Player Matchup

The Morrigan
The Morrigan
Diamond IV
MJTheGameMaster
The Morrigan
Diamond IV
Level 160
God Stats
1W - 0L
1,285 SR
Queue Stats
39W - 25L
2,118 MMR
Party 2
Ares
Ares
Diamond IV
ShadeBase
Ares
Diamond IV
Level 156
God Stats
3W - 4L
1,924 SR
Queue Stats
114W - 97L
2,133 MMR
Party 1
Arachne
Arachne
Diamond V
SheriffBrian
Arachne
Diamond V
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Diamond II
WuntchMeat
Danzaburou
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Osiris
Osiris
Platinum II
vFrostyvv
Osiris
Platinum II
Level 144
God Stats
20W - 9L
1,812 SR
Queue Stats
82W - 72L
2,104 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 151
1,604 SR
1,871 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 131
1,533 SR
2,120 MMR
Cthulhu
Cthulhu
Diamond V
ASTAC8
Cthulhu
Diamond V
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 40L
2,071 MMR
Party 3
Tyr
Tyr
Platinum IV
CarnivorousFrog
Tyr
Platinum IV
Level 128
God Stats
0W - 2L
1,363 SR
Queue Stats
37W - 23L
2,093 MMR
Party 3
Janus
Janus
Diamond IV
Korrupt Sanity
Janus
Diamond IV
Level 155
God Stats
15W - 20L
1,572 SR
Queue Stats
729W - 737L
2,114 MMR
Solo
Merlin
Merlin
Platinum II
Wanderbread
Merlin
Platinum II
Level 140
God Stats
5W - 6L
1,730 SR
Queue Stats
56W - 43L
2,118 MMR
Solo
Jing Wei
Jing Wei
Diamond III
ZombifiedToast
Jing Wei
Diamond III
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
365W - 212L
2,206 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
MJTheGameMaster
The Morrigan
11
1 / 1 / 0
6,028
603
2,295
4,141
1,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ares
10
1 / 0 / 3
5,744
574
1,985
4,897
2,878
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
SheriffBrian
Arachne
10
2 / 0 / 3
6,015
602
3,064
5,392
1,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
WuntchMeat
Danzaburou
11
2 / 0 / 2
6,547
655
3,621
5,053
2,156
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
vFrostyvv
Osiris
11
2 / 0 / 1
6,126
613
6,424
12,564
6,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
SetNemesisChang'eApolloTsukuyomi

VS

Bans
ScyllaGuan YuHorusFenrirHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ASTAC8
Cthulhu
8
0 / 2 / 1
5,170
517
3,298
5,183
2,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 3 / 0
5,510
551
7,532
10,809
5,112
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
0 / 3 / 0
4,858
486
1,146
5,291
1,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Merlin
9
0 / 1 / 0
4,998
500
2,176
3,506
1,411
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jing Wei
10
1 / 0 / 0
5,824
582
2,182
4,788
1,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
8
Kills
1
1
Deaths
9
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ASTAC8
Cthulhu
0
2
1
0.25
L
0
3
0
0
L
0
3
0
0
W
The Morrigan
MJTheGameMaster
The Morrigan
1
1
0
1
W
Ares
1
0
3
2.5
W
Arachne
SheriffBrian
Arachne
2
0
3
3.5
L
Merlin
0
1
0
0
W
Danzaburou
WuntchMeat
Danzaburou
2
0
2
3
L
Jing Wei
1
0
0
1
W
Osiris
vFrostyvv
Osiris
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,389
Damage
16,334
32,047
Taken
29,577
14,780
Mitigated
10,948
16,687
Healing
12,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ASTAC8
Cthulhu
3,298
218
0
1,252
5,183
2,070
0
2,249
2,906
18,984
0
L
7,532
1,375
0
4,563
10,809
5,112
0
0
10,809
0
33,950
L
1,146
44
0
325
5,291
1,191
0
0
5,291
26,620
0
W
The Morrigan
MJTheGameMaster
The Morrigan
2,295
525
0
1,625
4,141
1,159
0
492
3,649
35,740
649
W
Ares
1,985
52
0
1,445
4,897
2,878
0
2,849
1,998
14,046
0
W
Arachne
SheriffBrian
Arachne
3,064
2,259
0
2,114
5,392
1,714
441
426
4,926
0
33,427
L
Merlin
2,176
52
0
1,893
3,506
1,411
0
0
3,506
30,313
0
W
Danzaburou
WuntchMeat
Danzaburou
3,621
1,326
0
2,133
5,053
2,156
0
2,723
2,290
0
51,778
L
Jing Wei
2,182
1,700
0
4,031
4,788
1,164
0
1,737
2,785
0
39,642
W
Osiris
vFrostyvv
Osiris
6,424
2,585
0
9,370
12,564
6,873
71
0
12,564
0
34,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,460
Gold Earned
26,360
331
Minions Killed
307
0
Camps Cleared
0
984,784
Distance Traveled
985,454
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,170
517
26
3
0
210,466
5
L
Tyr
5,510
551
66
7
0
221,190
3
L
Janus
4,858
486
64
6
0
194,768
1
W
The Morrigan
6,028
603
80
8
0
171,700
3
W
Ares
5,744
574
15
2
0
188,164
5
W
Arachne
6,015
602
72
7
0
235,836
3
L
Merlin
4,998
500
68
7
0
186,885
3
W
Danzaburou
6,547
655
109
11
0
195,715
0
L
Jing Wei
5,824
582
83
8
0
172,145
2
W
Osiris
6,126
613
55
6
0
193,369
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role