Player Matchup

Kuzenbo
Kuzenbo
Dr-Dash5
Kuzenbo
Level 47
God Stats
7W - 8L
1,210 SR
Queue Stats
293W - 279L
1,298 Elo+
Party 2
Rama
Rama
GPRICE7
Rama
Level 42
God Stats
4W - 2L
1,440 SR
Queue Stats
42W - 51L
1,418 Elo+
Party 3
Sun Wukong
Sun Wukong
JezusIsPackin
Sun Wukong
Level 41
God Stats
3W - 1L
1,708 SR
Queue Stats
31W - 44L
1,415 Elo+
Party 3
Tiamat
Tiamat
Surt3473
Tiamat
Level 29
God Stats
26W - 29L
1,781 SR
Queue Stats
389W - 428L
1,364 Elo+
Party 2
Athena
Athena
TheDevilsPancake
Athena
Level 29
God Stats
1W - 5L
1,251 SR
Queue Stats
631W - 652L
1,407 Elo+
Party 2
Team Averages
Level 38
1,478 SR
1,380 Elo+

VS

Team Averages
Level 55
1,514 SR
1,364 Elo+
Sylvanus
Sylvanus
JentzschMob808
Sylvanus
Level 109
God Stats
0W - 4L
1,500 SR
Queue Stats
185W - 212L
1,521 Elo+
Party 1
Izanami
Izanami
MaxJumper
Izanami
Level 35
God Stats
13W - 19L
1,622 SR
Queue Stats
130W - 198L
1,306 Elo+
Solo
Agni
Agni
ShadyKenpachi
Agni
Level 87
God Stats
1W - 3L
1,500 SR
Queue Stats
54W - 69L
1,436 Elo+
Party 1
Medusa
Medusa
XShadyApolloX
Medusa
Level 16
God Stats
3W - 5L
1,356 SR
Queue Stats
7W - 19L
1,279 Elo+
Party 1
Nemesis
Nemesis
xShadyPanda
Nemesis
Level 30
God Stats
11W - 13L
1,592 SR
Queue Stats
61W - 81L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dr-Dash5
Kuzenbo
13
0 / 1 / 3
8,770
439
9,701
17,496
19,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rama
GPRICE7
Rama
14
2 / 0 / 1
8,779
439
8,372
10,537
3,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
JezusIsPackin
Sun Wukong
15
5 / 1 / 2
9,891
495
8,855
13,840
8,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
Surt3473
Tiamat
17
4 / 2 / 4
10,469
523
10,380
10,106
5,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 5 / 4
8,444
422
6,914
18,344
11,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
1 / 2 / 2
8,675
434
11,924
20,687
18,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
MaxJumper
Izanami
17
1 / 3 / 2
10,159
508
3,970
13,292
5,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 5 / 3
8,272
414
14,548
11,006
3,977
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
1 / 2 / 1
7,921
396
11,290
11,563
5,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
xShadyPanda
Nemesis
15
3 / 2 / 2
8,982
449
3,844
9,521
5,795
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
12
Kills
9
9
Deaths
14
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Dr-Dash5
Kuzenbo
0
1
3
1.5
W
Rama
GPRICE7
Rama
2
0
1
2.5
L
Sylvanus
1
2
2
1
W
Sun Wukong
JezusIsPackin
Sun Wukong
5
1
2
6
L
Izanami
MaxJumper
Izanami
1
3
2
0.67
L
3
5
3
0.9
W
Tiamat
Surt3473
Tiamat
4
2
4
3
W
1
5
4
0.6
L
1
2
1
0.75
L
Nemesis
xShadyPanda
Nemesis
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,222
Damage
45,576
70,323
Taken
66,069
49,182
Mitigated
39,299
22,744
Healing
24,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Dr-Dash5
Kuzenbo
9,701
4,884
954
3,174
17,496
19,784
373
6,427
11,069
29,360
0
W
Rama
GPRICE7
Rama
8,372
7,166
0
4,807
10,537
3,833
1,482
4,673
5,864
0
45,553
L
Sylvanus
11,924
3,208
3,381
9,331
20,687
18,781
108
7,290
13,397
35,502
0
W
Sun Wukong
JezusIsPackin
Sun Wukong
8,855
1,683
0
7,158
13,840
8,234
1,390
5,594
8,246
0
54,897
L
Izanami
MaxJumper
Izanami
3,970
2,127
0
5,517
13,292
5,442
5,861
5,494
7,798
0
75,456
L
14,548
1,030
0
479
11,006
3,977
49
5,715
5,291
39,465
0
W
Tiamat
Surt3473
Tiamat
10,380
623
378
4,587
10,106
5,890
1,387
2,914
7,192
69,587
0
W
6,914
2,030
0
1,686
18,344
11,441
1,085
6,864
11,480
33,390
0
L
11,290
4,713
696
4,037
11,563
5,304
328
4,578
6,985
0
50,981
L
Nemesis
xShadyPanda
Nemesis
3,844
1,528
0
1,097
9,521
5,795
106
3,918
5,603
0
45,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,353
Gold Earned
44,009
401
Minions Killed
419
0
Camps Cleared
0
1,785,417
Distance Traveled
1,696,543
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,770
439
35
2
0
383,301
2
W
Rama
8,779
439
79
4
0
300,539
2
L
Sylvanus
8,675
434
41
2
0
326,561
0
W
Sun Wukong
9,891
495
79
4
0
355,157
1
L
Izanami
10,159
508
152
8
0
285,842
0
L
Agni
8,272
414
55
3
0
381,240
0
W
Tiamat
10,469
523
154
8
0
370,827
0
W
Athena
8,444
422
54
3
0
375,593
0
L
Medusa
7,921
396
97
5
0
342,340
0
L
Nemesis
8,982
449
74
4
0
360,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role