Player Matchup

Ne Zha
Ne Zha
Bronze III
Arrogated
Ne Zha
Bronze III
Level 80
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 2L
1,582 MMR
Party 1
Guan Yu
Guan Yu
Bronze III
vvnf
Guan Yu
Bronze III
Level 53
God Stats
4W - 2L
1,500 SR
Queue Stats
9W - 3L
1,551 MMR
Party 1
Scylla
Scylla
Bronze III
wlvs
Scylla
Bronze III
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 2L
1,613 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 80
1,500 SR
1,582 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 59
1,693 SR
1,555 MMR
Ymir
Ymir
Bronze III
Crixxus1234
Ymir
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze III
Lasthît
Neith
Bronze III
Level 39
God Stats
65W - 85L
1,683 SR
Queue Stats
137W - 196L
1,664 MMR
Solo
Nox
Nox
Bronze III
Mrlolevox
Nox
Bronze III
Level 30
God Stats
0W - 1L
1,898 SR
Queue Stats
8W - 14L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Arrogated
Ne Zha
17
9 / 5 / 7
13,667
759
22,930
22,913
16,089
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
vvnf
Guan Yu
16
3 / 3 / 12
13,103
728
9,870
20,685
25,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Scylla
wlvs
Scylla
16
4 / 4 / 11
12,246
680
14,421
11,645
4,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
ThothKukulkanPersephoneHerculesDanzaburou

VS

Bans
Cu ChulainnAgniMedusaDiscordiaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 5
11,948
664
10,940
26,684
21,810
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
Lasthît
Neith
15
7 / 5 / 5
11,845
658
17,665
16,133
5,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 7 / 10
10,080
560
9,253
13,073
4,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
32
16
Kills
12
12
Deaths
16
30
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Arrogated
Ne Zha
9
5
7
2.5
L
5
4
5
1.88
L
Neith
Lasthît
Neith
7
5
5
1.9
L
0
7
10
0.71
W
Guan Yu
vvnf
Guan Yu
3
3
12
3
W
Scylla
wlvs
Scylla
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,221
Damage
37,858
55,243
Taken
55,890
45,660
Mitigated
32,468
25,863
Healing
9,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Arrogated
Ne Zha
22,930
8,578
0
8,151
22,913
16,089
1,959
8,231
14,432
0
87,294
L
10,940
837
0
1,886
26,684
21,810
0
6,836
19,362
42,875
0
L
Neith
Lasthît
Neith
17,665
9,587
0
5,860
16,133
5,781
595
4,719
11,186
0
70,978
L
9,253
835
0
1,833
13,073
4,877
0
2,142
10,823
35,136
0
W
Guan Yu
vvnf
Guan Yu
9,870
1,376
7,274
8,982
20,685
25,386
598
6,927
13,590
0
26,045
W
Scylla
wlvs
Scylla
14,421
1,850
0
1,456
11,645
4,185
574
4,536
6,945
63,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,016
Gold Earned
33,873
235
Minions Killed
199
0
Camps Cleared
0
1,063,396
Distance Traveled
854,270
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,667
759
89
5
0
359,156
2
L
Ymir
11,948
664
42
2
0
310,134
3
L
Neith
11,845
658
102
6
0
279,302
3
L
Nox
10,080
560
55
3
0
264,834
3
W
Guan Yu
13,103
728
30
2
0
390,541
4
W
Scylla
12,246
680
116
6
0
313,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role