,611 Elo+
Party 3
Cerberus
Cerberus
zetchbell334
Cerberus
Level 27
God Stats
4W - 11L
1,417 SR
Queue Stats
106W - 139L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jinkakuu
Merlin
14
2 / 5 / 1
9,173
483
8,159
10,066
3,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 4 / 10
10,779
567
8,569
16,181
15,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
Vbq04
Cupid
18
9 / 5 / 7
11,954
629
18,734
18,594
7,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
VolpiG
Tsukuyomi
18
7 / 3 / 3
11,298
595
9,494
13,077
5,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
xFENYXzBRx
Danzaburou
14
3 / 6 / 2
9,412
495
4,420
9,065
3,047
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AiFaa_
Hercules
16
10 / 3 / 0
10,677
562
14,992
25,492
24,169
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
GUINASDD55
The Morrigan
14
5 / 6 / 4
9,324
491
13,654
8,607
3,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
11
1 / 8 / 6
7,882
415
3,107
10,843
3,122
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Bastet
ghjuu540
Bastet
12
4 / 5 / 3
8,234
433
4,756
10,500
3,220
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
zetchbell334
Cerberus
8
1 / 4 / 4
6,942
365
3,252
8,871
3,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
38
26
Kills
21
23
Deaths
26
23
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
AiFaa_
Hercules
10
3
0
3.33
L
The Morrigan
GUINASDD55
The Morrigan
5
6
4
1.17
W
Merlin
Jinkakuu
Merlin
2
5
1
0.5
L
Cupid
1
8
6
0.5
W
5
4
10
2.5
W
Cupid
Vbq04
Cupid
9
5
7
2.5
W
Tsukuyomi
VolpiG
Tsukuyomi
7
3
3
2.83
L
Bastet
ghjuu540
Bastet
4
5
3
1.1
W
Danzaburou
xFENYXzBRx
Danzaburou
3
6
2
0.67
L
Cerberus
zetchbell334
Cerberus
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,376
Damage
39,761
66,983
Taken
64,313
35,610
Mitigated
37,549
17,736
Healing
18,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AiFaa_
Hercules
14,992
4,096
0
10,844
25,492
24,169
0
6,108
19,384
646
59,287
L
The Morrigan
GUINASDD55
The Morrigan
13,654
1,675
792
2,168
8,607
3,046
41
2,322
6,285
37,464
4,658
W
Merlin
Jinkakuu
Merlin
8,159
783
0
841
10,066
3,959
1,038
2,826
6,944
52,007
0
L
Cupid
3,107
1,807
56
423
10,843
3,122
518
3,503
7,340
0
24,780
W
8,569
1,397
0
0
16,181
15,370
514
3,178
12,780
28,458
0
W
Cupid
Vbq04
Cupid
18,734
11,736
335
11,689
18,594
7,638
2,528
4,076
14,354
0
101,271
W
Tsukuyomi
VolpiG
Tsukuyomi
9,494
2,556
0
3,991
13,077
5,596
196
1,418
11,515
0
88,901
L
Bastet
ghjuu540
Bastet
4,756
1,233
0
890
10,500
3,220
466
3,197
7,303
0
22,713
W
Danzaburou
xFENYXzBRx
Danzaburou
4,420
1,746
0
880
9,065
3,047
3,299
1,106
7,885
0
39,187
L
Cerberus
zetchbell334
Cerberus
3,252
309
0
3,312
8,871
3,992
0
1,598
7,273
11,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,616
Gold Earned
43,059
501
Minions Killed
278
0
Camps Cleared
0
1,777,269
Distance Traveled
1,555,052
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,677
562
108
6
0
376,078
5
L
The Morrigan
9,324
491
67
4
0
323,690
5
W
Merlin
9,173
483
103
5
0
348,366
1
L
Cupid
7,882
415
31
2
0
314,344
1
W
Geb
10,779
567
32
2
0
377,316
5
W
Cupid
11,954
629
133
7
0
290,475
1
W
Tsukuyomi
11,298
595
144
8
0
414,899
7
L
Bastet
8,234
433
49
3
0
384,682
0
W
Danzaburou
9,412
495
89
5
0
346,213
2
L
Cerberus
6,942
365
23
1
0
156,258
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role