Player Matchup

Mulan
Mulan
Bronze III
FazeHotrod
Mulan
Bronze III
Level 82
God Stats
0W - 1L
1,732 SR
Queue Stats
15W - 22L
1,459 MMR
Solo
Yemoja
Yemoja
Bronze III
Fourler
Yemoja
Bronze III
Level 89
God Stats
1W - 2L
1,607 SR
Queue Stats
108W - 98L
1,458 MMR
Solo
Arachne
Arachne
Silver II
HoldingOnToSmoke
Arachne
Silver II
Level 148
God Stats
24W - 16L
1,646 SR
Queue Stats
298W - 302L
1,454 MMR
Solo
Hel
Hel
Bronze III
Honey Senpai666
Hel
Bronze III
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,459 MMR
Solo
Rama
Rama
Gold V
TorbisMoist
Rama
Gold V
Level 118
God Stats
2W - 5L
1,840 SR
Queue Stats
227W - 228L
1,450 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 100
1,665 SR
1,456 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 153
1,471 SR
1,456 MMR
He Bo
He Bo
Bronze III
Ah_MuzenKab
He Bo
Bronze III
Level 159
God Stats
1W - 1L
1,157 SR
Queue Stats
4W - 9L
1,449 MMR
Solo
Agni
Agni
Gold III
ChaoticRat02079
Agni
Gold III
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 130L
1,458 MMR
Solo
Danzaburou
Danzaburou
Gold IV
i_HeaR_MusiC
Danzaburou
Gold IV
Level 139
God Stats
5W - 6L
1,448 SR
Queue Stats
302W - 289L
1,458 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
janpierreT420
Erlang Shen
Gold III
Level 160
God Stats
2W - 1L
1,691 SR
Queue Stats
218W - 222L
1,456 MMR
Solo
Guan Yu
Guan Yu
Bronze III
sucessNfailure
Guan Yu
Bronze III
Level 159
God Stats
9W - 7L
1,558 SR
Queue Stats
52W - 59L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
17
4 / 10 / 1
10,810
470
13,584
23,101
17,026
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Yemoja
Fourler
Yemoja
14
2 / 1 / 6
9,802
426
8,300
14,271
14,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
2 / 3 / 5
10,522
457
9,167
15,911
10,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
4 / 6 / 5
10,881
473
11,731
18,688
8,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

19
0 / 5 / 0
11,824
514
8,124
22,897
8,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
HerculesCu ChulainnKukulkanScyllaSet

VS

Bans
CthulhuApolloTsukuyomiKhepriKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 5
11,621
505
13,333
16,493
6,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
1 / 4 / 7
10,959
476
15,507
11,464
4,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
i_HeaR_MusiC
Danzaburou
20
4 / 0 / 6
14,724
640
16,041
13,588
6,240
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
janpierreT420
Erlang Shen
18
3 / 5 / 6
11,139
484
9,554
19,884
14,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
12 / 2 / 4
13,094
569
17,682
25,890
26,444
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
53
12
Kills
25
25
Deaths
12
17
Assists
28
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
W
1
4
7
1.13
L
Mulan
4
10
1
0.45
L
Yemoja
Fourler
Yemoja
2
1
6
5
L
2
3
5
1.5
L
4
6
5
1.08
L
0
5
0
0
W
Danzaburou
i_HeaR_MusiC
Danzaburou
4
0
6
7
W
Erlang Shen
janpierreT420
Erlang Shen
3
5
6
1.2
W
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,906
Damage
72,117
94,868
Taken
87,319
58,221
Mitigated
58,287
29,706
Healing
40,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,333
495
0
10,457
16,493
6,491
0
2,755
13,738
94,540
0
W
15,507
659
0
4,243
11,464
4,494
0
7,073
4,391
85,924
0
L
Mulan
13,584
1,623
0
2,286
23,101
17,026
1,182
4,384
18,631
0
60,050
L
Yemoja
Fourler
Yemoja
8,300
1,174
2,000
2,845
14,271
14,002
152
6,743
7,195
27,979
0
L
9,167
4,776
0
4,442
15,911
10,053
0
4,960
10,760
0
69,424
L
11,731
797
2,668
5,955
18,688
8,524
954
9,165
9,047
83,463
0
L
8,124
5,761
0
9,510
22,897
8,616
0
2,773
20,114
0
105,702
W
Danzaburou
i_HeaR_MusiC
Danzaburou
16,041
11,644
0
6,682
13,588
6,240
932
1,469
12,119
0
129,063
W
Erlang Shen
janpierreT420
Erlang Shen
9,554
4,504
0
7,358
19,884
14,618
694
5,676
14,208
0
55,277
W
17,682
2,505
1,498
10,654
25,890
26,444
155
3,058
22,832
380
84,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,839
Gold Earned
61,537
618
Minions Killed
749
0
Camps Cleared
0
2,089,364
Distance Traveled
2,201,374
27
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,621
505
149
6
0
431,195
3
W
Agni
10,959
476
149
6
0
416,398
12
L
Mulan
10,810
470
106
5
0
397,718
4
L
Yemoja
9,802
426
24
1
0
448,534
10
L
Arachne
10,522
457
110
5
0
497,485
7
L
Hel
10,881
473
167
7
0
397,522
3
L
Rama
11,824
514
211
9
0
348,105
3
W
Danzaburou
14,724
640
236
10
0
404,731
5
W
Erlang Shen
11,139
484
75
3
0
488,690
8
W
Guan Yu
13,094
569
140
6
0
460,360
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role