Player Matchup

Achilles
Achilles
Diamond IV
Alaistar_CZ
Achilles
Diamond IV
Level 129
God Stats
34W - 26L
1,818 SR
Queue Stats
1,117W - 1,098L
2,261 MMR
Solo
Sylvanus
Sylvanus
Diamond V
Blakeykinz
Sylvanus
Diamond V
Level 105
God Stats
7W - 5L
1,834 SR
Queue Stats
154W - 136L
2,027 MMR
Party 3
He Bo
He Bo
Platinum IV
Joelykinz
He Bo
Platinum IV
Level 147
God Stats
2W - 2L
1,613 SR
Queue Stats
58W - 52L
1,863 MMR
Party 3
Nemesis
Nemesis
Diamond V
Noonan Syndrome
Nemesis
Diamond V
Level 135
God Stats
43W - 20L
1,990 SR
Queue Stats
371W - 339L
2,126 MMR
Party 2
Chronos
Chronos
Diamond III
Rowdy LC
Chronos
Diamond III
Level 159
God Stats
19W - 22L
2,014 SR
Queue Stats
458W - 407L
2,276 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 135
1,854 SR
2,111 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 121
1,756 SR
2,096 MMR
Danzaburou
Danzaburou
Diamond II
AstraI Arrow
Danzaburou
Diamond II
Level 108
God Stats
6W - 4L
1,725 SR
Queue Stats
281W - 224L
2,395 MMR
Party 4
Sun Wukong
Sun Wukong
Platinum III
AzK_Layzen
Sun Wukong
Platinum III
Level 108
God Stats
7W - 6L
1,830 SR
Queue Stats
392W - 362L
1,891 MMR
Solo
Sobek
Sobek
Platinum II
Keffertjuh-NL
Sobek
Platinum II
Level 149
God Stats
58W - 43L
1,718 SR
Queue Stats
814W - 792L
1,834 MMR
Party 1
Raijin
Raijin
Diamond II
SanguineScribe
Raijin
Diamond II
Level 82
God Stats
10W - 8L
1,752 SR
Queue Stats
103W - 62L
2,395 MMR
Party 4
Kali
Kali
Platinum I
The_LucKy_DuTch
Kali
Platinum I
Level 156
God Stats
4W - 5L
1,758 SR
Queue Stats
859W - 838L
1,964 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alaistar_CZ
Achilles
20
4 / 6 / 3
12,976
519
20,152
29,432
39,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
Blakeykinz
Sylvanus
16
2 / 5 / 6
11,408
456
8,209
25,478
31,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

He Bo
Joelykinz
He Bo
20
4 / 5 / 9
12,785
511
10,794
14,472
6,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
5 / 3 / 9
13,177
527
19,185
22,976
11,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos
Rowdy LC
Chronos
20
4 / 2 / 6
13,568
543
17,013
26,162
11,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
ScyllaSetPersephoneAphroditeJanus

VS

Bans
Chang'eApolloFenrirGuan YuGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AstraI Arrow
Danzaburou
20
3 / 3 / 7
15,247
610
21,266
26,527
11,650
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
AzK_Layzen
Sun Wukong
20
2 / 4 / 8
14,199
568
18,099
30,377
29,167
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
0 / 3 / 14
12,366
495
11,142
20,409
21,919
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
8 / 5 / 7
15,020
601
24,737
12,747
5,124
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
8 / 4 / 5
14,865
595
12,744
23,948
16,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
62
19
Kills
21
21
Deaths
19
33
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Achilles
Alaistar_CZ
Achilles
4
6
3
0.92
W
Danzaburou
AstraI Arrow
Danzaburou
3
3
7
2.17
W
Sun Wukong
AzK_Layzen
Sun Wukong
2
4
8
1.5
L
Sylvanus
Blakeykinz
Sylvanus
2
5
6
1
L
He Bo
Joelykinz
He Bo
4
5
9
1.7
W
0
3
14
2.33
L
5
3
9
3.17
L
Chronos
Rowdy LC
Chronos
4
2
6
3.5
W
8
5
7
2.3
W
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,353
Damage
87,988
118,520
Taken
114,008
100,324
Mitigated
84,079
34,570
Healing
53,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Alaistar_CZ
Achilles
20,152
6,059
0
7,132
29,432
39,419
0
6,865
22,445
0
80,700
W
Danzaburou
AstraI Arrow
Danzaburou
21,266
12,307
0
17,456
26,527
11,650
3,945
11,037
15,371
0
160,483
W
Sun Wukong
AzK_Layzen
Sun Wukong
18,099
3,148
0
14,038
30,377
29,167
534
5,070
24,472
999
99,812
L
Sylvanus
Blakeykinz
Sylvanus
8,209
1,425
4,581
8,087
25,478
31,604
0
11,910
12,954
28,064
0
L
He Bo
Joelykinz
He Bo
10,794
675
0
2,461
14,472
6,234
0
7,679
6,545
85,410
0
W
11,142
212
0
8,420
20,409
21,919
217
10,150
9,858
32,692
0
L
19,185
10,688
0
2,613
22,976
11,915
0
5,021
17,819
0
136,466
L
Chronos
Rowdy LC
Chronos
17,013
8,939
0
9,696
26,162
11,152
918
4,217
21,891
131,734
0
W
24,737
2,129
276
3,529
12,747
5,124
1,194
4,417
8,134
123,139
0
W
12,744
6,524
0
9,707
23,948
16,219
495
5,660
18,164
0
110,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,914
Gold Earned
71,697
719
Minions Killed
795
0
Camps Cleared
0
2,442,806
Distance Traveled
2,458,980
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,976
519
141
6
0
453,135
2
W
Danzaburou
15,247
610
198
8
0
436,747
2
W
Sun Wukong
14,199
568
204
8
0
507,411
5
L
Sylvanus
11,408
456
28
1
0
465,446
8
L
He Bo
12,785
511
176
7
0
485,370
6
W
Sobek
12,366
495
37
1
0
520,351
5
L
Nemesis
13,177
527
168
7
0
543,163
2
L
Chronos
13,568
543
206
8
0
495,692
5
W
Raijin
15,020
601
213
9
0
457,073
9
W
Kali
14,865
595
143
6
0
537,398
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role