Player Matchup

Artemis
Artemis
Alleistyr0
Artemis
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 16L
1,688 Elo+
Party 3
Cerberus
Cerberus
D0m1nat0r456
Cerberus
Level 41
God Stats
3W - 2L
1,471 SR
Queue Stats
22W - 18L
1,688 Elo+
Party 3
Tiamat
Tiamat
Deltahydranoid
Tiamat
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 4
Mercury
Mercury
MajorNeiln
Mercury
Level 28
God Stats
60W - 52L
1,604 SR
Queue Stats
78W - 80L
1,495 Elo+
Party 4
Sun Wukong
Sun Wukong
Raichu33490
Sun Wukong
Level 109
God Stats
15W - 8L
1,733 SR
Queue Stats
641W - 598L
1,545 Elo+
Party 4
Team Averages
Level 66
1,562 SR
1,583 Elo+

VS

Team Averages
Level 85
1,551 SR
1,542 Elo+
Ra
Ra
Advenserys
Ra
Level 22
God Stats
11W - 6L
1,482 SR
Queue Stats
88W - 54L
1,566 Elo+
Party 2
Mercury
Mercury
BroodleNoodle23
Mercury
Level 114
God Stats
6W - 9L
1,502 SR
Queue Stats
408W - 326L
1,560 Elo+
Party 2
Geb
Geb
Leo-Naya-5
Geb
Level 155
God Stats
14W - 9L
1,675 SR
Queue Stats
189W - 222L
1,503 Elo+
Party 1
Artemis
Artemis
Patsnipe
Artemis
Level 88
God Stats
6W - 4L
1,500 SR
Queue Stats
358W - 313L
1,600 Elo+
Party 2
Bellona
Bellona
genia-22
Bellona
Level 45
God Stats
14W - 22L
1,595 SR
Queue Stats
161W - 193L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Alleistyr0
Artemis
19
3 / 1 / 6
12,141
759
11,339
11,497
5,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
D0m1nat0r456
Cerberus
19
5 / 4 / 11
13,468
842
16,939
25,944
29,566
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
3 / 0 / 10
12,234
765
11,057
6,215
4,963
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
MajorNeiln
Mercury
18
5 / 6 / 8
12,662
791
10,998
17,679
8,255
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Raichu33490
Sun Wukong
19
6 / 5 / 4
12,982
811
13,575
18,741
19,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 6 / 10
10,290
643
16,337
13,519
5,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
7 / 5 / 4
12,150
759
13,846
17,801
8,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 3 / 7
10,235
640
5,314
10,300
8,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
Patsnipe
Artemis
18
4 / 3 / 6
11,301
706
19,161
14,308
6,213
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
genia-22
Bellona
18
2 / 5 / 3
10,588
662
4,389
20,333
17,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
46
22
Kills
16
16
Deaths
22
39
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
6
10
0.83
W
Artemis
Alleistyr0
Artemis
3
1
6
6
L
7
5
4
1.8
W
Cerberus
D0m1nat0r456
Cerberus
5
4
11
2.63
W
3
0
10
8
L
3
3
7
2.17
W
Mercury
MajorNeiln
Mercury
5
6
8
1.5
L
Artemis
Patsnipe
Artemis
4
3
6
2.33
W
Sun Wukong
Raichu33490
Sun Wukong
6
5
4
1.6
L
Bellona
genia-22
Bellona
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,908
Damage
59,047
80,076
Taken
76,261
68,129
Mitigated
46,423
22,352
Healing
15,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,337
2,454
2,495
3,368
13,519
5,613
241
5,675
7,671
51,091
0
W
Artemis
Alleistyr0
Artemis
11,339
5,828
0
4,951
11,497
5,467
4,403
3,523
7,672
0
56,622
L
13,846
8,432
0
980
17,801
8,859
0
4,776
12,726
0
42,198
W
Cerberus
D0m1nat0r456
Cerberus
16,939
601
0
8,854
25,944
29,566
519
8,048
17,389
41,184
0
W
11,057
623
0
2,986
6,215
4,963
379
1,307
4,846
39,080
0
L
5,314
502
0
1,051
10,300
8,552
300
4,722
5,478
11,678
0
W
Mercury
MajorNeiln
Mercury
10,998
4,710
0
2,241
17,679
8,255
1,900
3,215
13,538
0
37,555
L
Artemis
Patsnipe
Artemis
19,161
8,368
0
4,537
14,308
6,213
0
6,283
7,844
0
50,736
W
Sun Wukong
Raichu33490
Sun Wukong
13,575
3,712
405
2,915
18,741
19,878
748
4,715
13,104
0
44,175
L
Bellona
genia-22
Bellona
4,389
1,406
283
2,573
20,333
17,186
1,786
7,077
13,090
0
32,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,487
Gold Earned
54,564
374
Minions Killed
353
7
Camps Cleared
9
1,608,193
Distance Traveled
1,358,482
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,290
643
98
6
1
253,933
2
W
Artemis
12,141
759
109
7
1
295,122
0
L
Mercury
12,150
759
67
4
4
349,654
1
W
Cerberus
13,468
842
73
5
1
299,065
1
W
Tiamat
12,234
765
64
4
3
323,971
0
L
Geb
10,235
640
11
1
0
178,272
3
W
Mercury
12,662
791
54
3
1
370,278
4
L
Artemis
11,301
706
98
6
2
280,256
0
W
Sun Wukong
12,982
811
74
5
1
319,757
0
L
Bellona
10,588
662
79
5
2
296,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role