Player Matchup

Aphrodite
Aphrodite
FatJaxks
Aphrodite
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 90L
1,449 Elo+
Solo
Ymir
Ymir
Jeremy456
Ymir
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
bigron75
Cu Chulainn
Level 97
God Stats
23W - 29L
1,446 SR
Queue Stats
350W - 400L
1,382 Elo+
Solo
Pele
Pele
blazingpie
Pele
Level 83
God Stats
2W - 3L
1,500 SR
Queue Stats
128W - 103L
1,654 Elo+
Solo
Neith
Neith
rundog5676
Neith
Level 80
God Stats
17W - 28L
1,331 SR
Queue Stats
48W - 58L
1,414 Elo+
Solo
Team Averages
Level 79
1,455 SR
1,480 Elo+

VS

Team Averages
Level 106
1,521 SR
1,421 Elo+
Erlang Shen
Erlang Shen
Angevine1
Erlang Shen
Level 61
God Stats
16W - 12L
1,438 SR
Queue Stats
291W - 326L
1,408 Elo+
Party 1
Chaac
Chaac
CRANK_S33Sion
Chaac
Level 129
God Stats
21W - 12L
1,745 SR
Queue Stats
507W - 527L
1,404 Elo+
Party 1
Janus
Janus
Chalimbiop
Janus
Level 148
God Stats
1W - 6L
1,337 SR
Queue Stats
129W - 138L
1,471 Elo+
Solo
Hou Yi
Hou Yi
ImmaHeartless
Hou Yi
Level 88
God Stats
8W - 6L
1,585 SR
Queue Stats
177W - 225L
1,405 Elo+
Solo
Cabrakan
Cabrakan
Ozkiro
Cabrakan
Level 102
God Stats
1W - 3L
1,500 SR
Queue Stats
262W - 266L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
FatJaxks
Aphrodite
13
3 / 2 / 5
8,385
559
4,832
8,608
3,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
12
3 / 2 / 3
7,521
501
3,140
9,210
4,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
bigron75
Cu Chulainn
15
5 / 0 / 2
8,936
596
10,485
9,167
7,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
6 / 1 / 3
8,261
551
10,536
11,125
3,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
12
1 / 2 / 4
7,164
478
7,165
7,376
2,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Angevine1
Erlang Shen
11
1 / 5 / 0
6,834
456
4,406
12,495
5,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 4 / 0
6,939
463
4,140
11,676
10,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Janus
13
1 / 1 / 2
7,993
533
6,002
6,240
2,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 5 / 1
7,601
507
7,079
10,313
3,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
Ozkiro
Cabrakan
11
1 / 3 / 5
6,963
464
4,277
12,068
12,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
18
Kills
7
7
Deaths
18
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Angevine1
Erlang Shen
1
5
0
0.2
L
0
4
0
0
L
Janus
1
1
2
2
W
Aphrodite
FatJaxks
Aphrodite
3
2
5
2.75
L
4
5
1
0.9
W
Ymir
3
2
3
2.25
L
Cabrakan
Ozkiro
Cabrakan
1
3
5
1.17
W
Cu Chulainn
bigron75
Cu Chulainn
5
0
2
6
W
6
1
3
7.5
W
Neith
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,158
Damage
25,904
45,486
Taken
52,792
20,650
Mitigated
34,084
17,923
Healing
16,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Angevine1
Erlang Shen
4,406
2,359
0
4,644
12,495
5,237
0
1,146
11,176
0
39,997
L
4,140
664
0
4,544
11,676
10,788
0
584
10,588
0
37,689
L
Janus
6,002
311
0
500
6,240
2,143
0
982
5,115
58,271
0
W
Aphrodite
FatJaxks
Aphrodite
4,832
767
1,154
5,644
8,608
3,035
468
3,699
4,662
38,227
0
L
7,079
4,853
0
3,094
10,313
3,745
0
1,710
8,493
0
43,252
W
Ymir
3,140
974
0
1,256
9,210
4,731
0
4,347
4,707
24,382
0
L
Cabrakan
Ozkiro
Cabrakan
4,277
1,012
0
3,673
12,068
12,171
0
3,096
8,888
19,558
0
W
Cu Chulainn
bigron75
Cu Chulainn
10,485
2,268
0
4,147
9,167
7,070
492
0
8,792
0
53,059
W
10,536
4,541
0
2,076
11,125
3,622
0
1,146
9,899
0
61,127
W
Neith
7,165
3,333
0
3,646
7,376
2,192
0
604
6,772
0
40,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,267
Gold Earned
36,330
389
Minions Killed
387
0
Camps Cleared
0
1,394,667
Distance Traveled
1,362,882
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,834
456
82
5
0
307,747
5
L
Chaac
6,939
463
78
5
0
249,795
7
L
Janus
7,993
533
127
8
0
305,948
3
W
Aphrodite
8,385
559
98
7
0
292,200
5
L
Hou Yi
7,601
507
85
6
0
232,418
3
W
Ymir
7,521
501
37
2
0
300,233
7
L
Cabrakan
6,963
464
15
1
0
266,974
2
W
Cu Chulainn
8,936
596
106
7
0
268,026
5
W
Pele
8,261
551
84
6
0
303,285
3
W
Neith
7,164
478
64
4
0
230,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role