Player Matchup

Medusa
Medusa
SirModred
Medusa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
SrGonzaa
Scylla
Level 47
God Stats
2W - 4L
1,246 SR
Queue Stats
24W - 26L
1,429 Elo+
Party 2
Cerberus
Cerberus
jairskater
Cerberus
Level 27
God Stats
11W - 7L
1,643 SR
Queue Stats
50W - 41L
1,438 Elo+
Party 2
Team Averages
Level 66
1,463 SR
1,455 Elo+

VS

Team Averages
Level 42
1,521 SR
1,421 Elo+
Nemesis
Nemesis
KKinth
Nemesis
Level 17
God Stats
11W - 4L
1,562 SR
Queue Stats
42W - 33L
1,375 Elo+
Party 1
Hercules
Hercules
LazyLostBoy
Hercules
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 44L
1,500 Elo+
Solo
Tiamat
Tiamat
RAINofFIRE13
Tiamat
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
257W - 304L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
SirModred
Medusa
14
14 / 3 / 8
11,296
869
14,375
10,700
3,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
SrGonzaa
Scylla
13
3 / 2 / 18
9,938
764
7,093
9,760
3,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
jairskater
Cerberus
13
6 / 0 / 17
10,929
841
9,136
10,485
10,802
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KKinth
Nemesis
10
2 / 7 / 1
8,383
645
7,736
9,573
3,382
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
LazyLostBoy
Hercules
11
1 / 8 / 3
8,499
654
6,875
15,904
8,530
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
10
1 / 8 / 2
7,892
607
5,716
11,245
5,893
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
10
23
Kills
4
5
Deaths
23
43
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
KKinth
Nemesis
2
7
1
0.36
L
Hercules
LazyLostBoy
Hercules
1
8
3
0.31
L
Tiamat
1
8
2
0.25
W
Medusa
SirModred
Medusa
14
3
8
6
W
Scylla
SrGonzaa
Scylla
3
2
18
6
W
Cerberus
jairskater
Cerberus
6
0
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,604
Damage
20,327
30,945
Taken
36,722
17,593
Mitigated
17,805
10,856
Healing
4,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
KKinth
Nemesis
7,736
3,246
0
297
9,573
3,382
0
2,565
6,886
0
21,727
L
Hercules
LazyLostBoy
Hercules
6,875
3,056
0
2,169
15,904
8,530
0
8,865
6,771
0
22,295
L
Tiamat
5,716
521
0
1,884
11,245
5,893
0
4,350
6,773
23,269
0
W
Medusa
SirModred
Medusa
14,375
6,578
0
4,988
10,700
3,735
1,965
1,319
9,381
0
61,565
W
Scylla
SrGonzaa
Scylla
7,093
871
0
2,876
9,760
3,056
578
2,297
7,463
42,153
0
W
Cerberus
jairskater
Cerberus
9,136
1,208
0
2,992
10,485
10,802
657
2,220
8,265
22,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,163
Gold Earned
24,774
176
Minions Killed
78
0
Camps Cleared
0
714,814
Distance Traveled
612,296
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,383
645
19
1
0
195,789
0
L
Hercules
8,499
654
33
3
0
215,268
0
L
Tiamat
7,892
607
26
2
0
201,239
0
W
Medusa
11,296
869
70
5
0
212,486
4
W
Scylla
9,938
764
78
6
0
246,913
1
W
Cerberus
10,929
841
28
2
0
255,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role