Player Matchup

Tiamat
Tiamat
At_Witzend
Tiamat
Level 83
God Stats
40W - 35L
1,542 SR
Queue Stats
290W - 249L
1,509 Elo+
Party 1
Bastet
Bastet
Chirpychimera26
Bastet
Level 65
God Stats
18W - 23L
1,488 SR
Queue Stats
221W - 198L
1,555 Elo+
Party 1
Danzaburou
Danzaburou
dsbtmb92
Danzaburou
Level 68
God Stats
55W - 56L
1,534 SR
Queue Stats
203W - 205L
1,530 Elo+
Party 1
Team Averages
Level 72
1,521 SR
1,531 Elo+

VS

Team Averages
Level 110
1,396 SR
1,625 Elo+
Tiamat
Tiamat
EliFalcon
Tiamat
Level 102
God Stats
0W - 1L
1,189 SR
Queue Stats
9W - 3L
1,674 Elo+
Party 2
Chiron
Chiron
KingLeppy
Chiron
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 10L
1,674 Elo+
Party 2
Tyr
Tyr
SillySlaP-Stick
Tyr
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
328W - 343L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
At_Witzend
Tiamat
20
8 / 3 / 11
16,654
724
27,033
16,408
13,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
11 / 5 / 5
15,929
693
26,138
20,790
8,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
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Danzaburou
19
5 / 7 / 11
15,751
685
16,544
19,376
7,820
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
EliFalcon
Tiamat
17
6 / 9 / 6
14,376
625
18,309
23,280
14,009
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
KingLeppy
Chiron
19
5 / 7 / 8
15,239
663
13,062
24,789
9,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

17
4 / 8 / 7
15,334
667
10,877
35,147
32,760
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
36
24
Kills
15
15
Deaths
24
27
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tiamat
At_Witzend
Tiamat
8
3
11
4.5
W
11
5
5
2.7
L
Tiamat
EliFalcon
Tiamat
6
9
6
1
L
Chiron
KingLeppy
Chiron
5
7
8
1.29
L
4
8
7
0.94
W
Danzaburou
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Danzaburou
5
7
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,715
Damage
42,248
56,574
Taken
83,216
30,320
Mitigated
56,709
13,104
Healing
24,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
At_Witzend
Tiamat
27,033
487
852
5,046
16,408
13,733
869
5,415
10,993
109,138
0
W
26,138
13,131
0
3,208
20,790
8,767
110
6,782
14,008
0
72,567
L
Tiamat
EliFalcon
Tiamat
18,309
645
1,129
5,415
23,280
14,009
0
9,654
13,270
51,074
0
L
Chiron
KingLeppy
Chiron
13,062
3,843
2,112
9,309
24,789
9,940
0
7,928
16,501
0
72,199
L
10,877
3,001
927
5,658
35,147
32,760
83
8,945
25,622
0
52,459
W
Danzaburou
dsbtmb92
Danzaburou
16,544
8,218
862
3,136
19,376
7,820
2,617
6,161
13,215
0
60,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,334
Gold Earned
44,949
266
Minions Killed
224
0
Camps Cleared
0
1,302,341
Distance Traveled
1,098,514
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
16,654
724
122
5
0
442,585
1
W
Bastet
15,929
693
73
3
0
458,748
1
L
Tiamat
14,376
625
41
2
0
368,698
5
L
Chiron
15,239
663
98
4
0
352,282
6
L
Tyr
15,334
667
85
4
0
377,534
0
W
Danzaburou
15,751
685
71
3
0
401,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role