Player Matchup

Sol
Sol
BURNBABY_
Sol
Level 25
God Stats
5W - 10L
1,390 SR
Queue Stats
77W - 95L
1,321 Elo+
Solo
Bakasura
Bakasura
Fronkert
Bakasura
Level 15
God Stats
23W - 20L
1,416 SR
Queue Stats
99W - 122L
1,375 Elo+
Party 1
Medusa
Medusa
Garrzett
Medusa
Level 27
God Stats
13W - 18L
1,442 SR
Queue Stats
94W - 94L
1,367 Elo+
Solo
Sun Wukong
Sun Wukong
TheRigs065
Sun Wukong
Level 26
God Stats
5W - 12L
1,209 SR
Queue Stats
290W - 317L
1,314 Elo+
Solo
Kuzenbo
Kuzenbo
toro3317
Kuzenbo
Level 23
God Stats
63W - 62L
1,441 SR
Queue Stats
124W - 173L
1,305 Elo+
Party 1
Team Averages
Level 23
1,380 SR
1,336 Elo+

VS

Team Averages
Level 16
1,428 SR
1,391 Elo+
Neith
Neith
Blackychan978
Neith
Level 33
God Stats
40W - 46L
1,531 SR
Queue Stats
131W - 167L
1,418 Elo+
Party 2
Medusa
Medusa
Huntsman1313
Medusa
Level 26
God Stats
3W - 6L
1,353 SR
Queue Stats
82W - 86L
1,279 Elo+
Solo
Janus
Janus
TRULY SATISFIED
Janus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 7L
1,500 Elo+
Solo
Ymir
Ymir
snuffle17
Ymir
Level 17
God Stats
26W - 42L
1,255 SR
Queue Stats
38W - 69L
1,260 Elo+
Party 2
Tyr
Tyr
weej7
Tyr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 5
11,480
604
11,536
13,284
5,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
Fronkert
Bakasura
19
7 / 2 / 3
11,703
616
8,263
14,759
5,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
Garrzett
Medusa
17
9 / 1 / 6
10,673
562
8,843
10,334
4,024
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
TheRigs065
Sun Wukong
18
9 / 0 / 1
11,615
611
10,302
15,188
11,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kuzenbo
toro3317
Kuzenbo
14
2 / 1 / 7
9,465
498
5,830
11,414
8,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
7,688
405
12,980
12,831
4,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Medusa
7
0 / 6 / 1
6,186
326
2,593
9,636
2,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

15
4 / 6 / 0
9,936
523
14,221
10,329
3,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
10
0 / 4 / 2
7,459
393
4,512
11,333
7,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tyr
weej7
Tyr
10
0 / 11 / 0
6,928
365
1,397
14,374
9,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
32
Kills
5
5
Deaths
32
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
L
1
5
1
0.3
W
Bakasura
Fronkert
Bakasura
7
2
3
4.25
W
Medusa
Garrzett
Medusa
9
1
6
12
L
Medusa
0
6
1
0.08
L
4
6
0
0.67
W
Sun Wukong
TheRigs065
Sun Wukong
9
0
1
9.5
L
Ymir
0
4
2
0.25
W
Kuzenbo
toro3317
Kuzenbo
2
1
7
5.5
L
Tyr
weej7
Tyr
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,774
Damage
35,703
64,979
Taken
58,503
35,835
Mitigated
27,382
29,385
Healing
8,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,536
4,588
0
5,230
13,284
5,124
3,387
7,056
5,793
74,325
0
L
12,980
5,957
0
3,636
12,831
4,176
264
2,947
9,340
0
51,422
W
Bakasura
Fronkert
Bakasura
8,263
6,294
0
9,510
14,759
5,811
0
1,933
12,762
0
85,056
W
Medusa
Garrzett
Medusa
8,843
5,334
0
4,694
10,334
4,024
1,454
2,744
7,482
0
63,122
L
Medusa
2,593
1,026
0
2,079
9,636
2,236
0
1,391
7,620
0
15,185
L
14,221
811
0
391
10,329
3,796
104
5,222
5,057
61,668
0
W
Sun Wukong
TheRigs065
Sun Wukong
10,302
3,710
0
6,680
15,188
11,947
1,407
2,717
12,178
0
67,918
L
Ymir
4,512
346
0
1,295
11,333
7,392
0
4,527
6,468
17,755
0
W
Kuzenbo
toro3317
Kuzenbo
5,830
2,492
0
3,271
11,414
8,929
531
3,449
7,831
25,578
0
L
Tyr
weej7
Tyr
1,397
878
0
1,118
14,374
9,782
321
3,279
10,501
0
17,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,936
Gold Earned
38,197
578
Minions Killed
296
0
Camps Cleared
0
1,837,865
Distance Traveled
1,462,340
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,480
604
145
8
0
357,594
4
L
Neith
7,688
405
88
5
0
330,642
3
W
Bakasura
11,703
616
155
8
0
453,749
0
W
Medusa
10,673
562
115
6
0
360,675
2
L
Medusa
6,186
326
26
1
0
258,981
0
L
Janus
9,936
523
108
6
0
320,596
1
W
Sun Wukong
11,615
611
134
7
0
312,554
0
L
Ymir
7,459
393
33
2
0
262,347
1
W
Kuzenbo
9,465
498
29
2
0
353,293
5
L
Tyr
6,928
365
41
2
0
289,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role