Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
DeviantLeonhart
Danzaburou
Level 147
God Stats
2W - 4L
1,591 SR
Queue Stats
56W - 57L
1,555 Elo+
Party 1
Cthulhu
Cthulhu
NsG-Infinity
Cthulhu
Level 86
God Stats
1W - 1L
1,289 SR
Queue Stats
15W - 10L
1,597 Elo+
Party 1
Team Averages
Level 102
1,476 SR
1,530 Elo+

VS

Team Averages
Level 120
1,688 SR
1,590 Elo+
Guan Yu
Guan Yu
StarzFPS
Guan Yu
Level 107
God Stats
5W - 4L
1,715 SR
Queue Stats
86W - 65L
1,621 Elo+
Party 2
Sylvanus
Sylvanus
TT_Allyre33
Sylvanus
Level 100
God Stats
35W - 25L
1,825 SR
Queue Stats
542W - 490L
1,567 Elo+
Party 3
Persephone
Persephone
TT_Chocolate
Persephone
Level 145
God Stats
7W - 6L
1,595 SR
Queue Stats
668W - 640L
1,536 Elo+
Party 3
Artemis
Artemis
ThrowItBetter
Artemis
Level 131
God Stats
9W - 5L
1,500 SR
Queue Stats
75W - 69L
1,562 Elo+
Party 2
Mercury
Mercury
skydragonsroarxx
Mercury
Level 118
God Stats
3W - 3L
1,803 SR
Queue Stats
18W - 12L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
2 / 3 / 10
10,730
511
12,322
13,789
12,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
 
Ne Zha
17
4 / 3 / 2
10,425
496
5,543
19,597
8,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
 
Tiamat
16
2 / 4 / 2
9,787
466
12,896
13,038
9,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
DeviantLeonhart
Danzaburou
20
7 / 0 / 3
13,822
658
16,976
16,327
7,501
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
NsG-Infinity
Cthulhu
20
2 / 1 / 2
12,089
576
20,541
20,951
23,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
StarzFPS
Guan Yu
18
2 / 0 / 1
10,974
523
11,456
21,575
21,038
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
TT_Allyre33
Sylvanus
13
0 / 6 / 3
8,378
399
5,076
19,141
14,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Persephone
TT_Chocolate
Persephone
16
2 / 5 / 6
9,775
465
12,919
15,734
5,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
17
0 / 3 / 2
10,261
489
7,729
13,396
5,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
7 / 3 / 1
11,262
536
11,702
18,795
7,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
17
Kills
11
11
Deaths
17
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
3
10
2.33
W
Ne Zha
 
Ne Zha
4
3
2
1.67
W
Tiamat
 
Tiamat
2
4
2
0.75
W
Danzaburou
DeviantLeonhart
Danzaburou
7
0
3
8.5
W
Cthulhu
NsG-Infinity
Cthulhu
2
1
2
3
L
Guan Yu
StarzFPS
Guan Yu
2
0
1
2.5
L
Sylvanus
TT_Allyre33
Sylvanus
0
6
3
0.25
L
Persephone
TT_Chocolate
Persephone
2
5
6
1
L
Artemis
0
3
2
0.33
L
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,278
Damage
48,882
83,702
Taken
88,641
62,661
Mitigated
53,990
39,877
Healing
29,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
12,322
1,036
2,186
2,097
13,789
12,915
319
5,218
8,239
47,556
0
W
Ne Zha
 
Ne Zha
5,543
2,093
0
8,330
19,597
8,987
506
3,299
16,084
0
70,005
W
Tiamat
 
Tiamat
12,896
1,516
0
3,526
13,038
9,688
198
5,885
6,950
64,069
0
W
Danzaburou
DeviantLeonhart
Danzaburou
16,976
8,035
0
12,740
16,327
7,501
3,841
2,262
14,005
0
117,287
W
Cthulhu
NsG-Infinity
Cthulhu
20,541
3,138
328
10,670
20,951
23,570
611
508
20,429
96,839
0
L
Guan Yu
StarzFPS
Guan Yu
11,456
2,056
305
8,593
21,575
21,038
0
14,812
5,613
0
77,401
L
Sylvanus
TT_Allyre33
Sylvanus
5,076
767
3,623
8,243
19,141
14,039
222
11,271
7,570
25,603
0
L
Persephone
TT_Chocolate
Persephone
12,919
677
0
3,159
15,734
5,773
550
9,960
5,321
68,588
0
L
Artemis
7,729
2,812
0
4,770
13,396
5,712
0
876
12,495
0
75,596
L
11,702
4,971
0
490
18,795
7,428
0
6,668
11,881
0
90,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,853
Gold Earned
50,650
695
Minions Killed
684
0
Camps Cleared
0
1,980,879
Distance Traveled
1,997,306
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,730
511
68
3
0
369,425
3
W
Ne Zha
10,425
496
127
6
0
416,448
5
W
Tiamat
9,787
466
127
6
0
368,043
0
W
Danzaburou
13,822
658
200
10
0
420,398
4
W
Cthulhu
12,089
576
173
8
0
406,565
0
L
Guan Yu
10,974
523
174
8
0
459,290
4
L
Sylvanus
8,378
399
81
4
0
301,793
2
L
Persephone
9,775
465
124
6
0
368,748
2
L
Artemis
10,261
489
157
7
0
339,998
3
L
Mercury
11,262
536
148
7
0
527,477
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role