Player Matchup

Anubis
Anubis
BennyEddie
Anubis
Level 15
God Stats
10W - 2L
1,689 SR
Queue Stats
16W - 11L
1,599 Elo+
Solo
Neith
Neith
Cogliostr0
Neith
Level 21
God Stats
5W - 2L
1,651 SR
Queue Stats
42W - 48L
1,440 Elo+
Party 2
Yemoja
Yemoja
LadyDangeer
Yemoja
Level 8
God Stats
21W - 17L
1,599 SR
Queue Stats
54W - 57L
1,487 Elo+
Solo
Set
Set
Scolguy
Set
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
rukv
Bellona
Level 3
God Stats
2W - 1L
1,214 SR
Queue Stats
3W - 2L
1,376 Elo+
Solo
Team Averages
Level 14
1,531 SR
1,481 Elo+

VS

Team Averages
Level 16
1,479 SR
1,443 Elo+
Bacchus
Bacchus
ClaudeMonett2
Bacchus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,658 Elo+
Party 1
Xbalanque
Xbalanque
GK1LLER
Xbalanque
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 149L
1,453 Elo+
Solo
Nemesis
Nemesis
Osunnight
Nemesis
Level 5
God Stats
0W - 2L
1,277 SR
Queue Stats
0W - 2L
1,279 Elo+
Party 1
Sun Wukong
Sun Wukong
RekreationSf
Sun Wukong
Level 16
God Stats
13W - 8L
1,616 SR
Queue Stats
22W - 16L
1,481 Elo+
Solo
Zeus
Zeus
Th3K1ng0fT0mbS
Zeus
Level 28
God Stats
7W - 11L
1,502 SR
Queue Stats
549W - 570L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BennyEddie
Anubis
16
7 / 2 / 10
12,120
527
12,114
12,557
6,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
16
11 / 2 / 14
12,094
526
22,113
16,896
8,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
15
3 / 1 / 17
11,759
511
4,090
10,589
7,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Set
20
20 / 2 / 5
14,115
614
20,800
20,671
11,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
rukv
Bellona
20
6 / 0 / 5
14,513
631
20,660
18,193
20,003
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
0 / 11 / 2
7,386
321
3,578
21,110
19,814
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Xbalanque
GK1LLER
Xbalanque
9
0 / 8 / 1
7,167
312
6,823
13,436
3,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
Osunnight
Nemesis
11
1 / 10 / 1
7,924
345
3,771
14,801
4,863
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
RekreationSf
Sun Wukong
17
1 / 5 / 2
10,515
457
10,920
27,722
24,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

15
5 / 13 / 1
10,798
469
22,029
21,608
10,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
14
47
Kills
7
7
Deaths
47
51
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
BennyEddie
Anubis
7
2
10
6
L
Bacchus
0
11
2
0.09
W
Neith
11
2
14
9
L
Xbalanque
GK1LLER
Xbalanque
0
8
1
0.06
W
Yemoja
3
1
17
11.5
L
Nemesis
Osunnight
Nemesis
1
10
1
0.15
L
Sun Wukong
RekreationSf
Sun Wukong
1
5
2
0.4
W
Set
20
2
5
11.25
L
5
13
1
0.42
W
Bellona
rukv
Bellona
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,777
Damage
47,121
78,906
Taken
98,677
54,256
Mitigated
63,974
36,551
Healing
17,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BennyEddie
Anubis
12,114
981
0
3,590
12,557
6,389
1,328
7,899
4,658
52,967
0
L
Bacchus
3,578
556
0
0
21,110
19,814
0
3,464
17,566
18,899
0
W
Neith
22,113
14,717
0
6,875
16,896
8,268
3,927
5,726
11,170
0
64,604
L
Xbalanque
GK1LLER
Xbalanque
6,823
4,282
0
1,837
13,436
3,674
0
1,444
11,976
0
25,671
W
Yemoja
4,090
1,673
7,931
4,341
10,589
7,708
1,125
6,175
4,414
11,071
0
L
Nemesis
Osunnight
Nemesis
3,771
1,315
0
619
14,801
4,863
0
1,355
13,426
0
22,343
L
Sun Wukong
RekreationSf
Sun Wukong
10,920
1,970
0
11,807
27,722
24,851
0
4,357
23,253
576
72,292
W
Set
20,800
11,064
0
8,791
20,671
11,888
3,080
5,330
15,341
0
99,894
L
22,029
3,045
94
3,111
21,608
10,772
124
4,938
16,252
54,441
2,955
W
Bellona
rukv
Bellona
20,660
11,068
0
5,023
18,193
20,003
4,669
2,177
16,016
0
129,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,601
Gold Earned
43,790
589
Minions Killed
319
0
Camps Cleared
0
2,022,656
Distance Traveled
1,627,680
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,120
527
106
5
0
391,287
2
L
Bacchus
7,386
321
26
1
0
277,516
4
W
Neith
12,094
526
100
4
0
349,879
0
L
Xbalanque
7,167
312
46
2
0
271,324
2
W
Yemoja
11,759
511
9
0
0
400,071
0
L
Nemesis
7,924
345
30
1
0
409,777
1
L
Sun Wukong
10,515
457
139
6
0
383,033
2
W
Set
14,115
614
149
6
0
474,089
0
L
Zeus
10,798
469
78
3
0
286,030
0
W
Bellona
14,513
631
225
10
0
407,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role