Player Matchup

Tiamat
Tiamat
DarthSimm
Tiamat
Level 7
God Stats
0W - 3L
1,302 SR
Queue Stats
290W - 249L
1,571 Elo+
Party 1
Apollo
Apollo
Eldtez
Apollo
Level 6
God Stats
2W - 4L
1,500 SR
Queue Stats
5W - 6L
1,526 Elo+
Solo
Achilles
Achilles
GabiDabiDoo
Achilles
Level 66
God Stats
29W - 37L
1,477 SR
Queue Stats
502W - 496L
1,435 Elo+
Party 1
Scylla
Scylla
Recqh
Scylla
Level 29
God Stats
26W - 28L
1,591 SR
Queue Stats
192W - 171L
1,589 Elo+
Solo
Neith
Neith
ShawnWillSlayYou
Neith
Level 5
God Stats
7W - 11L
1,517 SR
Queue Stats
31W - 37L
1,465 Elo+
Solo
Team Averages
Level 23
1,477 SR
1,517 Elo+

VS

Team Averages
Level 19
1,412 SR
1,530 Elo+
Cthulhu
Cthulhu
AlchemistofTavos
Cthulhu
Level 28
God Stats
1W - 1L
1,236 SR
Queue Stats
65W - 53L
1,554 Elo+
Solo
Arachne
Arachne
SnowManSoup
Arachne
Level 5
God Stats
1W - 1L
1,324 SR
Queue Stats
8W - 15L
1,558 Elo+
Party 2
Neith
Neith
Tanenator
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,459 Elo+
Party 2
Tiamat
Tiamat
TerminatorJr1
Tiamat
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
bllze
Aphrodite
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DarthSimm
Tiamat
20
0 / 3 / 7
12,773
532
14,264
14,332
16,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Apollo
Eldtez
Apollo
3
0 / 0 / 0
6,599
275
0
516
64
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
GabiDabiDoo
Achilles
20
11 / 6 / 12
13,240
552
18,554
21,840
13,399
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
Recqh
Scylla
19
15 / 6 / 4
12,717
530
24,458
18,659
7,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 5 / 5
9,550
398
5,258
10,517
3,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 1 / 5
13,308
555
8,271
16,387
12,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
SnowManSoup
Arachne
19
6 / 9 / 4
13,196
550
6,931
20,996
8,558
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
Tanenator
Neith
16
2 / 7 / 3
10,309
430
5,159
12,988
5,498
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

20
7 / 6 / 4
14,447
602
19,008
21,151
15,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
bllze
Aphrodite
16
2 / 6 / 2
10,571
440
5,329
12,932
11,802
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
38
28
Kills
20
20
Deaths
29
28
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
Tiamat
DarthSimm
Tiamat
0
3
7
1.17
L
Apollo
Eldtez
Apollo
0
0
0
0
L
Achilles
GabiDabiDoo
Achilles
11
6
12
2.83
L
Scylla
Recqh
Scylla
15
6
4
2.83
L
2
5
5
0.9
W
Arachne
SnowManSoup
Arachne
6
9
4
0.89
W
Neith
Tanenator
Neith
2
7
3
0.5
W
7
6
4
1.5
W
Aphrodite
bllze
Aphrodite
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,534
Damage
44,698
65,864
Taken
84,454
40,999
Mitigated
54,466
17,119
Healing
29,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,271
602
0
8,549
16,387
12,630
1,548
8,259
7,552
67,837
0
L
Tiamat
DarthSimm
Tiamat
14,264
2,134
0
6,356
14,332
16,489
0
7,307
6,483
85,450
0
L
Apollo
Eldtez
Apollo
0
0
0
0
516
64
0
0
516
0
1,281
L
Achilles
GabiDabiDoo
Achilles
18,554
7,520
0
4,856
21,840
13,399
336
11,010
10,547
0
83,526
L
Scylla
Recqh
Scylla
24,458
2,243
0
4,049
18,659
7,232
449
10,859
7,577
75,588
0
L
5,258
2,710
0
1,858
10,517
3,815
2,182
2,384
8,133
0
30,985
W
Arachne
SnowManSoup
Arachne
6,931
4,000
0
5,496
20,996
8,558
250
6,446
14,235
0
85,996
W
Neith
Tanenator
Neith
5,159
1,776
0
588
12,988
5,498
3,710
4,118
8,722
0
37,081
W
19,008
1,739
764
4,925
21,151
15,978
1,406
11,558
8,871
93,544
0
W
Aphrodite
bllze
Aphrodite
5,329
769
4,567
4,778
12,932
11,802
1,476
6,292
6,352
45,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,879
Gold Earned
61,831
471
Minions Killed
562
0
Camps Cleared
0
1,443,259
Distance Traveled
2,140,443
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,308
555
133
6
0
448,132
6
L
Tiamat
12,773
532
191
8
0
364,331
2
L
Apollo
6,599
275
2
0
0
18,909
0
L
Achilles
13,240
552
126
5
0
401,861
0
L
Scylla
12,717
530
102
4
0
383,851
17
L
Neith
9,550
398
50
2
0
274,307
1
W
Arachne
13,196
550
123
5
0
453,170
0
W
Neith
10,309
430
61
3
0
359,697
0
W
Tiamat
14,447
602
141
6
0
419,588
2
W
Aphrodite
10,571
440
104
4
0
459,856
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role