Player Matchup

Mercury
Mercury
 
Mercury
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Sageofstupidity
Scylla
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 38L
1,421 Elo+
Solo
Bellona
Bellona
ritchQCbolo
Bellona
Level 29
God Stats
32W - 38L
1,485 SR
Queue Stats
180W - 248L
1,452 Elo+
Party 1
Team Averages
Level 54
1,495 SR
1,458 Elo+

VS

Team Averages
Level 65
1,437 SR
1,302 Elo+
Bellona
Bellona
Farter6179
Bellona
Level 29
God Stats
7W - 3L
1,505 SR
Queue Stats
38W - 41L
1,259 Elo+
Party 2
Tiamat
Tiamat
Mage-EPS
Tiamat
Level 11
God Stats
9W - 5L
1,225 SR
Queue Stats
10W - 11L
1,080 Elo+
Solo
Medusa
Medusa
loonyAssasin360
Medusa
Level 155
God Stats
20W - 19L
1,580 SR
Queue Stats
289W - 264L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
0 / 5 / 0
7,203
554
4,045
10,603
3,118
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
3 / 4 / 0
8,314
640
7,712
7,220
2,096
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
ritchQCbolo
Bellona
8
0 / 5 / 0
7,295
561
2,875
9,906
8,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Farter6179
Bellona
11
1 / 1 / 9
8,465
651
2,388
8,360
4,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
Mage-EPS
Tiamat
12
0 / 1 / 13
8,615
663
7,182
5,401
3,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
13 / 1 / 1
10,711
824
11,792
9,520
4,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
3
Kills
14
14
Deaths
3
0
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
5
0
0
W
Bellona
Farter6179
Bellona
1
1
9
5.5
W
Tiamat
Mage-EPS
Tiamat
0
1
13
6.5
L
3
4
0
0.75
W
13
1
1
13.5
L
Bellona
ritchQCbolo
Bellona
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,632
Damage
21,362
27,729
Taken
23,281
13,570
Mitigated
13,950
2,567
Healing
7,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,045
1,883
123
1,781
10,603
3,118
0
2,371
7,986
0
21,879
W
Bellona
Farter6179
Bellona
2,388
575
0
2,157
8,360
4,961
690
3,325
5,035
0
19,866
W
Tiamat
Mage-EPS
Tiamat
7,182
318
0
2,461
5,401
3,990
730
2,071
3,330
22,255
0
L
7,712
1,169
0
39
7,220
2,096
0
1,795
5,097
22,705
0
W
11,792
6,553
0
2,648
9,520
4,999
108
2,333
7,187
0
63,868
L
Bellona
ritchQCbolo
Bellona
2,875
612
0
624
9,906
8,356
0
2,058
7,436
0
14,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,812
Gold Earned
27,791
94
Minions Killed
146
0
Camps Cleared
0
629,798
Distance Traveled
688,984
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,203
554
48
4
0
259,487
0
W
Bellona
8,465
651
26
2
0
240,896
2
W
Tiamat
8,615
663
45
3
0
218,656
0
L
Scylla
8,314
640
28
2
0
176,819
0
W
Medusa
10,711
824
75
6
0
229,432
3
L
Bellona
7,295
561
18
1
0
193,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role