Player Matchup

Cthulhu
Cthulhu
AngelRafa
Cthulhu
Level 25
God Stats
3W - 10L
1,719 SR
Queue Stats
25W - 30L
1,295 Elo+
Party 2
Danzaburou
Danzaburou
KuramaPR
Danzaburou
Level 76
God Stats
8W - 4L
1,665 SR
Queue Stats
25W - 26L
1,295 Elo+
Party 2
Discordia
Discordia
TheDranzzy
Discordia
Level 48
God Stats
1W - 1L
1,796 SR
Queue Stats
18W - 16L
1,310 Elo+
Party 2
Hachiman
Hachiman
Xoraan
Hachiman
Level 17
God Stats
2W - 0L
1,923 SR
Queue Stats
3W - 2L
1,517 Elo+
Solo
Mulan
Mulan
daMozzie
Mulan
Level 59
God Stats
3W - 2L
1,779 SR
Queue Stats
25W - 26L
1,295 Elo+
Party 2
Team Averages
Level 45
1,776 SR
1,342 Elo+

VS

Team Averages
Level 54
1,481 SR
1,552 Elo+
Ra
Ra
Advenserys
Ra
Level 22
God Stats
11W - 6L
1,461 SR
Queue Stats
88W - 54L
1,555 Elo+
Party 1
Jormungandr
Jormungandr
BroodleNoodle23
Jormungandr
Level 114
God Stats
1W - 3L
1,500 SR
Queue Stats
408W - 326L
1,550 Elo+
Party 1
Nemesis
Nemesis
Gumboii
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,472 Elo+
Party 3
Sun Wukong
Sun Wukong
Patsnipe
Sun Wukong
Level 88
God Stats
3W - 8L
1,393 SR
Queue Stats
358W - 313L
1,589 Elo+
Party 1
Xbalanque
Xbalanque
Valdivia512
Xbalanque
Level 30
God Stats
1W - 2L
1,551 SR
Queue Stats
2W - 2L
1,595 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AngelRafa
Cthulhu
15
2 / 1 / 8
9,059
755
8,655
9,419
6,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
KuramaPR
Danzaburou
17
8 / 3 / 3
11,082
924
12,303
11,535
4,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
TheDranzzy
Discordia
15
2 / 1 / 7
8,837
736
6,503
4,898
1,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Xoraan
Hachiman
15
2 / 3 / 2
8,258
688
4,497
8,238
3,549
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
daMozzie
Mulan
16
1 / 0 / 9
9,023
752
8,709
11,129
7,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
8,608
717
6,058
7,267
2,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jormungandr
BroodleNoodle23
Jormungandr
15
2 / 4 / 5
9,030
753
11,550
15,256
13,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
Gumboii
Nemesis
8
0 / 0 / 0
5,964
497
0
0
0
Sun Wukong
Patsnipe
Sun Wukong
16
4 / 2 / 2
9,094
758
7,991
12,488
11,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Xbalanque
Valdivia512
Xbalanque
13
0 / 6 / 1
6,967
581
5,641
10,534
3,779
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
15
Kills
8
8
Deaths
15
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
Cthulhu
AngelRafa
Cthulhu
2
1
8
6
L
Jormungandr
BroodleNoodle23
Jormungandr
2
4
5
1.13
L
Nemesis
Gumboii
Nemesis
0
0
0
0
W
Danzaburou
KuramaPR
Danzaburou
8
3
3
3.17
L
Sun Wukong
Patsnipe
Sun Wukong
4
2
2
2.5
W
Discordia
TheDranzzy
Discordia
2
1
7
5.5
L
Xbalanque
Valdivia512
Xbalanque
0
6
1
0.08
W
Hachiman
Xoraan
Hachiman
2
3
2
1
W
Mulan
daMozzie
Mulan
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,667
Damage
31,240
45,219
Taken
45,545
24,943
Mitigated
31,873
14,166
Healing
9,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,058
919
1,398
2,241
7,267
2,884
0
3,113
3,884
27,874
0
W
Cthulhu
AngelRafa
Cthulhu
8,655
479
1,024
3,912
9,419
6,939
174
5,328
3,858
19,295
0
L
Jormungandr
BroodleNoodle23
Jormungandr
11,550
1,545
0
1,928
15,256
13,845
0
5,053
9,604
31,269
0
L
Nemesis
Gumboii
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
KuramaPR
Danzaburou
12,303
5,696
0
2,832
11,535
4,945
2,044
4,293
7,002
0
40,657
L
Sun Wukong
Patsnipe
Sun Wukong
7,991
1,138
0
3,079
12,488
11,365
0
3,777
8,129
0
21,626
W
Discordia
TheDranzzy
Discordia
6,503
191
0
0
4,898
1,805
932
2,431
2,282
28,351
0
L
Xbalanque
Valdivia512
Xbalanque
5,641
1,271
0
865
10,534
3,779
0
2,297
7,963
0
20,373
W
Hachiman
Xoraan
Hachiman
4,497
2,553
0
745
8,238
3,549
0
2,309
5,715
0
24,083
W
Mulan
daMozzie
Mulan
8,709
1,816
0
5,653
11,129
7,705
667
3,605
7,327
0
32,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,259
Gold Earned
39,663
276
Minions Killed
185
12
Camps Cleared
4
1,106,603
Distance Traveled
815,865
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,608
717
60
5
0
203,900
0
W
Cthulhu
9,059
755
29
2
1
233,865
0
L
Jormungandr
9,030
753
50
4
1
214,451
1
L
Nemesis
5,964
497
0
0
0
0
0
W
Danzaburou
11,082
924
75
6
1
203,416
1
L
Sun Wukong
9,094
758
37
3
1
221,800
1
W
Discordia
8,837
736
61
5
3
217,420
0
L
Xbalanque
6,967
581
38
3
2
175,714
1
W
Hachiman
8,258
688
53
4
2
211,286
1
W
Mulan
9,023
752
58
5
5
240,616
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role