Player Matchup

Tiamat
Tiamat
DZVII
Tiamat
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
TheParadais
Ares
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 139L
1,707 Elo+
Party 1
Loki
Loki
pepitosmurf
Loki
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
132W - 97L
1,560 Elo+
Party 1
Team Averages
Level 76
1,500 SR
1,589 Elo+

VS

Team Averages
Level 68
1,664 SR
1,503 Elo+
Neith
Neith
GorinRogad
Neith
Level 11
God Stats
4W - 2L
1,711 SR
Queue Stats
8W - 16L
1,325 Elo+
Solo
Ra
Ra
Lkun
Ra
Level 128
God Stats
3W - 0L
1,780 SR
Queue Stats
35W - 22L
1,584 Elo+
Party 2
Tyr
Tyr
aldacho
Tyr
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 18L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DZVII
Tiamat
13
3 / 5 / 6
9,271
713
8,731
12,901
9,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 8 / 5
8,348
642
6,323
14,586
12,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
5 / 6 / 4
9,396
723
6,807
12,034
4,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
2 / 4 / 11
9,067
697
11,038
8,059
2,710
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ra
Lkun
Ra
15
11 / 3 / 5
10,759
828
9,507
11,100
4,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyr
14
6 / 2 / 11
10,218
786
11,737
12,531
12,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
9
Kills
19
19
Deaths
9
15
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Tiamat
DZVII
Tiamat
3
5
6
1.2
W
Neith
2
4
11
1.88
W
Ra
Lkun
Ra
11
3
5
4.5
L
1
8
5
0.44
W
Tyr
6
2
11
5.75
L
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,861
Damage
32,282
39,521
Taken
31,690
25,915
Mitigated
19,367
3,756
Healing
12,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
DZVII
Tiamat
8,731
878
0
2,147
12,901
9,284
0
3,251
9,332
31,619
0
W
Neith
11,038
6,374
0
1,105
8,059
2,710
1,537
3,474
4,585
0
32,762
W
Ra
Lkun
Ra
9,507
483
3,101
4,547
11,100
4,486
920
5,174
5,926
49,992
0
L
6,323
588
0
704
14,586
12,038
0
3,831
10,475
16,719
0
W
Tyr
11,737
2,548
0
4,141
12,531
12,171
0
6,451
6,080
0
30,041
L
6,807
2,261
0
905
12,034
4,593
0
1,906
9,746
0
27,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,015
Gold Earned
30,044
92
Minions Killed
158
0
Camps Cleared
0
659,020
Distance Traveled
664,517
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,271
713
47
4
0
214,491
1
W
Neith
9,067
697
45
3
0
206,451
0
W
Ra
10,759
828
83
6
0
238,922
3
L
Ares
8,348
642
5
0
0
217,622
4
W
Tyr
10,218
786
30
2
0
219,144
2
L
Loki
9,396
723
40
3
0
226,907
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role