Player Matchup

Thor
Thor
AJCap123
Thor
Level 29
God Stats
0W - 2L
1,302 SR
Queue Stats
70W - 60L
1,485 Elo+
Solo
Yemoja
Yemoja
BitSubset645771
Yemoja
Level 8
God Stats
5W - 8L
1,513 SR
Queue Stats
8W - 27L
1,145 Elo+
Solo
Ra
Ra
K1ng Driftz
Ra
Level 17
God Stats
2W - 1L
1,693 SR
Queue Stats
13W - 18L
1,361 Elo+
Solo
Neith
Neith
NarrowPurse1832
Neith
Level 7
God Stats
4W - 3L
1,277 SR
Queue Stats
6W - 12L
1,308 Elo+
Solo
Bellona
Bellona
leonardo_ruben1
Bellona
Level 29
God Stats
41W - 32L
1,490 SR
Queue Stats
292W - 344L
1,349 Elo+
Solo
Team Averages
Level 18
1,455 SR
1,330 Elo+

VS

Team Averages
Level 16
1,500 SR
1,445 Elo+
Cupid
Cupid
Bonesy22305
Cupid
Level 13
God Stats
2W - 1L
1,754 SR
Queue Stats
173W - 201L
1,302 Elo+
Solo
King Arthur
King Arthur
IIIXSOLOXIII
King Arthur
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
OddSmell_
Tiamat
Level 28
God Stats
2W - 1L
1,725 SR
Queue Stats
29W - 25L
1,734 Elo+
Solo
Cthulhu
Cthulhu
SparrowNthewhale
Cthulhu
Level 23
God Stats
45W - 40L
1,469 SR
Queue Stats
281W - 329L
1,420 Elo+
Solo
Kali
Kali
xXOniStalkerXx
Kali
Level 11
God Stats
1W - 0L
1,050 SR
Queue Stats
4W - 6L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
3 / 3 / 1
7,120
548
5,158
10,371
3,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

4
0 / 2 / 0
4,522
348
291
1,844
625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
2 / 3 / 0
6,337
487
6,720
6,483
2,188
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 3 / 2
6,426
494
4,419
5,317
1,715
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 3 / 0
5,995
461
4,271
9,829
4,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 3
6,490
499
6,116
9,712
3,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
IIIXSOLOXIII
King Arthur
12
4 / 2 / 1
6,858
528
3,277
6,210
2,505
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
OddSmell_
Tiamat
11
2 / 1 / 2
6,368
490
3,639
5,928
3,243
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 0 / 1
7,600
585
6,498
5,486
5,290
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
3 / 4 / 1
6,162
474
2,795
7,244
2,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
9
Kills
13
14
Deaths
9
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thor
3
3
1
1.17
L
0
2
0
0
W
2
2
3
1.75
W
King Arthur
IIIXSOLOXIII
King Arthur
4
2
1
2.25
L
2
3
0
0.67
L
2
3
2
1
W
Tiamat
OddSmell_
Tiamat
2
1
2
3
W
2
0
1
2.5
L
2
3
0
0.67
W
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,859
Damage
22,325
33,844
Taken
34,580
13,029
Mitigated
16,316
6,145
Healing
9,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
5,158
1,042
0
1,792
10,371
3,674
1,008
1,480
8,866
0
40,452
L
291
291
360
156
1,844
625
0
385
1,459
1,942
0
W
6,116
3,369
273
5,140
9,712
3,147
1,173
5,038
4,674
0
32,557
W
King Arthur
IIIXSOLOXIII
King Arthur
3,277
593
0
0
6,210
2,505
1,511
0
6,210
0
24,598
L
6,720
1,380
236
886
6,483
2,188
289
2,253
4,230
38,489
0
L
4,419
1,517
0
315
5,317
1,715
748
0
5,317
0
25,417
W
Tiamat
OddSmell_
Tiamat
3,639
810
0
2,711
5,928
3,243
306
1,618
4,310
18,183
0
W
6,498
473
0
300
5,486
5,290
951
0
5,486
36,182
0
L
4,271
1,659
0
2,400
9,829
4,827
438
5,594
3,835
0
20,992
W
2,795
1,257
0
1,019
7,244
2,131
220
355
6,889
0
14,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,400
Gold Earned
33,478
236
Minions Killed
225
0
Camps Cleared
0
983,011
Distance Traveled
1,169,043
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,120
548
86
7
0
249,870
0
L
Yemoja
4,522
348
0
0
0
52,069
0
W
Cupid
6,490
499
62
5
0
202,994
0
W
King Arthur
6,858
528
52
4
0
262,120
1
L
Ra
6,337
487
59
5
0
224,030
2
L
Neith
6,426
494
46
4
0
200,348
1
W
Tiamat
6,368
490
28
2
0
210,711
3
W
Cthulhu
7,600
585
72
6
0
240,245
4
L
Bellona
5,995
461
45
3
0
256,694
0
W
Kali
6,162
474
11
1
0
252,973
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role