Player Matchup

Danzaburou
Danzaburou
Gold III
PackHeartDylan
Danzaburou
Gold III
Level 122
God Stats
66W - 35L
1,737 SR
Queue Stats
341W - 274L
1,532 MMR
Party 1
Fenrir
Fenrir
Gold III
grimiscares
Fenrir
Gold III
Level 146
God Stats
16W - 5L
1,500 SR
Queue Stats
342W - 275L
1,532 MMR
Party 1
Sol
Sol
Gold III
ottirut
Sol
Gold III
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
350W - 286L
1,532 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 139
1,579 SR
1,532 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 96
1,616 SR
1,521 MMR
Scylla
Scylla
Platinum V
DaFirstCowboy
Scylla
Platinum V
Level 117
God Stats
6W - 7L
1,776 SR
Queue Stats
102W - 71L
1,755 MMR
Party 2
Hachiman
Hachiman
Bronze III
WindDrago
Hachiman
Bronze III
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,453 MMR
Solo
Khepri
Khepri
Silver I
temp-978893
Khepri
Silver I
Level 128
God Stats
69W - 66L
1,573 SR
Queue Stats
568W - 682L
1,354 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
PackHeartDylan
Danzaburou
12
7 / 1 / 7
9,040
904
9,935
6,425
2,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
11
5 / 0 / 8
8,002
800
5,347
8,072
5,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sol
10
2 / 2 / 10
7,765
777
6,817
6,757
2,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ZeusChaacArtioAphroditeCthulhu

VS

Bans
Cu ChulainnAresFafnirBacchusOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
7,073
707
5,208
6,547
2,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
WindDrago
Hachiman
8
0 / 7 / 1
6,217
622
3,912
8,757
2,676
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
9
0 / 4 / 1
6,644
664
3,019
10,043
5,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
14
Kills
1
3
Deaths
14
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Danzaburou
PackHeartDylan
Danzaburou
7
1
7
10.5
L
Hachiman
WindDrago
Hachiman
0
7
1
0.07
W
Fenrir
5
0
8
9
W
Sol
2
2
10
3.5
L
Khepri
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,099
Damage
12,139
21,254
Taken
25,347
9,827
Mitigated
10,445
8,362
Healing
2,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,208
974
0
792
6,547
2,039
0
527
5,945
34,961
0
W
Danzaburou
PackHeartDylan
Danzaburou
9,935
4,709
0
2,357
6,425
2,336
1,197
2,426
3,925
0
32,978
L
Hachiman
WindDrago
Hachiman
3,912
1,550
392
963
8,757
2,676
0
1,872
6,735
0
12,912
W
Fenrir
5,347
976
0
3,860
8,072
5,456
444
3,467
4,449
0
16,310
W
Sol
6,817
2,137
0
2,145
6,757
2,035
1,994
2,372
4,305
38,070
0
L
Khepri
3,019
194
0
552
10,043
5,730
0
4,522
5,421
12,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,807
Gold Earned
19,934
122
Minions Killed
112
0
Camps Cleared
0
532,265
Distance Traveled
529,272
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,073
707
66
7
0
166,027
2
W
Danzaburou
9,040
904
50
5
0
184,188
3
L
Hachiman
6,217
622
21
2
0
174,289
4
W
Fenrir
8,002
800
15
2
0
193,973
3
W
Sol
7,765
777
57
6
0
154,104
3
L
Khepri
6,644
664
25
3
0
188,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role