Player Matchup

Tyr
Tyr
CarsickLamp255
Tyr
Level 6
God Stats
1W - 4L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Solo
Nemesis
Nemesis
Destroier_09
Nemesis
Level 29
God Stats
2W - 2L
1,587 SR
Queue Stats
74W - 81L
1,636 Elo+
Solo
He Bo
He Bo
Harry77
He Bo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 36L
1,467 Elo+
Solo
Vamana
Vamana
SonGokuW
Vamana
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,504 Elo+
Solo
Artemis
Artemis
brucethepinscher
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 14
1,517 SR
1,521 Elo+

VS

Team Averages
Level 17
1,662 SR
1,628 Elo+
Da Ji
Da Ji
DarkLF01
Da Ji
Level 23
God Stats
6W - 3L
1,841 SR
Queue Stats
438W - 398L
1,489 Elo+
Solo
Poseidon
Poseidon
FenixWolfBr
Poseidon
Level 28
God Stats
5W - 4L
1,727 SR
Queue Stats
136W - 149L
1,534 Elo+
Party 1
Jormungandr
Jormungandr
Hanmerek
Jormungandr
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,806 Elo+
Party 1
Cerberus
Cerberus
Ratatuzin
Cerberus
Level 4
God Stats
2W - 1L
1,737 SR
Queue Stats
3W - 1L
1,787 Elo+
Party 1
Agni
Agni
elpulentojacke
Agni
Level 24
God Stats
1W - 0L
1,503 SR
Queue Stats
17W - 17L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 12 / 2
7,270
346
3,610
17,409
9,219
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Nemesis
Destroier_09
Nemesis
16
7 / 6 / 5
10,265
489
12,270
17,532
9,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Harry77
He Bo
17
11 / 7 / 5
11,307
538
18,514
13,334
4,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
SonGokuW
Vamana
14
3 / 3 / 7
8,685
414
9,870
12,597
7,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

3
0 / 2 / 0
5,641
269
504
3,166
573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DarkLF01
Da Ji
16
8 / 3 / 3
10,792
514
8,217
11,670
5,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
FenixWolfBr
Poseidon
16
9 / 4 / 5
10,756
512
10,381
8,746
3,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
Hanmerek
Jormungandr
15
6 / 5 / 7
10,081
480
9,977
15,510
13,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
Ratatuzin
Cerberus
16
4 / 2 / 16
10,727
511
8,849
15,586
17,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 7 / 7
9,373
446
8,720
12,960
4,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
66
21
Kills
28
30
Deaths
21
19
Assists
38
Player
Kills
Deaths
Assists
KDA
L
0
12
2
0.08
W
Da Ji
DarkLF01
Da Ji
8
3
3
3.17
L
Nemesis
Destroier_09
Nemesis
7
6
5
1.58
W
Poseidon
FenixWolfBr
Poseidon
9
4
5
2.88
W
Jormungandr
Hanmerek
Jormungandr
6
5
7
1.9
L
He Bo
Harry77
He Bo
11
7
5
1.93
W
Cerberus
Ratatuzin
Cerberus
4
2
16
6
L
Vamana
SonGokuW
Vamana
3
3
7
2.17
L
0
2
0
0
W
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,768
Damage
46,144
64,038
Taken
64,472
31,314
Mitigated
45,655
8,021
Healing
13,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,610
1,543
0
334
17,409
9,219
0
10,147
7,062
0
25,417
W
Da Ji
DarkLF01
Da Ji
8,217
1,818
0
1,980
11,670
5,542
2,075
3,840
7,680
0
38,222
L
Nemesis
Destroier_09
Nemesis
12,270
6,782
0
2,395
17,532
9,146
0
10,743
6,635
0
63,270
W
Poseidon
FenixWolfBr
Poseidon
10,381
2,204
813
2,066
8,746
3,959
2,149
3,225
5,345
57,861
1,836
W
Jormungandr
Hanmerek
Jormungandr
9,977
1,751
0
1,214
15,510
13,905
1,291
2,885
12,397
46,574
0
L
He Bo
Harry77
He Bo
18,514
320
0
1,073
13,334
4,554
549
6,650
6,634
66,408
0
W
Cerberus
Ratatuzin
Cerberus
8,849
1,852
0
4,915
15,586
17,677
896
2,266
12,895
42,564
0
L
Vamana
SonGokuW
Vamana
9,870
3,708
0
3,511
12,597
7,822
808
8,577
3,895
0
31,156
L
504
299
0
708
3,166
573
0
1,077
2,089
0
5,162
W
8,720
920
0
2,414
12,960
4,572
0
6,298
6,512
40,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,168
Gold Earned
51,729
319
Minions Killed
412
0
Camps Cleared
0
1,547,384
Distance Traveled
1,853,192
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,270
346
46
2
0
304,159
0
W
Da Ji
10,792
514
62
3
0
413,761
5
L
Nemesis
10,265
489
102
5
0
408,222
7
W
Poseidon
10,756
512
109
5
0
356,737
5
W
Jormungandr
10,081
480
69
3
0
323,607
2
L
He Bo
11,307
538
107
5
0
320,375
1
W
Cerberus
10,727
511
103
5
0
394,522
4
L
Vamana
8,685
414
55
3
0
411,435
3
L
Artemis
5,641
269
9
0
0
103,193
2
W
Agni
9,373
446
69
3
0
364,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role