Player Matchup

Danzaburou
Danzaburou
Captain-Raijin
Danzaburou
Level 29
God Stats
21W - 18L
1,527 SR
Queue Stats
264W - 255L
1,562 Elo+
Solo
Pele
Pele
IIXaifu
Pele
Level 28
God Stats
4W - 14L
1,228 SR
Queue Stats
29W - 37L
1,478 Elo+
Solo
Artio
Artio
KiNGSaNCHo69XX
Artio
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
344W - 377L
1,412 Elo+
Party 1
Bellona
Bellona
Og_Tru24
Bellona
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
11W - 21L
1,182 Elo+
Solo
Anubis
Anubis
Sir Vantzzz
Anubis
Level 12
God Stats
9W - 8L
1,290 SR
Queue Stats
39W - 50L
1,377 Elo+
Party 1
Team Averages
Level 20
1,409 SR
1,403 Elo+

VS

Team Averages
Level 15
1,579 SR
1,425 Elo+
Merlin
Merlin
JuniorGR_1997
Merlin
Level 11
God Stats
2W - 5L
1,412 SR
Queue Stats
3W - 7L
1,416 Elo+
Solo
Tyr
Tyr
Krysmiko
Tyr
Level 27
God Stats
12W - 18L
1,584 SR
Queue Stats
60W - 73L
1,512 Elo+
Solo
Chernobog
Chernobog
OchoWaloEight888
Chernobog
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Raulg906
Ymir
Level 27
God Stats
6W - 5L
1,901 SR
Queue Stats
62W - 87L
1,494 Elo+
Solo
Arachne
Arachne
kmw3157
Arachne
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,203 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Captain-Raijin
Danzaburou
18
8 / 0 / 6
11,243
625
15,140
14,672
6,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
IIXaifu
Pele
16
10 / 2 / 8
10,248
569
12,582
12,923
4,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
5 / 4 / 10
8,544
475
5,221
13,378
9,851
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
Og_Tru24
Bellona
14
5 / 0 / 9
8,700
483
11,974
8,695
8,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
13
1 / 2 / 9
8,161
453
4,709
7,088
3,290
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
7,176
399
5,977
11,171
3,216
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 2 / 2
7,667
426
8,800
12,551
8,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
11
4 / 8 / 1
7,753
431
6,549
11,292
3,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
10
0 / 7 / 4
7,066
393
7,279
15,561
13,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
kmw3157
Arachne
9
0 / 6 / 4
6,732
374
3,679
10,317
3,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
20
29
Kills
8
8
Deaths
29
42
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Captain-Raijin
Danzaburou
8
0
6
11
W
Pele
IIXaifu
Pele
10
2
8
7
L
1
6
1
0.25
W
5
4
10
2.5
L
3
2
2
2
L
Chernobog
4
8
1
0.56
W
Bellona
Og_Tru24
Bellona
5
0
9
9.5
L
Ymir
0
7
4
0.29
W
Anubis
1
2
9
2.75
L
Arachne
kmw3157
Arachne
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,626
Damage
32,284
56,756
Taken
60,892
32,554
Mitigated
32,486
20,012
Healing
8,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Captain-Raijin
Danzaburou
15,140
8,469
0
7,271
14,672
6,341
6,914
3,645
10,977
0
90,847
W
Pele
IIXaifu
Pele
12,582
4,849
1,249
5,757
12,923
4,898
534
1,988
10,885
0
63,802
L
5,977
116
0
590
11,171
3,216
818
3,813
7,283
36,677
0
W
5,221
1,668
856
2,627
13,378
9,851
410
3,515
9,738
19,644
0
L
8,800
1,683
0
3,908
12,551
8,345
0
2,099
10,106
0
35,649
L
Chernobog
6,549
4,108
0
1,139
11,292
3,893
454
2,112
9,138
0
23,783
W
Bellona
Og_Tru24
Bellona
11,974
1,566
0
1,098
8,695
8,174
581
1,593
6,977
6,447
32,893
L
Ymir
7,279
2,066
702
1,192
15,561
13,711
240
1,714
13,822
29,735
0
W
Anubis
4,709
354
0
1,154
7,088
3,290
23
2,515
4,523
27,346
0
L
Arachne
kmw3157
Arachne
3,679
2,949
0
560
10,317
3,321
573
2,439
7,678
0
20,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,896
Gold Earned
36,394
408
Minions Killed
258
0
Camps Cleared
0
1,686,199
Distance Traveled
1,556,106
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,243
625
158
9
0
324,354
1
W
Pele
10,248
569
97
5
0
340,751
2
L
Merlin
7,176
399
66
4
0
281,360
0
W
Artio
8,544
475
33
2
0
323,078
1
L
Tyr
7,667
426
57
3
0
368,018
1
L
Chernobog
7,753
431
41
2
0
309,970
1
W
Bellona
8,700
483
68
4
0
417,116
2
L
Ymir
7,066
393
39
2
0
276,233
0
W
Anubis
8,161
453
52
3
0
280,900
0
L
Arachne
6,732
374
55
3
0
320,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role