Player Matchup

Tiamat
Tiamat
DragonForce2016
Tiamat
Level 26
God Stats
18W - 13L
1,511 SR
Queue Stats
63W - 57L
1,455 Elo+
Party 2
Merlin
Merlin
IzzyKF
Merlin
Level 5
God Stats
3W - 1L
1,527 SR
Queue Stats
6W - 3L
1,526 Elo+
Solo
Hercules
Hercules
KushDaddyOG420
Hercules
Level 10
God Stats
24W - 21L
1,643 SR
Queue Stats
29W - 32L
1,593 Elo+
Party 2
Arachne
Arachne
TO PRO BRO JS
Arachne
Level 62
God Stats
22W - 16L
1,716 SR
Queue Stats
35W - 36L
1,780 Elo+
Party 2
Skadi
Skadi
vjose7699
Skadi
Level 24
God Stats
7W - 6L
1,712 SR
Queue Stats
25W - 28L
1,511 Elo+
Solo
Team Averages
Level 25
1,622 SR
1,573 Elo+

VS

Team Averages
Level 23
1,528 SR
1,542 Elo+
Tyr
Tyr
Assassin vx
Tyr
Level 16
God Stats
4W - 8L
1,500 SR
Queue Stats
51W - 89L
1,476 Elo+
Party 1
Danzaburou
Danzaburou
GoldenGrim 8
Danzaburou
Level 39
God Stats
34W - 22L
1,616 SR
Queue Stats
104W - 132L
1,518 Elo+
Party 1
Cerberus
Cerberus
KitamiOvO
Cerberus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,553 Elo+
Solo
Hel
Hel
LimonBihh
Hel
Level 25
God Stats
52W - 39L
1,599 SR
Queue Stats
70W - 60L
1,633 Elo+
Solo
Tiamat
Tiamat
MeesterDavey
Tiamat
Level 24
God Stats
1W - 3L
1,427 SR
Queue Stats
24W - 26L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 5 / 19
12,973
998
23,117
13,171
9,545
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
IzzyKF
Merlin
20
10 / 0 / 22
14,203
1,093
26,819
9,760
4,093
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
20
3 / 3 / 26
12,375
952
15,568
17,849
16,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
20
15 / 3 / 15
15,248
1,173
33,123
18,116
7,286
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Skadi
vjose7699
Skadi
19
3 / 3 / 18
12,337
949
16,056
11,101
3,811
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

202

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 8 / 7
11,556
889
7,299
24,222
13,573
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
GoldenGrim 8
Danzaburou
18
5 / 9 / 6
12,913
993
18,579
27,504
13,215
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
KitamiOvO
Cerberus
17
0 / 6 / 11
10,951
842
7,197
26,854
22,459
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
2 / 7 / 9
12,060
928
8,333
21,115
14,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
18
5 / 8 / 5
12,181
937
22,270
22,026
14,421
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
52
38
Kills
14
14
Deaths
38
100
Assists
38
Player
Kills
Deaths
Assists
KDA
L
2
8
7
0.69
W
7
5
19
3.3
L
Danzaburou
GoldenGrim 8
Danzaburou
5
9
6
0.89
W
Merlin
IzzyKF
Merlin
10
0
22
21
L
Cerberus
KitamiOvO
Cerberus
0
6
11
0.92
W
Hercules
3
3
26
5.33
L
2
7
9
0.93
L
Tiamat
5
8
5
0.94
W
Arachne
15
3
15
7.5
W
Skadi
vjose7699
Skadi
3
3
18
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,683
Damage
63,678
69,997
Taken
121,721
40,836
Mitigated
78,463
14,368
Healing
27,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,299
2,815
486
1,327
24,222
13,573
0
12,214
11,858
0
21,141
W
23,117
1,431
0
2,627
13,171
9,545
0
6,976
6,195
32,382
0
L
Danzaburou
GoldenGrim 8
Danzaburou
18,579
6,544
0
4,059
27,504
13,215
0
10,411
16,943
0
47,512
W
Merlin
IzzyKF
Merlin
26,819
2,133
0
1,512
9,760
4,093
0
3,310
6,450
46,560
0
L
Cerberus
KitamiOvO
Cerberus
7,197
1,427
0
4,620
26,854
22,459
0
6,975
19,654
21,659
0
W
Hercules
15,568
4,513
0
2,790
17,849
16,101
0
10,244
7,605
121
21,198
L
8,333
263
8,162
6,097
21,115
14,795
0
9,746
11,244
34,435
0
L
Tiamat
22,270
3,367
512
2,167
22,026
14,421
0
10,711
11,230
39,718
0
W
Arachne
33,123
23,191
0
7,439
18,116
7,286
0
10,230
7,886
0
54,218
W
Skadi
vjose7699
Skadi
16,056
9,143
0
0
11,101
3,811
0
7,040
4,061
0
52,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,136
Gold Earned
59,661
234
Minions Killed
227
7
Camps Cleared
8
1,245,302
Distance Traveled
1,121,550
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,556
889
34
3
4
234,147
0
W
Tiamat
12,973
998
28
2
2
236,733
1
L
Danzaburou
12,913
993
62
5
0
212,334
0
W
Merlin
14,203
1,093
49
4
0
248,266
0
L
Cerberus
10,951
842
37
3
0
222,114
2
W
Hercules
12,375
952
15
1
0
263,042
3
L
Hel
12,060
928
67
5
3
209,529
0
L
Tiamat
12,181
937
27
2
1
243,426
0
W
Arachne
15,248
1,173
52
4
5
291,628
0
W
Skadi
12,337
949
90
7
0
205,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role