Player Matchup

Sol
Sol
DarkspyOD
Sol
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Firemaster64000
Danzaburou
Level 14
God Stats
12W - 7L
1,792 SR
Queue Stats
24W - 32L
1,389 Elo+
Party 2
Tiamat
Tiamat
Hawk8215342
Tiamat
Level 26
God Stats
9W - 4L
1,549 SR
Queue Stats
45W - 38L
1,480 Elo+
Party 2
Terra
Terra
Skenvr
Terra
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 14L
1,378 Elo+
Party 2
Chaac
Chaac
Viper8215757
Chaac
Level 26
God Stats
16W - 6L
1,636 SR
Queue Stats
57W - 46L
1,503 Elo+
Party 2
Team Averages
Level 21
1,595 SR
1,450 Elo+

VS

Team Averages
Level 9
1,423 SR
1,324 Elo+
Cthulhu
Cthulhu
Donnie4Real
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 82L
1,493 Elo+
Solo
Kali
Kali
MlS_FXTS_
Kali
Level 6
God Stats
3W - 6L
1,434 SR
Queue Stats
16W - 23L
1,302 Elo+
Party 1
Sun Wukong
Sun Wukong
Mono_King_Azure
Sun Wukong
Level 8
God Stats
0W - 1L
1,732 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Set
Set
OgGamerPro
Set
Level 2
God Stats
0W - 2L
1,229 SR
Queue Stats
0W - 2L
1,204 Elo+
Party 1
Neith
Neith
VXKaiserXV
Neith
Level 5
God Stats
0W - 2L
1,221 SR
Queue Stats
0W - 3L
1,120 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 23
11,348
1,135
16,662
11,551
4,371
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Firemaster64000
Danzaburou
19
11 / 0 / 18
12,547
1,255
12,075
3,938
1,785
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
20
18 / 1 / 20
13,183
1,318
28,366
9,996
12,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Terra
Skenvr
Terra
18
3 / 2 / 29
11,424
1,142
5,033
11,602
11,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
11 / 2 / 26
12,290
1,229
23,504
12,765
17,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Team 1 Tickets

297

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Donnie4Real
Cthulhu
15
0 / 3 / 4
8,875
888
7,227
11,356
7,474
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kali
16
4 / 16 / 4
10,783
1,078
10,787
27,672
15,305
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
Mono_King_Azure
Sun Wukong
15
0 / 10 / 5
9,197
920
6,407
16,471
9,265
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
3 / 15 / 4
9,971
997
6,033
22,397
8,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
16
2 / 6 / 5
10,081
1,008
14,096
18,900
6,667
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

165
Kill Participation
31
49
Kills
9
9
Deaths
50
116
Assists
22
Player
Kills
Deaths
Assists
KDA
W
6
4
23
4.38
L
Cthulhu
Donnie4Real
Cthulhu
0
3
4
0.67
W
Danzaburou
Firemaster64000
Danzaburou
11
0
18
20
W
Tiamat
18
1
20
28
L
Kali
4
16
4
0.38
L
Sun Wukong
Mono_King_Azure
Sun Wukong
0
10
5
0.25
L
3
15
4
0.33
W
Terra
Skenvr
Terra
3
2
29
8.75
L
Neith
2
6
5
0.75
W
11
2
26
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,640
Damage
44,550
49,852
Taken
96,796
47,699
Mitigated
47,279
17,342
Healing
7,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,662
4,274
0
2,299
11,551
4,371
0
893
10,658
27,237
0
L
Cthulhu
Donnie4Real
Cthulhu
7,227
262
0
0
11,356
7,474
0
5,728
5,578
17,928
0
W
Danzaburou
Firemaster64000
Danzaburou
12,075
5,201
0
512
3,938
1,785
0
1,310
2,628
0
33,121
W
Tiamat
28,366
2,647
0
4,305
9,996
12,558
0
1,218
8,778
43,841
0
L
Kali
10,787
7,006
254
2,285
27,672
15,305
0
15,766
11,628
0
20,479
L
Sun Wukong
Mono_King_Azure
Sun Wukong
6,407
2,710
0
1,238
16,471
9,265
0
8,868
7,478
0
18,581
L
6,033
3,734
0
1,369
22,397
8,568
0
10,864
11,399
0
21,326
W
Terra
Skenvr
Terra
5,033
1,792
3,654
2,584
11,602
11,779
0
1,649
9,953
8,911
0
L
Neith
14,096
10,171
0
2,821
18,900
6,667
0
10,092
8,658
0
35,446
W
23,504
3,136
0
3,988
12,765
17,206
0
2,157
10,608
2,455
38,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,792
Gold Earned
48,907
167
Minions Killed
149
3
Camps Cleared
4
925,229
Distance Traveled
770,336
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,348
1,135
26
3
1
164,970
0
L
Cthulhu
8,875
888
34
3
0
173,932
0
W
Danzaburou
12,547
1,255
55
6
1
206,216
1
W
Tiamat
13,183
1,318
36
4
0
195,833
1
L
Kali
10,783
1,078
15
2
1
173,264
3
L
Sun Wukong
9,197
920
33
3
1
113,415
0
L
Set
9,971
997
34
3
2
164,640
0
W
Terra
11,424
1,142
6
1
1
193,806
0
L
Neith
10,081
1,008
33
3
0
145,085
0
W
Chaac
12,290
1,229
44
4
0
164,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role