Player Matchup

Izanami
Izanami
BoomJuice28
Izanami
Level 69
God Stats
27W - 20L
1,579 SR
Queue Stats
120W - 126L
1,544 Elo+
Party 2
Khepri
Khepri
ChaBoiBuckets
Khepri
Level 103
God Stats
5W - 10L
1,477 SR
Queue Stats
222W - 247L
1,518 Elo+
Party 2
Chaac
Chaac
Cosmonaut1864
Chaac
Level 69
God Stats
53W - 43L
1,553 SR
Queue Stats
198W - 223L
1,528 Elo+
Party 2
Arachne
Arachne
Markymark7503
Arachne
Level 27
God Stats
77W - 43L
1,691 SR
Queue Stats
153W - 153L
1,570 Elo+
Party 2
Eset
Eset
XYaBoi2ChainzX
Eset
Level 107
God Stats
1W - 4L
1,500 SR
Queue Stats
83W - 87L
1,500 Elo+
Party 2
Team Averages
Level 75
1,560 SR
1,532 Elo+

VS

Team Averages
Level 37
1,574 SR
1,515 Elo+
Izanami
Izanami
GadenInsui
Izanami
Level 28
God Stats
39W - 27L
1,560 SR
Queue Stats
44W - 29L
1,588 Elo+
Party 1
Guan Yu
Guan Yu
RookyJ32
Guan Yu
Level 32
God Stats
55W - 52L
1,500 SR
Queue Stats
418W - 384L
1,532 Elo+
Solo
Hun Batz
Hun Batz
Sizzling_Mango
Hun Batz
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 12L
1,430 Elo+
Solo
Yemoja
Yemoja
SrRayden201
Yemoja
Level 48
God Stats
4W - 6L
1,697 SR
Queue Stats
321W - 368L
1,441 Elo+
Solo
Cabrakan
Cabrakan
mCdOndLd32
Cabrakan
Level 42
God Stats
1W - 1L
1,612 SR
Queue Stats
10W - 6L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BoomJuice28
Izanami
16
5 / 1 / 3
9,401
553
12,303
14,028
5,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 2 / 7
8,059
474
4,881
10,806
10,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
2 / 0 / 0
9,890
582
10,283
11,417
8,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
15
7 / 2 / 2
9,531
561
4,637
10,963
3,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 5 / 2
8,836
520
7,848
7,709
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GadenInsui
Izanami
11
0 / 5 / 0
6,574
387
5,534
11,513
4,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
RookyJ32
Guan Yu
14
0 / 2 / 0
7,391
435
4,196
13,759
14,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hun Batz
13
6 / 2 / 2
8,490
499
7,902
12,540
4,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
11
1 / 5 / 2
7,253
427
8,343
12,239
7,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cabrakan
mCdOndLd32
Cabrakan
13
3 / 2 / 2
8,210
483
4,484
12,269
10,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
16
Kills
10
10
Deaths
16
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
BoomJuice28
Izanami
5
1
3
6.5
W
0
2
7
1.75
W
2
0
0
2
L
Izanami
GadenInsui
Izanami
0
5
0
0
W
Arachne
7
2
2
4
L
Guan Yu
RookyJ32
Guan Yu
0
2
0
0
L
Hun Batz
6
2
2
3.5
L
Yemoja
1
5
2
0.4
W
2
5
2
0.6
L
Cabrakan
mCdOndLd32
Cabrakan
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,952
Damage
30,459
54,923
Taken
62,320
31,086
Mitigated
41,872
23,299
Healing
17,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BoomJuice28
Izanami
12,303
9,122
0
6,665
14,028
5,370
2,686
4,445
9,583
0
71,812
W
4,881
83
0
1,024
10,806
10,540
655
2,944
7,862
24,195
0
W
10,283
1,829
0
7,609
11,417
8,617
266
0
11,010
41
66,197
L
Izanami
GadenInsui
Izanami
5,534
4,289
0
2,954
11,513
4,507
0
1,165
10,308
0
47,850
W
Arachne
4,637
2,499
0
6,542
10,963
3,909
245
1,564
9,399
0
51,949
L
Guan Yu
RookyJ32
Guan Yu
4,196
270
265
3,669
13,759
14,956
0
0
13,034
0
38,638
L
Hun Batz
7,902
3,120
0
3,640
12,540
4,288
0
2,882
9,461
0
48,417
L
Yemoja
8,343
1,145
1,212
2,324
12,239
7,281
0
3,599
8,512
26,013
0
W
7,848
767
286
1,173
7,709
2,650
1,317
3,874
3,835
56,850
0
L
Cabrakan
mCdOndLd32
Cabrakan
4,484
553
0
3,247
12,269
10,840
0
4,353
7,485
37,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,717
Gold Earned
37,918
516
Minions Killed
385
0
Camps Cleared
0
1,581,370
Distance Traveled
1,544,110
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,401
553
131
8
0
261,555
5
W
Khepri
8,059
474
33
2
0
329,864
5
W
Chaac
9,890
582
136
8
0
328,438
2
L
Izanami
6,574
387
99
6
0
250,545
0
W
Arachne
9,531
561
95
6
0
356,942
2
L
Guan Yu
7,391
435
91
5
0
310,209
2
L
Hun Batz
8,490
499
83
5
0
367,966
6
L
Yemoja
7,253
427
36
2
0
294,331
4
W
Eset
8,836
520
121
7
0
304,571
8
L
Cabrakan
8,210
483
76
4
0
321,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role