Player Matchup

Osiris
Osiris
 
Osiris
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Eci_61
Arachne
Level 86
God Stats
2W - 4L
1,305 SR
Queue Stats
197W - 126L
1,634 Elo+
Party 1
Bastet
Bastet
Mitus22
Bastet
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,539 Elo+
Solo
Nike
Nike
Simiiiiitttci
Nike
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 10L
1,879 Elo+
Party 1
Olorun
Olorun
porfekathena
Olorun
Level 8
God Stats
2W - 0L
1,749 SR
Queue Stats
37W - 9L
1,771 Elo+
Party 1
Team Averages
Level 49
1,511 SR
1,664 Elo+

VS

Team Averages
Level 23
1,594 SR
1,585 Elo+
Ares
Ares
JSR2907
Ares
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
JanDAK
Kuzenbo
Level 29
God Stats
3W - 4L
1,682 SR
Queue Stats
55W - 36L
1,627 Elo+
Party 3
Artemis
Artemis
OverlandGolf347
Artemis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 53L
1,748 Elo+
Solo
Nemesis
Nemesis
StanleyBoy7
Nemesis
Level 25
God Stats
2W - 4L
1,788 SR
Queue Stats
96W - 114L
1,549 Elo+
Party 2
Anhur
Anhur
tr3ffnixbro
Anhur
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
4 / 2 / 13
8,312
520
9,852
12,004
7,673
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Arachne
Eci_61
Arachne
15
5 / 3 / 4
9,360
585
6,658
14,470
4,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
Mitus22
Bastet
13
8 / 4 / 5
8,653
541
10,181
10,223
3,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
6 / 0 / 6
9,334
583
12,380
12,487
9,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Olorun
13
3 / 3 / 3
8,332
521
5,516
11,371
3,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
JSR2907
Ares
9
0 / 5 / 3
6,182
386
3,274
10,450
8,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kuzenbo
JanDAK
Kuzenbo
11
0 / 3 / 7
7,213
451
6,963
11,869
11,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 5 / 2
6,787
424
5,755
10,188
2,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
StanleyBoy7
Nemesis
11
2 / 8 / 3
7,023
439
4,945
14,445
4,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
9 / 6 / 1
8,037
502
12,960
12,129
6,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
28
26
Kills
12
12
Deaths
27
31
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
4
2
13
5.25
W
Arachne
Eci_61
Arachne
5
3
4
2.33
L
Ares
JSR2907
Ares
0
5
3
0.3
L
Kuzenbo
JanDAK
Kuzenbo
0
3
7
1.17
W
Bastet
Mitus22
Bastet
8
4
5
2.63
L
1
5
2
0.4
W
6
0
6
9
L
Nemesis
StanleyBoy7
Nemesis
2
8
3
0.44
W
Olorun
3
3
3
1.5
L
9
6
1
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,587
Damage
33,897
60,555
Taken
59,081
28,585
Mitigated
33,591
19,716
Healing
13,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
9,852
3,467
384
724
12,004
7,673
0
3,153
8,851
0
29,764
W
Arachne
Eci_61
Arachne
6,658
4,692
0
2,540
14,470
4,603
0
1,985
12,485
0
79,399
L
Ares
JSR2907
Ares
3,274
910
0
1,302
10,450
8,038
0
1,303
9,072
12,115
0
L
Kuzenbo
JanDAK
Kuzenbo
6,963
2,253
212
4,265
11,869
11,207
301
1,611
10,237
32,490
0
W
Bastet
Mitus22
Bastet
10,181
5,134
438
3,715
10,223
3,001
755
2,368
7,855
0
28,106
L
5,755
2,179
0
1,739
10,188
2,722
412
487
9,301
0
19,778
W
12,380
1,252
0
4,889
12,487
9,785
332
755
11,732
6,218
45,812
L
Nemesis
StanleyBoy7
Nemesis
4,945
1,381
0
3,917
14,445
4,766
0
2,099
12,171
0
31,831
W
Olorun
5,516
2,669
964
6,062
11,371
3,523
0
1,976
9,395
44,491
0
L
12,960
5,295
0
2,306
12,129
6,858
448
1,811
10,296
0
40,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,991
Gold Earned
35,242
367
Minions Killed
209
0
Camps Cleared
0
1,571,743
Distance Traveled
1,367,625
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,312
520
35
2
0
350,291
6
W
Arachne
9,360
585
115
7
0
356,338
2
L
Ares
6,182
386
21
1
0
235,423
0
L
Kuzenbo
7,213
451
39
2
0
304,758
2
W
Bastet
8,653
541
53
3
0
266,885
1
L
Artemis
6,787
424
37
2
0
241,720
1
W
Nike
9,334
583
98
6
0
313,398
3
L
Nemesis
7,023
439
60
4
0
316,279
1
W
Olorun
8,332
521
66
4
0
284,831
3
L
Anhur
8,037
502
52
3
0
269,445
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role