Player Matchup

Tiamat
Tiamat
Aylison
Tiamat
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 25L
1,500 Elo+
Solo
Fenrir
Fenrir
BloodLust5233
Fenrir
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,268 Elo+
Solo
Ymir
Ymir
Ciquel
Ymir
Level 84
God Stats
162W - 147L
1,333 SR
Queue Stats
451W - 433L
1,333 Elo+
Solo
Heimdallr
Heimdallr
impulzie
Heimdallr
Level 66
God Stats
0W - 3L
1,500 SR
Queue Stats
127W - 135L
1,377 Elo+
Solo
Skadi
Skadi
shardapaula
Skadi
Level 60
God Stats
49W - 38L
1,621 SR
Queue Stats
192W - 206L
1,438 Elo+
Solo
Team Averages
Level 79
1,491 SR
1,383 Elo+

VS

Team Averages
Level 94
1,502 SR
1,447 Elo+
Tiamat
Tiamat
B1ack1nfern0
Tiamat
Level 88
God Stats
6W - 7L
1,347 SR
Queue Stats
537W - 572L
1,459 Elo+
Party 1
Bellona
Bellona
BigWorldLilBup
Bellona
Level 68
God Stats
14W - 7L
1,504 SR
Queue Stats
130W - 163L
1,452 Elo+
Solo
Artio
Artio
HaloMaster117
Artio
Level 127
God Stats
19W - 24L
1,694 SR
Queue Stats
307W - 351L
1,424 Elo+
Party 1
Merlin
Merlin
OO2AstralFox
Merlin
Level 79
God Stats
34W - 25L
1,647 SR
Queue Stats
408W - 382L
1,487 Elo+
Solo
Hel
Hel
Sassenack16
Hel
Level 106
God Stats
15W - 24L
1,319 SR
Queue Stats
605W - 660L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aylison
Tiamat
11
0 / 6 / 1
8,192
328
2,818
10,375
4,746
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 19 / 3
8,033
321
1,614
17,959
11,997
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
Ciquel
Ymir
7
1 / 0 / 1
7,509
300
1,572
3,492
1,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
impulzie
Heimdallr
19
6 / 6 / 0
11,932
477
17,443
20,276
7,804
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
1 / 7 / 2
10,676
427
17,295
25,244
8,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
9 / 1 / 7
14,214
569
10,780
15,231
17,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
6 / 0 / 4
11,621
465
9,666
14,357
18,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
5 / 2 / 13
12,205
488
9,675
24,905
30,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
18
8 / 5 / 9
12,292
492
16,869
15,252
7,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
8 / 1 / 6
14,057
562
10,179
15,700
7,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
75
8
Kills
36
38
Deaths
9
7
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Aylison
Tiamat
0
6
1
0.08
W
Tiamat
9
1
7
12.5
W
6
0
4
8
L
0
19
3
0.08
L
Ymir
Ciquel
Ymir
1
0
1
1.5
W
5
2
13
5.75
W
Merlin
8
5
9
2.5
W
8
1
6
11
L
Heimdallr
impulzie
Heimdallr
6
6
0
1
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,742
Damage
57,169
77,346
Taken
85,445
34,412
Mitigated
81,944
14,969
Healing
30,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Aylison
Tiamat
2,818
238
0
1,156
10,375
4,746
156
5,706
4,457
28,433
0
W
Tiamat
10,780
710
0
7,026
15,231
17,524
1,065
356
14,875
107,673
0
W
9,666
2,340
0
2,575
14,357
18,548
1,966
0
14,357
0
45,636
L
1,614
780
0
143
17,959
11,997
0
8,931
8,627
0
11,463
L
Ymir
Ciquel
Ymir
1,572
262
0
1,161
3,492
1,349
0
1,926
1,566
10,232
0
W
9,675
1,949
1,107
6,066
24,905
30,679
1,906
2,134
22,771
40,255
0
W
Merlin
16,869
1,399
0
2,581
15,252
7,627
2,599
503
14,749
67,048
0
W
10,179
1,432
2,522
8,501
15,700
7,566
6,071
1,397
14,303
92,887
0
L
Heimdallr
impulzie
Heimdallr
17,443
9,567
594
5,409
20,276
7,804
726
14,382
5,869
0
88,084
L
17,295
7,734
0
6,506
25,244
8,516
442
15,922
8,682
0
72,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,342
Gold Earned
64,389
335
Minions Killed
563
0
Camps Cleared
0
1,445,453
Distance Traveled
2,342,063
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,192
328
49
2
0
225,812
1
W
Tiamat
14,214
569
163
7
0
520,113
0
W
Bellona
11,621
465
84
3
0
407,314
0
L
Fenrir
8,033
321
18
1
0
330,921
1
L
Ymir
7,509
300
13
1
0
126,828
2
W
Artio
12,205
488
43
2
0
536,234
0
W
Merlin
12,292
492
91
4
0
417,725
4
W
Hel
14,057
562
182
7
0
460,677
1
L
Heimdallr
11,932
477
151
6
0
395,259
3
L
Skadi
10,676
427
104
4
0
366,633
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role