Player Matchup

Neith
Neith
R4zie1l
Neith
Level 138
God Stats
0W - 2L
1,283 SR
Queue Stats
49W - 70L
1,442 Elo+
Party 2
Da Ji
Da Ji
R4ziell
Da Ji
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
67W - 88L
1,442 Elo+
Party 2
Chang'e
Chang'e
TioGcom
Chang'e
Level 107
God Stats
1W - 2L
1,314 SR
Queue Stats
115W - 110L
1,488 Elo+
Solo
Serqet
Serqet
ZannuM
Serqet
Level 155
God Stats
3W - 12L
1,547 SR
Queue Stats
358W - 425L
1,437 Elo+
Solo
Jormungandr
Jormungandr
ZzcaamzZ
Jormungandr
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 118
1,429 SR
1,462 Elo+

VS

Team Averages
Level 92
1,434 SR
1,288 Elo+
Yemoja
Yemoja
EolinnMarian
Yemoja
Level 119
God Stats
4W - 5L
1,166 SR
Queue Stats
203W - 162L
1,626 Elo+
Solo
Raijin
Raijin
Haruki Ai
Raijin
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 20L
1,075 Elo+
Party 1
Cupid
Cupid
Jhlima
Cupid
Level 23
God Stats
1W - 0L
1,281 SR
Queue Stats
18W - 19L
1,153 Elo+
Solo
Hachiman
Hachiman
Juankacerero
Hachiman
Level 140
God Stats
2W - 0L
1,725 SR
Queue Stats
9W - 22L
1,085 Elo+
Party 1
Baba Yaga
Baba Yaga
NessN
Baba Yaga
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
R4zie1l
Neith
20
8 / 3 / 13
16,508
635
40,066
34,056
19,885
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Da Ji
R4ziell
Da Ji
20
8 / 3 / 11
14,092
542
12,720
21,238
13,189
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
TioGcom
Chang'e
20
1 / 4 / 18
13,827
532
17,116
30,164
25,130
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Serqet
ZannuM
Serqet
20
2 / 2 / 8
13,349
513
5,996
20,057
11,935
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
ZzcaamzZ
Jormungandr
20
4 / 4 / 19
17,247
663
33,371
42,058
60,375
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
20
2 / 3 / 9
14,753
567
18,446
25,172
28,087
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
Haruki Ai
Raijin
20
7 / 8 / 8
16,549
637
29,986
26,209
12,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
Jhlima
Cupid
20
0 / 5 / 14
14,085
542
15,510
24,844
18,271
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
Juankacerero
Hachiman
20
4 / 4 / 9
15,499
596
31,690
26,383
12,984
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
NessN
Baba Yaga
20
3 / 3 / 7
15,812
608
31,984
16,825
10,438
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
63
23
Kills
16
16
Deaths
23
69
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Yemoja
2
3
9
2.17
W
Raijin
Haruki Ai
Raijin
7
8
8
1.38
W
Cupid
Jhlima
Cupid
0
5
14
1.4
W
Hachiman
Juankacerero
Hachiman
4
4
9
2.13
W
Baba Yaga
NessN
Baba Yaga
3
3
7
2.17
L
Neith
R4zie1l
Neith
8
3
13
4.83
L
Da Ji
R4ziell
Da Ji
8
3
11
4.5
L
Chang'e
TioGcom
Chang'e
1
4
18
2.5
L
Serqet
ZannuM
Serqet
2
2
8
3
L
Jormungandr
ZzcaamzZ
Jormungandr
4
4
19
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,269
Damage
127,616
147,573
Taken
119,433
130,514
Mitigated
82,118
87,675
Healing
61,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
18,446
2,326
16,799
7,989
25,172
28,087
1,108
10,661
14,081
41,760
0
W
Raijin
Haruki Ai
Raijin
29,986
1,925
3,164
4,139
26,209
12,338
376
8,420
17,285
64,658
0
W
Cupid
Jhlima
Cupid
15,510
7,982
7,473
3,900
24,844
18,271
1,451
8,920
15,325
0
31,015
W
Hachiman
Juankacerero
Hachiman
31,690
16,094
1,490
6,749
26,383
12,984
3,419
13,821
12,360
0
59,162
W
Baba Yaga
NessN
Baba Yaga
31,984
604
2,713
6,611
16,825
10,438
1,036
7,694
8,502
67,207
0
L
Neith
R4zie1l
Neith
40,066
17,063
4,738
11,735
34,056
19,885
2,704
17,573
15,683
0
87,042
L
Da Ji
R4ziell
Da Ji
12,720
3,254
5,520
2,668
21,238
13,189
0
11,396
9,328
0
17,537
L
Chang'e
TioGcom
Chang'e
17,116
1,679
28,492
12,546
30,164
25,130
142
19,160
10,202
51,660
0
L
Serqet
ZannuM
Serqet
5,996
830
8,460
3,973
20,057
11,935
0
13,339
6,048
0
12,236
L
Jormungandr
ZzcaamzZ
Jormungandr
33,371
3,544
5,136
4,407
42,058
60,375
6
14,834
25,896
66,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,023
Gold Earned
76,698
245
Minions Killed
274
0
Camps Cleared
0
2,215,726
Distance Traveled
2,201,588
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
14,753
567
34
1
0
461,067
4
W
Raijin
16,549
637
69
3
0
416,096
0
W
Cupid
14,085
542
34
1
0
482,423
0
W
Hachiman
15,499
596
55
2
0
411,798
0
W
Baba Yaga
15,812
608
82
3
0
430,204
2
L
Neith
16,508
635
86
3
0
448,918
0
L
Da Ji
14,092
542
13
1
0
443,880
1
L
Chang'e
13,827
532
57
2
0
437,484
1
L
Serqet
13,349
513
25
1
0
462,670
4
L
Jormungandr
17,247
663
64
2
0
422,774
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role