Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
CayenneCaye
Medusa
Level 45
God Stats
0W - 1L
1,558 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cupid
Cupid
RoronoaZoro150
Cupid
Level 123
God Stats
8W - 8L
1,684 SR
Queue Stats
286W - 293L
1,526 Elo+
Solo
Freya
Freya
Smürfie
Freya
Level 105
God Stats
3W - 5L
1,746 SR
Queue Stats
791W - 776L
1,474 Elo+
Solo
Poseidon
Poseidon
Speclink
Poseidon
Level 123
God Stats
2W - 4L
1,513 SR
Queue Stats
169W - 141L
1,499 Elo+
Solo
Team Averages
Level 103
1,600 SR
1,500 Elo+

VS

Team Averages
Level 100
1,553 SR
1,555 Elo+
Baron Samedi
Baron Samedi
Atomic-Autismo
Baron Samedi
Level 158
God Stats
4W - 4L
1,715 SR
Queue Stats
699W - 639L
1,705 Elo+
Party 2
Bacchus
Bacchus
Floydovani
Bacchus
Level 59
God Stats
19W - 20L
1,373 SR
Queue Stats
418W - 460L
1,418 Elo+
Solo
Tiamat
Tiamat
HighwayBlue13
Tiamat
Level 136
God Stats
9W - 3L
1,656 SR
Queue Stats
273W - 270L
1,511 Elo+
Solo
Apollo
Apollo
Smolkuso
Apollo
Level 47
God Stats
17W - 3L
1,795 SR
Queue Stats
821W - 727L
1,725 Elo+
Party 2
Ravana
Ravana
sebastian78
Ravana
Level 99
God Stats
8W - 3L
1,227 SR
Queue Stats
242W - 275L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
3 / 1 / 1
5,966
542
2,707
6,823
2,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
8
0 / 3 / 1
4,463
406
658
3,825
1,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 1 / 2
4,990
454
2,300
5,206
1,427
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Freya
Smürfie
Freya
6
1 / 1 / 0
4,507
410
1,767
4,291
1,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Poseidon
Speclink
Poseidon
9
0 / 5 / 1
5,101
464
1,684
6,700
1,812
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Atomic-Autismo
Baron Samedi
11
2 / 0 / 3
5,984
544
4,947
4,360
2,545
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bacchus
Floydovani
Bacchus
9
0 / 1 / 2
5,683
517
1,549
3,396
3,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
5 / 0 / 1
7,155
650
5,118
3,419
1,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Smolkuso
Apollo
11
2 / 1 / 3
6,011
546
5,252
7,433
2,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ravana
10
2 / 2 / 2
5,714
519
3,216
4,507
2,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
11
11
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
1
1
3.5
W
Baron Samedi
Atomic-Autismo
Baron Samedi
2
0
3
3.5
L
Medusa
0
3
1
0.17
W
Bacchus
Floydovani
Bacchus
0
1
2
1
W
5
0
1
5.5
L
0
1
2
1
W
Apollo
Smolkuso
Apollo
2
1
3
3.5
L
Freya
Smürfie
Freya
1
1
0
1
L
Poseidon
Speclink
Poseidon
0
5
1
0.1
W
Ravana
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,116
Damage
20,082
26,845
Taken
23,115
7,686
Mitigated
11,716
7,849
Healing
11,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,707
777
0
2,166
6,823
2,019
0
1,768
4,959
0
28,374
W
Baron Samedi
Atomic-Autismo
Baron Samedi
4,947
899
134
2,507
4,360
2,545
924
1,350
3,010
31,239
0
L
Medusa
658
362
0
567
3,825
1,279
0
2,951
828
0
8,148
W
Bacchus
Floydovani
Bacchus
1,549
95
0
1,125
3,396
3,005
0
0
3,396
10,070
0
W
5,118
334
0
2,328
3,419
1,384
256
404
3,015
36,838
0
L
2,300
747
52
1,989
5,206
1,427
0
1,299
3,893
0
19,540
W
Apollo
Smolkuso
Apollo
5,252
3,160
0
4,788
7,433
2,251
478
456
6,977
0
40,804
L
Freya
Smürfie
Freya
1,767
703
0
2,382
4,291
1,149
0
1,944
2,347
13,857
0
L
Poseidon
Speclink
Poseidon
1,684
292
0
693
6,700
1,812
0
3,200
3,204
27,558
0
W
Ravana
3,216
1,228
0
926
4,507
2,531
0
1,241
3,266
0
32,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,027
Gold Earned
30,547
204
Minions Killed
293
0
Camps Cleared
0
818,614
Distance Traveled
960,702
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,966
542
71
6
0
217,884
0
W
Baron Samedi
5,984
544
41
4
0
185,319
0
L
Medusa
4,463
406
24
2
0
160,033
0
W
Bacchus
5,683
517
27
2
0
167,814
1
W
Tiamat
7,155
650
83
8
0
208,476
5
L
Cupid
4,990
454
33
3
0
159,373
3
W
Apollo
6,011
546
74
7
0
178,521
1
L
Freya
4,507
410
26
2
0
85,615
0
L
Poseidon
5,101
464
50
5
0
195,709
1
W
Ravana
5,714
519
68
6
0
220,572
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role