Player Matchup

Raijin
Raijin
 
Raijin
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Zombie Dandere
Chiron
Level 106
God Stats
5W - 4L
1,624 SR
Queue Stats
36W - 36L
1,522 Elo+
Party 3
Thanatos
Thanatos
Zombie Nardere
Thanatos
Level 109
God Stats
12W - 24L
1,255 SR
Queue Stats
94W - 108L
1,437 Elo+
Party 3
Tiamat
Tiamat
Zombie Yandere
Tiamat
Level 147
God Stats
28W - 40L
1,486 SR
Queue Stats
523W - 461L
1,506 Elo+
Party 3
Ymir
Ymir
timithetooth
Ymir
Level 119
God Stats
4W - 13L
1,133 SR
Queue Stats
139W - 125L
1,495 Elo+
Party 3
Team Averages
Level 106
1,399 SR
1,492 Elo+

VS

Team Averages
Level 106
1,590 SR
1,730 Elo+
Serqet
Serqet
BigManColt
Serqet
Level 38
God Stats
5W - 1L
1,308 SR
Queue Stats
63W - 40L
1,631 Elo+
Party 2
Hercules
Hercules
JoeFromTheGym
Hercules
Level 160
God Stats
9W - 5L
1,454 SR
Queue Stats
567W - 321L
1,764 Elo+
Party 2
Arachne
Arachne
Neptunephantom
Arachne
Level 145
God Stats
4W - 3L
1,692 SR
Queue Stats
290W - 132L
1,742 Elo+
Party 2
Apollo
Apollo
You all Feed
Apollo
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 8L
1,909 Elo+
Party 1
Nu Wa
Nu Wa
vFenris
Nu Wa
Level 159
God Stats
3W - 1L
1,996 SR
Queue Stats
24W - 27L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
4 / 3 / 2
8,235
633
7,382
7,435
4,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 2
6,422
494
3,742
8,131
2,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
12
6 / 3 / 2
7,404
570
6,813
8,072
4,404
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 3 / 1
6,828
525
4,308
4,671
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 4 / 1
6,016
463
4,124
7,640
5,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BigManColt
Serqet
11
1 / 0 / 4
6,082
468
2,673
7,865
3,605
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
JoeFromTheGym
Hercules
13
3 / 3 / 2
7,349
565
6,051
12,603
9,126
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 4 / 6
7,684
591
5,575
11,985
4,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
13
4 / 2 / 3
7,754
596
3,941
8,834
3,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
vFenris
Nu Wa
10
2 / 4 / 3
6,182
476
8,145
6,514
1,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
13
Kills
14
14
Deaths
13
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
4
3
2
1.67
W
Serqet
BigManColt
Serqet
1
0
4
3
W
Hercules
JoeFromTheGym
Hercules
3
3
2
1.33
W
4
4
6
1.75
W
Apollo
4
2
3
2.75
L
1
1
2
2
L
Thanatos
6
3
2
2.33
L
1
3
1
0.5
L
1
4
1
0.38
W
Nu Wa
vFenris
Nu Wa
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,369
Damage
26,385
35,949
Taken
47,801
19,269
Mitigated
22,046
12,959
Healing
18,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
7,382
1,228
0
1,459
7,435
4,517
72
208
6,940
50,509
0
W
Serqet
BigManColt
Serqet
2,673
555
264
1,207
7,865
3,605
0
2,429
5,436
0
15,400
W
Hercules
JoeFromTheGym
Hercules
6,051
2,114
0
6,694
12,603
9,126
20
4,795
7,362
0
38,062
W
5,575
3,777
0
6,832
11,985
4,462
10
2,291
9,644
0
38,545
W
Apollo
3,941
2,487
0
2,830
8,834
3,113
945
4,010
4,758
0
47,996
L
3,742
1,452
414
3,864
8,131
2,280
0
4,370
3,255
0
40,118
L
Thanatos
6,813
2,616
0
5,837
8,072
4,404
242
332
7,638
0
39,680
L
4,308
429
0
893
4,671
2,847
328
940
3,535
41,202
0
L
4,124
472
0
492
7,640
5,221
0
1,748
5,513
20,742
0
W
Nu Wa
vFenris
Nu Wa
8,145
1,431
0
880
6,514
1,740
0
1,727
4,787
41,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,905
Gold Earned
35,051
388
Minions Killed
372
0
Camps Cleared
0
1,183,426
Distance Traveled
1,239,180
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,235
633
114
9
0
220,099
1
W
Serqet
6,082
468
36
3
0
275,817
1
W
Hercules
7,349
565
83
6
0
254,722
3
W
Arachne
7,684
591
66
5
0
244,113
0
W
Apollo
7,754
596
115
9
0
241,535
1
L
Chiron
6,422
494
74
6
0
229,777
0
L
Thanatos
7,404
570
79
6
0
256,175
3
L
Tiamat
6,828
525
90
7
0
247,758
4
L
Ymir
6,016
463
31
2
0
229,617
4
W
Nu Wa
6,182
476
72
6
0
222,993
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role