Player Matchup

Neith
Neith
brs94x
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jing Wei
Jing Wei
joafran06
Jing Wei
Level 17
God Stats
11W - 8L
1,411 SR
Queue Stats
94W - 105L
1,294 Elo+
Party 3
Ymir
Ymir
pik4chu1806
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,704 Elo+
Solo
Fenrir
Fenrir
plzdd2112
Fenrir
Level 18
God Stats
8W - 10L
1,340 SR
Queue Stats
50W - 67L
1,310 Elo+
Party 3
Sun Wukong
Sun Wukong
soykim
Sun Wukong
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Team Averages
Level 9
1,450 SR
1,462 Elo+

VS

Team Averages
Level 24
1,405 SR
1,251 Elo+
Jormungandr
Jormungandr
Bodhisattvah
Jormungandr
Level 20
God Stats
1W - 0L
1,383 SR
Queue Stats
1W - 5L
1,144 Elo+
Party 1
Janus
Janus
CF_OBini
Janus
Level 24
God Stats
8W - 12L
1,343 SR
Queue Stats
117W - 207L
1,240 Elo+
Party 2
Medusa
Medusa
CraudiaKeyla
Medusa
Level 17
God Stats
1W - 1L
1,367 SR
Queue Stats
1W - 2L
1,106 Elo+
Party 1
Susano
Susano
Kick_Bufode
Susano
Level 27
God Stats
51W - 60L
1,457 SR
Queue Stats
105W - 178L
1,265 Elo+
Party 2
Eset
Eset
RafaShinoda
Eset
Level 30
God Stats
1W - 0L
1,476 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
brs94x
Neith
13
2 / 4 / 0
7,701
513
5,435
10,534
3,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jing Wei
joafran06
Jing Wei
11
1 / 4 / 0
6,295
420
4,131
9,949
3,661
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 4 / 1
5,089
339
1,178
4,154
1,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
plzdd2112
Fenrir
9
1 / 7 / 1
6,011
401
3,071
12,408
5,810
Heavy Mace

Heavy Mace

+30
Physical Power

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
soykim
Sun Wukong
10
0 / 4 / 1
6,435
429
4,355
8,324
4,988
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bodhisattvah
Jormungandr
13
4 / 0 / 6
8,455
564
3,333
8,163
6,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Janus
CF_OBini
Janus
14
5 / 2 / 4
8,386
559
7,782
4,856
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
15
7 / 1 / 1
9,269
618
7,543
10,570
4,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Susano
14
5 / 0 / 5
8,264
551
6,092
7,833
2,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
1 / 2 / 2
7,653
510
4,685
8,034
2,547
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
4
Kills
22
23
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Bodhisattvah
Jormungandr
4
0
6
7
W
Janus
CF_OBini
Janus
5
2
4
3.5
W
Medusa
7
1
1
7.5
W
Susano
5
0
5
7.5
W
1
2
2
1
L
Neith
brs94x
Neith
2
4
0
0.5
L
Jing Wei
joafran06
Jing Wei
1
4
0
0.25
L
0
4
1
0.13
L
Fenrir
plzdd2112
Fenrir
1
7
1
0.21
L
Sun Wukong
soykim
Sun Wukong
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,170
Damage
29,435
45,369
Taken
39,456
19,440
Mitigated
17,839
7,625
Healing
13,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Bodhisattvah
Jormungandr
3,333
855
0
1,567
8,163
6,768
1,102
719
7,419
24,649
0
W
Janus
CF_OBini
Janus
7,782
269
0
1,490
4,856
1,426
1,753
0
4,856
44,952
0
W
Medusa
7,543
3,945
0
6,155
10,570
4,221
2,210
418
9,977
0
56,571
W
Susano
6,092
1,065
0
2,972
7,833
2,877
0
0
7,783
0
39,560
W
4,685
596
0
1,200
8,034
2,547
1,149
41
7,943
36,488
0
L
Neith
brs94x
Neith
5,435
2,357
0
3,494
10,534
3,423
968
4,511
6,023
0
37,545
L
Jing Wei
joafran06
Jing Wei
4,131
2,162
699
1,646
9,949
3,661
822
3,778
6,171
0
28,662
L
1,178
471
0
189
4,154
1,558
0
1,196
2,958
3,628
0
L
Fenrir
plzdd2112
Fenrir
3,071
863
183
957
12,408
5,810
318
4,874
7,534
0
18,039
L
Sun Wukong
soykim
Sun Wukong
4,355
1,558
0
457
8,324
4,988
0
1,441
6,883
0
30,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,531
Gold Earned
42,027
224
Minions Killed
364
0
Camps Cleared
0
1,140,516
Distance Traveled
1,384,910
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,455
564
44
3
0
235,862
0
W
Janus
8,386
559
98
7
0
290,297
0
W
Medusa
9,269
618
95
6
0
229,927
1
W
Susano
8,264
551
64
4
0
325,427
0
W
Eset
7,653
510
63
4
0
303,397
0
L
Neith
7,701
513
78
5
0
239,502
5
L
Jing Wei
6,295
420
53
4
0
285,815
5
L
Ymir
5,089
339
6
0
0
126,220
0
L
Fenrir
6,011
401
40
3
0
255,903
4
L
Sun Wukong
6,435
429
47
3
0
233,076
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role