Player Matchup

Sylvanus
Sylvanus
J3ssica
Sylvanus
Level 157
God Stats
22W - 12L
1,775 SR
Queue Stats
407W - 384L
1,622 Elo+
Solo
Ao Kuang
Ao Kuang
Naarwal
Ao Kuang
Level 158
God Stats
17W - 6L
1,469 SR
Queue Stats
498W - 432L
1,574 Elo+
Party 1
Danzaburou
Danzaburou
Omniscient
Danzaburou
Level 122
God Stats
13W - 14L
1,633 SR
Queue Stats
343W - 255L
1,668 Elo+
Solo
Osiris
Osiris
RNG6
Osiris
Level 129
God Stats
11W - 6L
1,709 SR
Queue Stats
18W - 16L
1,717 Elo+
Solo
Zeus
Zeus
Yung Lavar Ball
Zeus
Level 150
God Stats
66W - 37L
1,527 SR
Queue Stats
316W - 283L
1,930 Elo+
Party 1
Team Averages
Level 143
1,623 SR
1,702 Elo+

VS

Team Averages
Level 138
1,693 SR
1,575 Elo+
Mulan
Mulan
ColKobiashvili
Mulan
Level 158
God Stats
15W - 11L
1,615 SR
Queue Stats
916W - 841L
1,646 Elo+
Solo
Sun Wukong
Sun Wukong
Happiness
Sun Wukong
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
KingTootToot
Tiamat
Level 148
God Stats
8W - 12L
1,533 SR
Queue Stats
192W - 188L
1,636 Elo+
Solo
Ymir
Ymir
Level52Prayer
Ymir
Level 156
God Stats
16W - 10L
2,055 SR
Queue Stats
209W - 205L
1,666 Elo+
Solo
Artemis
Artemis
Tläloc
Artemis
Level 109
God Stats
4W - 2L
1,762 SR
Queue Stats
188W - 189L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
J3ssica
Sylvanus
9
1 / 1 / 9
5,677
568
3,663
9,097
4,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ao Kuang
Naarwal
Ao Kuang
11
4 / 0 / 3
6,404
640
3,821
6,410
2,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
Omniscient
Danzaburou
11
7 / 0 / 1
6,990
699
4,750
4,657
1,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
RNG6
Osiris
12
2 / 0 / 0
6,854
685
4,899
6,104
3,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
2 / 3 / 3
5,881
588
6,306
4,032
1,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 2
4,829
483
2,871
6,675
2,138
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
Happiness
Sun Wukong
11
0 / 2 / 0
5,715
572
2,158
6,761
2,694
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
10
3 / 2 / 1
5,803
580
3,995
4,580
4,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 2 / 3
4,957
496
3,696
8,006
2,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artemis
Tläloc
Artemis
8
0 / 5 / 0
4,434
443
2,752
5,849
1,162
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
16
Kills
4
4
Deaths
16
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
Sun Wukong
Happiness
Sun Wukong
0
2
0
0
W
Sylvanus
J3ssica
Sylvanus
1
1
9
5.5
L
Tiamat
3
2
1
1.75
L
0
2
3
0.75
W
Ao Kuang
Naarwal
Ao Kuang
4
0
3
5.5
W
Danzaburou
Omniscient
Danzaburou
7
0
1
7.5
W
Osiris
RNG6
Osiris
2
0
0
2
L
Artemis
Tläloc
Artemis
0
5
0
0
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,439
Damage
15,472
30,300
Taken
31,871
13,317
Mitigated
13,129
17,302
Healing
8,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,871
675
174
644
6,675
2,138
0
3,894
2,692
0
14,578
L
Sun Wukong
Happiness
Sun Wukong
2,158
175
0
2,345
6,761
2,694
0
0
6,761
0
31,708
W
Sylvanus
J3ssica
Sylvanus
3,663
555
664
4,368
9,097
4,876
0
2,939
6,056
13,482
0
L
Tiamat
3,995
663
0
1,054
4,580
4,271
0
3,747
659
30,324
0
L
3,696
963
0
3,321
8,006
2,864
0
5,096
2,741
26,348
0
W
Ao Kuang
Naarwal
Ao Kuang
3,821
1,481
0
4,084
6,410
2,298
0
2,216
4,114
31,949
0
W
Danzaburou
Omniscient
Danzaburou
4,750
1,614
0
3,133
4,657
1,809
486
0
4,657
0
46,068
W
Osiris
RNG6
Osiris
4,899
1,300
0
4,528
6,104
3,042
0
15
6,089
0
39,920
L
Artemis
Tläloc
Artemis
2,752
1,429
0
1,360
5,849
1,162
0
621
5,228
0
15,789
W
6,306
688
0
525
4,032
1,292
0
2,211
1,693
29,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,806
Gold Earned
25,738
336
Minions Killed
265
0
Camps Cleared
0
918,885
Distance Traveled
936,360
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
4,829
483
24
2
0
203,005
3
L
Sun Wukong
5,715
572
85
9
0
197,733
1
W
Sylvanus
5,677
568
15
2
0
175,272
4
L
Tiamat
5,803
580
70
7
0
185,151
3
L
Ymir
4,957
496
50
5
0
187,208
5
W
Ao Kuang
6,404
640
64
6
0
208,116
3
W
Danzaburou
6,990
699
87
9
0
178,018
2
W
Osiris
6,854
685
102
10
0
193,725
2
L
Artemis
4,434
443
36
4
0
163,263
3
W
Zeus
5,881
588
68
7
0
163,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role