Player Matchup

Tiamat
Tiamat
AntareS47
Tiamat
Level 126
God Stats
6W - 3L
1,256 SR
Queue Stats
151W - 127L
1,637 Elo+
Party 2
King Arthur
King Arthur
G0l3m1
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,474 Elo+
Solo
Izanami
Izanami
Komboka
Izanami
Level 19
God Stats
6W - 1L
1,500 SR
Queue Stats
19W - 13L
1,500 Elo+
Party 2
Team Averages
Level 51
1,419 SR
1,537 Elo+

VS

Team Averages
Level 105
1,909 SR
2,008 Elo+
Odin
Odin
Gilgamėsh
Odin
Level 129
God Stats
3W - 1L
1,754 SR
Queue Stats
24W - 8L
1,992 Elo+
Party 1
Tiamat
Tiamat
Rejuvenated
Tiamat
Level 160
God Stats
11W - 0L
2,078 SR
Queue Stats
58W - 1L
2,220 Elo+
Party 1
Ares
Ares
VVVXForGems
Ares
Level 27
God Stats
2W - 0L
1,894 SR
Queue Stats
12W - 0L
1,811 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AntareS47
Tiamat
9
0 / 7 / 0
5,800
580
5,135
8,516
4,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
G0l3m1
King Arthur
7
0 / 7 / 0
5,560
556
3,688
10,452
5,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Komboka
Izanami
9
0 / 4 / 0
5,985
599
4,010
6,673
1,899
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
9 / 0 / 9
8,332
833
6,255
6,657
5,365
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
12
7 / 0 / 11
8,404
840
11,316
7,023
7,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 0 / 16
8,048
805
4,564
7,542
5,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
54
0
Kills
18
18
Deaths
0
0
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AntareS47
Tiamat
0
7
0
0
L
King Arthur
G0l3m1
King Arthur
0
7
0
0
W
9
0
9
13.5
L
Izanami
Komboka
Izanami
0
4
0
0
W
Tiamat
7
0
11
12.5
W
2
0
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,833
Damage
22,135
25,641
Taken
21,222
12,459
Mitigated
18,896
1,575
Healing
4,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AntareS47
Tiamat
5,135
657
0
926
8,516
4,978
0
4,749
3,767
18,502
0
L
King Arthur
G0l3m1
King Arthur
3,688
732
0
225
10,452
5,582
0
6,578
3,874
0
7,077
W
6,255
2,001
547
448
6,657
5,365
487
819
5,661
0
21,938
L
Izanami
Komboka
Izanami
4,010
2,706
0
424
6,673
1,899
0
4,589
2,084
0
32,512
W
Tiamat
11,316
1,597
0
2,414
7,023
7,586
453
2,154
4,632
38,899
0
W
4,564
166
0
1,281
7,542
5,945
166
1,735
5,318
13,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,345
Gold Earned
24,784
102
Minions Killed
110
0
Camps Cleared
0
474,994
Distance Traveled
576,385
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,800
580
35
4
0
147,311
4
L
King Arthur
5,560
556
14
1
0
166,280
2
W
Odin
8,332
833
28
3
0
193,933
3
L
Izanami
5,985
599
53
5
0
161,403
2
W
Tiamat
8,404
840
70
7
0
185,246
2
W
Ares
8,048
805
12
1
0
197,206
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role