Player Matchup

Cthulhu
Cthulhu
Cee Da Future
Cthulhu
Level 26
God Stats
13W - 8L
1,502 SR
Queue Stats
18W - 13L
1,333 Elo+
Solo
Ra
Ra
Jarl-Dean
Ra
Level 6
God Stats
1W - 0L
1,523 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Achilles
Achilles
Jarl-Werner
Achilles
Level 16
God Stats
3W - 2L
1,598 SR
Queue Stats
5W - 7L
1,158 Elo+
Party 2
Bakasura
Bakasura
Powerjoga
Bakasura
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,191 Elo+
Party 2
Danzaburou
Danzaburou
TTV-HOGIEBEAR-
Danzaburou
Level 18
God Stats
13W - 6L
1,547 SR
Queue Stats
24W - 14L
1,451 Elo+
Solo
Team Averages
Level 17
1,534 SR
1,327 Elo+

VS

Team Averages
Level 11
1,361 SR
1,164 Elo+
Cupid
Cupid
DaGoatTyy
Cupid
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 131L
1,150 Elo+
Party 1
Horus
Horus
Wowhetuff
Horus
Level 4
God Stats
0W - 3L
1,120 SR
Queue Stats
124W - 140L
940 Elo+
Party 1
Discordia
Discordia
YF799
Discordia
Level 21
God Stats
9W - 11L
1,245 SR
Queue Stats
67W - 83L
1,214 Elo+
Solo
Chernobog
Chernobog
vSoxr
Chernobog
Level 6
God Stats
0W - 5L
1,140 SR
Queue Stats
72W - 94L
1,082 Elo+
Party 1
Bellona
Bellona
yaxhomie
Bellona
Level 16
God Stats
9W - 6L
1,802 SR
Queue Stats
28W - 22L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
20
5 / 6 / 19
13,752
1,058
13,912
18,107
17,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
8 / 5 / 17
14,342
1,103
22,026
12,047
5,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Jarl-Werner
Achilles
19
4 / 3 / 14
12,826
987
12,192
13,708
13,859
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bakasura
Powerjoga
Bakasura
20
14 / 6 / 12
14,968
1,151
25,967
18,847
9,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
TTV-HOGIEBEAR-
Danzaburou
20
6 / 1 / 18
14,321
1,102
13,007
8,565
4,715
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Team 1 Tickets

199

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
DaGoatTyy
Cupid
17
3 / 6 / 3
11,650
896
9,250
18,039
9,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
Wowhetuff
Horus
18
0 / 8 / 7
11,442
880
3,174
18,297
8,639
Discordia
YF799
Discordia
18
1 / 6 / 5
12,305
947
12,456
14,475
11,606
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
vSoxr
Chernobog
19
2 / 4 / 9
12,218
940
6,010
16,461
6,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bellona
yaxhomie
Bellona
19
15 / 13 / 4
15,933
1,226
35,063
31,857
25,735
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
49
37
Kills
21
21
Deaths
37
80
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
5
6
19
2.42
L
Cupid
DaGoatTyy
Cupid
3
6
3
0.75
W
8
5
17
3.3
W
Achilles
Jarl-Werner
Achilles
4
3
14
3.67
W
Bakasura
Powerjoga
Bakasura
14
6
12
3.33
W
Danzaburou
TTV-HOGIEBEAR-
Danzaburou
6
1
18
15
L
Horus
Wowhetuff
Horus
0
8
7
0.44
L
Discordia
YF799
Discordia
1
6
5
0.58
L
Chernobog
vSoxr
Chernobog
2
4
9
1.63
L
Bellona
yaxhomie
Bellona
15
13
4
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,104
Damage
65,953
71,274
Taken
99,129
51,096
Mitigated
61,836
11,755
Healing
8,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
13,912
1,487
0
1,625
18,107
17,570
0
1,814
16,123
23,321
0
L
Cupid
DaGoatTyy
Cupid
9,250
5,061
256
1,734
18,039
9,188
0
5,381
12,208
0
17,863
W
22,026
1,003
3,957
1,519
12,047
5,619
0
2,843
9,179
57,858
0
W
Achilles
Jarl-Werner
Achilles
12,192
6,610
0
43
13,708
13,859
0
3,183
10,350
0
33,901
W
Bakasura
Powerjoga
Bakasura
25,967
20,444
0
3,081
18,847
9,333
0
3,599
14,923
0
34,229
W
Danzaburou
TTV-HOGIEBEAR-
Danzaburou
13,007
6,644
0
1,530
8,565
4,715
0
1,017
7,473
0
20,265
L
Horus
Wowhetuff
Horus
3,174
1,747
119
714
18,297
8,639
0
4,968
12,625
0
5,112
L
Discordia
YF799
Discordia
12,456
1,740
0
2,262
14,475
11,606
0
4,844
9,245
42,568
0
L
Chernobog
vSoxr
Chernobog
6,010
2,916
147
760
16,461
6,668
0
6,728
9,361
0
14,352
L
Bellona
yaxhomie
Bellona
35,063
19,474
0
2,637
31,857
25,735
0
12,823
17,275
0
59,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,209
Gold Earned
63,548
200
Minions Killed
148
5
Camps Cleared
3
1,138,862
Distance Traveled
1,070,286
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,752
1,058
25
2
0
212,091
0
L
Cupid
11,650
896
25
2
0
220,102
0
W
Ra
14,342
1,103
75
6
0
263,405
0
W
Achilles
12,826
987
65
5
1
188,408
0
W
Bakasura
14,968
1,151
24
2
4
261,697
1
W
Danzaburou
14,321
1,102
11
1
0
213,261
0
L
Horus
11,442
880
1
0
0
210,372
3
L
Discordia
12,305
947
52
4
1
163,227
0
L
Chernobog
12,218
940
13
1
2
215,500
0
L
Bellona
15,933
1,226
57
4
0
261,085
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role