Player Matchup

Bellona
Bellona
PhoenixQu33n89
Bellona
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,625 Elo+
Solo
Artemis
Artemis
ReginaCar
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,656 Elo+
Solo
Janus
Janus
SargeantKush28
Janus
Level 28
God Stats
2W - 5L
1,314 SR
Queue Stats
158W - 157L
1,662 Elo+
Party 1
Chiron
Chiron
TheRealChad96
Chiron
Level 14
God Stats
1W - 1L
1,782 SR
Queue Stats
35W - 37L
1,614 Elo+
Party 1
Sobek
Sobek
yup100goons
Sobek
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
193W - 185L
1,677 Elo+
Party 1
Team Averages
Level 19
1,519 SR
1,647 Elo+

VS

Team Averages
Level 13
1,479 SR
1,615 Elo+
Osiris
Osiris
Amazingdabs
Osiris
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,692 Elo+
Solo
Fenrir
Fenrir
GM SMURF7593
Fenrir
Level 2
God Stats
16W - 7L
1,500 SR
Queue Stats
21W - 11L
1,653 Elo+
Solo
Serqet
Serqet
GuardainOfHope
Serqet
Level 12
God Stats
22W - 15L
1,395 SR
Queue Stats
49W - 38L
1,676 Elo+
Solo
Ganesha
Ganesha
HydroPunixx
Ganesha
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,552 Elo+
Party 2
Hou Yi
Hou Yi
o_Jade_Dragon_o
Hou Yi
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
5,151
468
5,747
7,473
6,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
ReginaCar
Artemis
8
1 / 4 / 2
5,280
480
2,041
5,332
1,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
2 / 8 / 3
5,971
543
3,788
6,834
1,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
1 / 8 / 2
4,987
453
2,928
7,824
1,383
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
3 / 3 / 0
6,778
616
4,473
9,385
4,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
8 / 1 / 0
7,138
649
7,129
9,328
5,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
11
12 / 3 / 3
7,147
650
8,511
7,368
2,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

9
2 / 2 / 9
5,790
526
2,866
6,016
1,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ganesha
HydroPunixx
Ganesha
9
0 / 1 / 12
5,960
542
2,269
7,842
3,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
7 / 0 / 3
7,253
659
6,637
4,629
1,574
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
56
7
Kills
29
29
Deaths
7
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Osiris
8
1
0
8
W
Fenrir
12
3
3
4.5
W
2
2
9
3.25
W
Ganesha
HydroPunixx
Ganesha
0
1
12
6
L
0
6
0
0
L
Artemis
ReginaCar
Artemis
1
4
2
0.5
L
2
8
3
0.44
L
1
8
2
0.25
W
7
0
3
8.5
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,977
Damage
27,412
36,848
Taken
35,183
15,304
Mitigated
15,512
7,176
Healing
7,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
7,129
3,499
0
2,916
9,328
5,671
376
1,448
7,880
0
39,671
W
Fenrir
8,511
2,270
0
828
7,368
2,882
946
2,192
5,024
0
28,809
W
2,866
1,175
0
1,286
6,016
1,904
452
1,787
4,131
0
14,431
W
Ganesha
HydroPunixx
Ganesha
2,269
187
0
1,876
7,842
3,481
0
1,894
5,816
13,986
0
L
5,747
2,525
0
675
7,473
6,816
0
0
7,473
0
22,141
L
Artemis
ReginaCar
Artemis
2,041
647
0
854
5,332
1,326
0
174
5,158
0
10,858
L
3,788
447
0
477
6,834
1,184
0
979
5,855
17,675
0
L
2,928
1,734
340
649
7,824
1,383
0
1,045
6,779
0
8,901
W
6,637
2,681
0
750
4,629
1,574
2,400
504
4,071
0
40,680
L
4,473
830
0
4,181
9,385
4,595
0
71
9,189
30,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,167
Gold Earned
33,288
194
Minions Killed
221
0
Camps Cleared
0
939,551
Distance Traveled
1,064,726
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,138
649
63
6
0
206,169
0
W
Fenrir
7,147
650
44
4
0
230,885
1
W
Serqet
5,790
526
32
3
0
222,397
0
W
Ganesha
5,960
542
11
1
0
217,725
7
L
Bellona
5,151
468
46
4
0
170,532
0
L
Artemis
5,280
480
24
2
0
192,407
1
L
Janus
5,971
543
34
3
0
195,754
0
L
Chiron
4,987
453
20
2
0
199,569
0
W
Hou Yi
7,253
659
71
6
0
187,550
4
L
Sobek
6,778
616
70
6
0
181,289
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role