Player Matchup

Nemesis
Nemesis
Gold I
ForsakenSoul46
Nemesis
Gold I
Level 129
God Stats
3W - 0L
1,749 SR
Queue Stats
126W - 123L
1,649 MMR
Solo
Set
Set
Gold III
MrJ64
Set
Gold III
Level 128
God Stats
7W - 4L
1,600 SR
Queue Stats
188W - 175L
1,654 MMR
Solo
Cupid
Cupid
Gold I
døwnies
Cupid
Gold I
Level 107
God Stats
1W - 1L
1,290 SR
Queue Stats
114W - 105L
1,686 MMR
Party 1
Sylvanus
Sylvanus
Platinum IV
iBeocca
Sylvanus
Platinum IV
Level 57
God Stats
30W - 10L
2,107 SR
Queue Stats
166W - 157L
1,658 MMR
Solo
Janus
Janus
Gold IV
legindarypanda
Janus
Gold IV
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 57L
1,604 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 106
1,649 SR
1,650 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 143
1,605 SR
1,622 MMR
Camazotz
Camazotz
Gold I
BobaFett831
Camazotz
Gold I
Level 108
God Stats
0W - 5L
1,500 SR
Queue Stats
394W - 404L
1,656 MMR
Solo
Persephone
Persephone
Platinum V
GageBrody
Persephone
Platinum V
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 39L
1,654 MMR
Solo
Ganesha
Ganesha
Gold II
Hamppér
Ganesha
Gold II
Level 160
God Stats
8W - 13L
1,745 SR
Queue Stats
475W - 462L
1,657 MMR
Solo
Anhur
Anhur
Gold IV
OneCloudyBoy
Anhur
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold IV
xErNery
Chaac
Gold IV
Level 160
God Stats
0W - 1L
1,782 SR
Queue Stats
20W - 15L
1,643 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 11
12,194
530
18,130
19,756
8,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Set
MrJ64
Set
20
8 / 4 / 6
13,865
603
16,851
21,422
17,831
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
døwnies
Cupid
20
10 / 3 / 12
14,735
641
25,394
23,339
10,082
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
iBeocca
Sylvanus
17
7 / 1 / 15
12,048
524
6,655
18,014
20,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
4 / 5 / 6
11,770
512
8,655
11,918
3,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
DanzaburouTsukuyomiNu WaScyllaCthulhu

VS

Bans
ApolloAphroditeErlang ShenYemojaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
BobaFett831
Camazotz
17
2 / 6 / 5
11,183
486
11,616
23,726
10,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Persephone
GageBrody
Persephone
18
4 / 6 / 3
12,005
522
13,825
12,047
4,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
Hamppér
Ganesha
15
0 / 8 / 8
10,275
447
6,235
25,786
23,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
2 / 9 / 2
12,318
536
11,578
18,927
5,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
xErNery
Chaac
19
7 / 6 / 2
13,367
581
17,221
24,081
26,456
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
35
35
Kills
15
15
Deaths
35
50
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Camazotz
BobaFett831
Camazotz
2
6
5
0.75
W
6
2
11
5.75
L
Persephone
GageBrody
Persephone
4
6
3
0.92
L
Ganesha
Hamppér
Ganesha
0
8
8
0.5
W
Set
MrJ64
Set
8
4
6
2.75
L
2
9
2
0.33
W
Cupid
døwnies
Cupid
10
3
12
5.33
W
Sylvanus
iBeocca
Sylvanus
7
1
15
14.5
W
4
5
6
1.4
L
Chaac
xErNery
Chaac
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,685
Damage
60,475
94,449
Taken
104,567
61,213
Mitigated
70,376
45,968
Healing
33,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
BobaFett831
Camazotz
11,616
3,046
0
11,338
23,726
10,122
35
2,362
21,302
0
72,217
W
18,130
7,494
0
7,252
19,756
8,546
1,086
4,211
15,367
0
91,627
L
Persephone
GageBrody
Persephone
13,825
1,125
0
2,070
12,047
4,388
239
2,093
9,857
79,137
0
L
Ganesha
Hamppér
Ganesha
6,235
504
0
5,205
25,786
23,720
0
5,148
20,446
35,042
0
W
Set
MrJ64
Set
16,851
9,542
0
6,778
21,422
17,831
60
2,780
18,545
297
95,758
L
11,578
5,342
0
4,478
18,927
5,690
3,028
1,323
17,558
0
99,341
W
Cupid
døwnies
Cupid
25,394
19,463
0
16,062
23,339
10,082
8,250
3,811
19,404
0
140,483
W
Sylvanus
iBeocca
Sylvanus
6,655
1,907
6,445
7,916
18,014
20,807
365
3,867
13,965
28,484
0
W
8,655
380
55
1,460
11,918
3,947
297
6,118
5,441
69,075
0
L
Chaac
xErNery
Chaac
17,221
3,705
0
10,646
24,081
26,456
854
4,250
19,669
0
78,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,612
Gold Earned
59,148
652
Minions Killed
635
0
Camps Cleared
0
2,178,692
Distance Traveled
2,065,180
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
11,183
486
114
5
0
452,920
5
W
Nemesis
12,194
530
111
5
0
479,678
3
L
Persephone
12,005
522
156
7
0
407,730
7
L
Ganesha
10,275
447
13
1
0
419,111
4
W
Set
13,865
603
175
8
0
431,932
7
L
Anhur
12,318
536
187
8
0
384,115
2
W
Cupid
14,735
641
183
8
0
422,049
2
W
Sylvanus
12,048
524
37
2
0
440,267
5
W
Janus
11,770
512
146
6
0
404,766
5
L
Chaac
13,367
581
165
7
0
401,304
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role