Player Matchup

Arachne
Arachne
BixuPreguiça
Arachne
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,127 Elo+
Party 1
Chang'e
Chang'e
FogoQueimaPakas
Chang'e
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,506 Elo+
Party 1
Chaac
Chaac
Yuttsuck
Chaac
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,217 Elo+
Party 1
Olorun
Olorun
danielxxdsdm
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,431 Elo+
Party 1
Merlin
Merlin
xerach
Merlin
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,277 Elo+
Party 1
Team Averages
Level 38
1,500 SR
1,311 Elo+

VS

Team Averages
Level 49
1,443 SR
1,460 Elo+
Tiamat
Tiamat
Aese
Tiamat
Level 44
God Stats
6W - 8L
1,290 SR
Queue Stats
83W - 85L
1,403 Elo+
Solo
Nu Wa
Nu Wa
Ranzinho05
Nu Wa
Level 80
God Stats
10W - 3L
1,622 SR
Queue Stats
32W - 26L
1,448 Elo+
Solo
Artemis
Artemis
edulinho
Artemis
Level 46
God Stats
2W - 1L
1,304 SR
Queue Stats
66W - 47L
1,527 Elo+
Solo
Cabrakan
Cabrakan
enju_sad
Cabrakan
Level 16
God Stats
10W - 2L
1,500 SR
Queue Stats
52W - 47L
1,466 Elo+
Party 2
Raijin
Raijin
iWachimingo
Raijin
Level 61
God Stats
7W - 2L
1,500 SR
Queue Stats
64W - 68L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
17
5 / 11 / 4
12,391
1,033
16,564
25,348
9,781
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 9 / 4
11,238
937
9,509
24,255
8,183
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Yuttsuck
Chaac
18
2 / 6 / 6
11,341
945
16,878
26,237
16,383
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Olorun
17
1 / 8 / 6
10,875
906
4,982
20,171
7,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
xerach
Merlin
18
2 / 7 / 6
11,748
979
14,343
14,477
5,323
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

0

VS

Team 2 Tickets

200

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aese
Tiamat
19
6 / 4 / 20
12,528
1,044
24,430
12,880
13,044
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nu Wa
19
7 / 2 / 17
12,608
1,051
17,176
11,278
4,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
edulinho
Artemis
18
10 / 4 / 12
13,178
1,098
20,228
13,826
6,539
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
enju_sad
Cabrakan
20
5 / 1 / 24
12,711
1,059
21,074
16,728
28,187
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Raijin
20
13 / 2 / 11
13,929
1,161
22,358
11,537
5,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
125
13
Kills
41
41
Deaths
13
26
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Aese
Tiamat
6
4
20
4
L
Arachne
5
11
4
0.64
L
3
9
4
0.56
W
Nu Wa
7
2
17
7.75
L
Chaac
Yuttsuck
Chaac
2
6
6
0.83
L
Olorun
1
8
6
0.5
W
Artemis
edulinho
Artemis
10
4
12
4
W
Cabrakan
enju_sad
Cabrakan
5
1
24
17
W
Raijin
13
2
11
9.25
L
Merlin
xerach
Merlin
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,276
Damage
105,266
110,488
Taken
66,249
47,300
Mitigated
57,893
29,381
Healing
8,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Aese
Tiamat
24,430
2,931
0
2,896
12,880
13,044
0
5,752
6,981
44,671
0
L
Arachne
16,564
11,357
0
4,541
25,348
9,781
0
17,890
7,184
15
29,422
L
9,509
1,357
5,442
5,640
24,255
8,183
0
17,542
6,381
42,107
0
W
Nu Wa
17,176
4,390
0
1,554
11,278
4,861
0
5,497
5,604
41,771
0
L
Chaac
Yuttsuck
Chaac
16,878
4,429
0
6,924
26,237
16,383
0
21,884
4,039
2,838
42,284
L
Olorun
4,982
1,140
2,171
3,790
20,171
7,630
0
17,179
2,862
18,323
0
W
Artemis
edulinho
Artemis
20,228
12,587
0
1,661
13,826
6,539
0
5,296
8,456
0
41,835
W
Cabrakan
enju_sad
Cabrakan
21,074
2,147
0
0
16,728
28,187
0
8,620
7,832
36,249
0
W
Raijin
22,358
1,096
148
2,040
11,537
5,262
0
4,753
6,361
51,400
0
L
Merlin
xerach
Merlin
14,343
1,450
0
873
14,477
5,323
0
9,361
4,984
39,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,593
Gold Earned
64,954
266
Minions Killed
259
7
Camps Cleared
9
1,009,875
Distance Traveled
976,169
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,528
1,044
51
4
1
184,709
0
L
Arachne
12,391
1,033
36
3
3
193,780
2
L
Chang'e
11,238
937
78
7
2
195,788
1
W
Nu Wa
12,608
1,051
41
3
2
197,717
0
L
Chaac
11,341
945
70
6
1
232,906
0
L
Olorun
10,875
906
28
2
0
185,651
0
W
Artemis
13,178
1,098
44
4
3
194,104
0
W
Cabrakan
12,711
1,059
32
3
3
202,236
0
W
Raijin
13,929
1,161
91
8
0
197,403
0
L
Merlin
11,748
979
54
5
1
201,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role