Player Matchup

Ymir
Ymir
BofaDi
Ymir
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,666 Elo+
Party 1
Skadi
Skadi
LTspartan1172
Skadi
Level 58
God Stats
74W - 63L
1,481 SR
Queue Stats
302W - 340L
1,415 Elo+
Party 1
Hel
Hel
R0B3RTU8048
Hel
Level 101
God Stats
14W - 12L
1,420 SR
Queue Stats
291W - 304L
1,491 Elo+
Solo
Chang'e
Chang'e
Splashbruhz
Chang'e
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
corrosivecatpee
Sun Wukong
Level 61
God Stats
2W - 3L
1,281 SR
Queue Stats
46W - 72L
1,299 Elo+
Party 2
Team Averages
Level 77
1,436 SR
1,474 Elo+

VS

Team Averages
Level 103
1,437 SR
1,439 Elo+
Tyr
Tyr
 
Tyr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
MINNISNOWDA
Sol
Level 117
God Stats
165W - 167L
1,491 SR
Queue Stats
602W - 650L
1,419 Elo+
Solo
Danzaburou
Danzaburou
NewDreadHead
Danzaburou
Level 80
God Stats
34W - 20L
1,382 SR
Queue Stats
506W - 514L
1,439 Elo+
Solo
Amaterasu
Amaterasu
qurann__
Amaterasu
Level 89
God Stats
2W - 6L
1,344 SR
Queue Stats
270W - 259L
1,424 Elo+
Solo
Olorun
Olorun
ratchetboy401k
Olorun
Level 141
God Stats
12W - 14L
1,467 SR
Queue Stats
290W - 300L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BofaDi
Ymir
11
3 / 1 / 3
7,138
549
4,123
10,279
5,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
3 / 1 / 0
7,520
578
5,386
8,322
2,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
0 / 1 / 2
7,036
541
3,105
8,662
3,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
Splashbruhz
Chang'e
11
1 / 0 / 2
6,339
488
3,628
7,843
2,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
corrosivecatpee
Sun Wukong
12
2 / 1 / 1
6,948
534
4,456
7,122
6,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
0 / 2 / 0
5,622
432
2,779
6,817
3,070
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 1
5,811
447
6,273
9,043
2,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
NewDreadHead
Danzaburou
10
1 / 1 / 1
6,501
500
4,569
6,123
2,070
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
qurann__
Amaterasu
9
1 / 3 / 0
5,958
458
2,679
9,004
4,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
2 / 1 / 1
6,668
513
6,281
6,830
3,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
9
Kills
4
4
Deaths
9
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
2
0
0
W
Ymir
BofaDi
Ymir
3
1
3
4.5
W
3
1
0
3
L
0
2
1
0.25
L
Danzaburou
NewDreadHead
Danzaburou
1
1
1
1.5
W
0
1
2
1
W
Chang'e
Splashbruhz
Chang'e
1
0
2
2
W
Sun Wukong
corrosivecatpee
Sun Wukong
2
1
1
2.5
L
Amaterasu
qurann__
Amaterasu
1
3
0
0.33
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,698
Damage
22,581
42,228
Taken
37,817
19,812
Mitigated
16,128
20,093
Healing
14,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,779
98
0
1,592
6,817
3,070
0
1,098
5,394
0
17,601
W
Ymir
BofaDi
Ymir
4,123
450
99
2,508
10,279
5,143
307
3,899
6,380
19,376
0
W
5,386
2,755
0
4,230
8,322
2,392
1,156
166
8,156
0
49,299
L
6,273
1,003
0
4,245
9,043
2,738
979
3,592
5,401
31,464
0
L
Danzaburou
NewDreadHead
Danzaburou
4,569
1,754
0
2,648
6,123
2,070
0
641
5,482
0
34,874
W
3,105
444
1,873
6,096
8,662
3,864
0
4,445
4,217
52,024
0
W
Chang'e
Splashbruhz
Chang'e
3,628
256
534
2,112
7,843
2,223
345
1,728
6,115
35,538
0
W
Sun Wukong
corrosivecatpee
Sun Wukong
4,456
627
0
2,641
7,122
6,190
303
1,951
5,171
0
29,940
L
Amaterasu
qurann__
Amaterasu
2,679
437
0
1,261
9,004
4,679
0
2,236
6,768
0
18,649
L
6,281
2,561
991
3,374
6,830
3,571
2,026
3,289
3,519
37,763
4,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,981
Gold Earned
30,560
373
Minions Killed
272
0
Camps Cleared
0
1,199,051
Distance Traveled
1,144,366
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,622
432
35
3
0
189,822
5
W
Ymir
7,138
549
35
3
0
239,329
0
W
Skadi
7,520
578
100
8
0
247,362
4
L
Sol
5,811
447
63
5
0
238,098
3
L
Danzaburou
6,501
500
65
5
0
232,719
5
W
Hel
7,036
541
102
8
0
244,225
2
W
Chang'e
6,339
488
66
5
0
233,742
2
W
Sun Wukong
6,948
534
70
5
0
234,393
1
L
Amaterasu
5,958
458
41
3
0
270,165
4
L
Olorun
6,668
513
68
5
0
213,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role