Player Matchup

Bacchus
Bacchus
E_A_T_H_2906
Bacchus
Level 67
God Stats
11W - 5L
1,780 SR
Queue Stats
313W - 266L
1,571 Elo+
Party 1
Cthulhu
Cthulhu
X-Neo_Hunter-X
Cthulhu
Level 126
God Stats
1W - 2L
1,255 SR
Queue Stats
219W - 186L
1,537 Elo+
Party 3
Thanatos
Thanatos
canavisman
Thanatos
Level 65
God Stats
31W - 24L
1,605 SR
Queue Stats
199W - 180L
1,478 Elo+
Party 3
Tiamat
Tiamat
edupu500
Tiamat
Level 57
God Stats
18W - 16L
1,684 SR
Queue Stats
194W - 176L
1,603 Elo+
Party 1
Apollo
Apollo
xXJdcgamer99Xx
Apollo
Level 69
God Stats
9W - 4L
1,694 SR
Queue Stats
312W - 281L
1,564 Elo+
Party 1
Team Averages
Level 77
1,604 SR
1,551 Elo+

VS

Team Averages
Level 114
1,497 SR
1,517 Elo+
Nemesis
Nemesis
ElefantenTee
Nemesis
Level 138
God Stats
1W - 4L
1,333 SR
Queue Stats
159W - 171L
1,511 Elo+
Party 2
Heimdallr
Heimdallr
Frixkrux
Heimdallr
Level 141
God Stats
5W - 10L
1,483 SR
Queue Stats
482W - 434L
1,607 Elo+
Party 2
Tiamat
Tiamat
Hisako500
Tiamat
Level 126
God Stats
2W - 3L
1,601 SR
Queue Stats
24W - 34L
1,468 Elo+
Solo
Ares
Ares
Shadow_Raven_98
Ares
Level 60
God Stats
24W - 17L
1,578 SR
Queue Stats
95W - 93L
1,504 Elo+
Solo
Janus
Janus
xDdaviiDxD_
Janus
Level 103
God Stats
21W - 18L
1,488 SR
Queue Stats
590W - 588L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
E_A_T_H_2906
Bacchus
14
4 / 1 / 12
9,612
565
10,033
10,755
10,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
3 / 1 / 8
10,483
617
8,469
14,312
10,665
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
canavisman
Thanatos
16
7 / 2 / 4
10,004
588
5,736
8,714
5,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
edupu500
Tiamat
17
7 / 2 / 4
10,435
614
11,016
8,809
6,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
6 / 0 / 5
9,934
584
6,269
12,107
4,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ElefantenTee
Nemesis
12
1 / 3 / 3
7,529
443
5,088
11,114
4,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
Frixkrux
Heimdallr
13
1 / 4 / 2
7,542
444
3,560
9,942
3,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
Hisako500
Tiamat
12
2 / 7 / 0
7,545
444
9,252
12,098
6,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 9 / 3
6,631
390
5,855
16,181
7,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 4 / 0
7,762
457
3,824
9,135
2,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
14
27
Kills
6
6
Deaths
27
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
E_A_T_H_2906
Bacchus
4
1
12
10
L
Nemesis
ElefantenTee
Nemesis
1
3
3
0.83
L
Heimdallr
Frixkrux
Heimdallr
1
4
2
0.5
L
Tiamat
Hisako500
Tiamat
2
7
0
0.29
L
0
9
3
0.17
W
3
1
8
7
W
Thanatos
canavisman
Thanatos
7
2
4
4.5
W
Tiamat
edupu500
Tiamat
7
2
4
4.5
L
2
4
0
0.5
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,523
Damage
27,579
54,697
Taken
58,470
37,659
Mitigated
24,297
23,736
Healing
13,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
E_A_T_H_2906
Bacchus
10,033
1,442
0
1,712
10,755
10,905
259
4,275
6,270
31,478
0
L
Nemesis
ElefantenTee
Nemesis
5,088
2,435
0
4,228
11,114
4,530
0
4,763
6,195
0
42,239
L
Heimdallr
Frixkrux
Heimdallr
3,560
1,780
0
1,906
9,942
3,418
761
3,758
6,140
0
39,857
L
Tiamat
Hisako500
Tiamat
9,252
1,116
219
3,882
12,098
6,362
0
6,323
5,772
39,284
0
L
5,855
0
0
931
16,181
7,174
0
9,824
6,155
22,116
0
W
8,469
942
743
6,226
14,312
10,665
310
5,784
7,890
65,016
0
W
Thanatos
canavisman
Thanatos
5,736
1,203
0
7,343
8,714
5,150
1,119
1,424
7,199
0
49,509
W
Tiamat
edupu500
Tiamat
11,016
1,319
0
2,728
8,809
6,236
1,483
3,859
4,619
55,892
0
L
3,824
130
0
1,882
9,135
2,813
0
4,205
4,690
40,828
0
W
6,269
4,398
0
4,984
12,107
4,703
3,002
2,305
9,788
0
68,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,468
Gold Earned
37,009
497
Minions Killed
347
0
Camps Cleared
0
1,792,020
Distance Traveled
1,459,803
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,612
565
38
2
0
358,039
4
L
Nemesis
7,529
443
86
5
0
306,800
3
L
Heimdallr
7,542
444
71
4
0
265,730
1
L
Tiamat
7,545
444
80
5
0
276,773
2
L
Ares
6,631
390
38
2
0
292,244
3
W
Cthulhu
10,483
617
134
8
0
355,576
1
W
Thanatos
10,004
588
90
5
0
404,689
2
W
Tiamat
10,435
614
116
7
0
348,900
2
L
Janus
7,762
457
72
4
0
318,256
5
W
Apollo
9,934
584
119
7
0
324,816
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role