Player Matchup

Jing Wei
Jing Wei
CANTTOUCHDURIM
Jing Wei
Level 66
God Stats
6W - 4L
1,533 SR
Queue Stats
88W - 74L
1,554 Elo+
Party 1
Nemesis
Nemesis
JayWalrus
Nemesis
Level 4
God Stats
2W - 2L
1,729 SR
Queue Stats
47W - 56L
1,676 Elo+
Party 1
Arachne
Arachne
Smallppt69
Arachne
Level 19
God Stats
23W - 22L
1,636 SR
Queue Stats
103W - 114L
1,579 Elo+
Party 1
Merlin
Merlin
atkced
Merlin
Level 29
God Stats
7W - 7L
1,557 SR
Queue Stats
71W - 73L
1,649 Elo+
Party 1
Discordia
Discordia
snollygoster4
Discordia
Level 18
God Stats
59W - 37L
1,782 SR
Queue Stats
112W - 106L
1,610 Elo+
Party 1
Team Averages
Level 27
1,647 SR
1,614 Elo+

VS

Team Averages
Level 22
1,517 SR
1,411 Elo+
Thor
Thor
BeefyBreadBeard
Thor
Level 8
God Stats
19W - 17L
1,500 SR
Queue Stats
97W - 107L
1,392 Elo+
Solo
Hera
Hera
Jadonador
Hera
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 155L
1,601 Elo+
Party 2
Cupid
Cupid
LlammaMan1800
Cupid
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,224 Elo+
Solo
Cthulhu
Cthulhu
jostinichi
Cthulhu
Level 8
God Stats
20W - 15L
1,584 SR
Queue Stats
506W - 496L
1,616 Elo+
Party 2
Fenrir
Fenrir
wate-riky-pros
Fenrir
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
9 / 0 / 5
7,416
618
7,839
8,303
2,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
JayWalrus
Nemesis
11
2 / 3 / 3
6,652
554
2,531
5,898
1,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
Smallppt69
Arachne
10
3 / 1 / 4
6,293
524
2,346
4,593
2,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
atkced
Merlin
11
9 / 1 / 3
7,268
606
6,425
3,649
1,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
snollygoster4
Discordia
11
2 / 0 / 5
6,210
518
5,689
5,263
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,854
405
1,944
7,399
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
10
3 / 4 / 0
6,289
524
6,617
5,372
1,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 5 / 1
5,938
495
1,915
8,045
2,306
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
jostinichi
Cthulhu
6
0 / 5 / 1
5,011
418
1,790
7,431
2,773
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 9 / 1
4,440
370
297
7,464
2,135

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
25
Kills
4
5
Deaths
25
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Jing Wei
9
0
5
11.5
L
Hera
3
4
0
0.75
W
Nemesis
JayWalrus
Nemesis
2
3
3
1.17
L
1
5
1
0.3
W
Arachne
Smallppt69
Arachne
3
1
4
5
W
Merlin
atkced
Merlin
9
1
3
10.5
L
Cthulhu
jostinichi
Cthulhu
0
5
1
0.1
W
Discordia
snollygoster4
Discordia
2
0
5
4.5
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,830
Damage
12,563
27,706
Taken
35,711
9,688
Mitigated
10,785
8,697
Healing
5,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,944
342
0
2,776
7,399
1,961
0
562
6,753
0
17,992
W
Jing Wei
7,839
6,805
0
5,192
8,303
2,566
1,491
2,283
5,938
0
32,128
L
Hera
6,617
940
0
416
5,372
1,610
105
3,035
2,023
35,288
0
W
Nemesis
JayWalrus
Nemesis
2,531
1,481
0
1,107
5,898
1,763
1,079
1,032
4,822
0
27,009
L
1,915
988
0
2,203
8,045
2,306
0
2,716
5,329
0
27,838
W
Arachne
Smallppt69
Arachne
2,346
1,551
0
1,381
4,593
2,784
0
1,561
2,841
0
25,445
W
Merlin
atkced
Merlin
6,425
429
0
250
3,649
1,042
558
414
3,193
29,501
0
L
Cthulhu
jostinichi
Cthulhu
1,790
171
0
318
7,431
2,773
0
1,993
5,370
8,217
0
W
Discordia
snollygoster4
Discordia
5,689
760
0
767
5,263
1,533
45
2,490
2,505
28,013
0
L
297
30
0
45
7,464
2,135
0
3,140
4,122
0
2,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,839
Gold Earned
26,532
264
Minions Killed
181
0
Camps Cleared
0
1,265,117
Distance Traveled
1,166,836
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,854
405
33
3
0
249,419
0
W
Jing Wei
7,416
618
59
5
0
242,708
0
L
Hera
6,289
524
79
7
0
234,775
1
W
Nemesis
6,652
554
61
5
0
257,836
0
L
Cupid
5,938
495
51
4
0
226,808
2
W
Arachne
6,293
524
49
4
0
276,339
0
W
Merlin
7,268
606
38
3
0
244,536
0
L
Cthulhu
5,011
418
13
1
0
250,666
0
W
Discordia
6,210
518
57
5
0
243,698
0
L
Fenrir
4,440
370
5
0
0
205,168
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role