Player Matchup

Awilix
Awilix
Silver II
D Banditcoot
Awilix
Silver II
Level 84
God Stats
153W - 123L
1,632 SR
Queue Stats
514W - 511L
1,054 MMR
Solo
Nu Wa
Nu Wa
Silver II
Lucifherb
Nu Wa
Silver II
Level 160
God Stats
4W - 1L
1,692 SR
Queue Stats
329W - 354L
1,023 MMR
Solo
Neith
Neith
Silver II
SircPradaL
Neith
Silver II
Level 108
God Stats
7W - 5L
1,980 SR
Queue Stats
198W - 208L
931 MMR
Party 1
Scylla
Scylla
Gold V
YoSoyMaxtil
Scylla
Gold V
Level 153
God Stats
8W - 11L
1,463 SR
Queue Stats
67W - 71L
1,207 MMR
Party 1
Hercules
Hercules
Bronze I
offThtGreyGoose
Hercules
Bronze I
Level 58
God Stats
10W - 20L
1,379 SR
Queue Stats
96W - 101L
1,064 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,629 SR
1,056 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,503 SR
1,142 MMR
Izanami
Izanami
Silver III
 
Izanami
Silver III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver III
Chaotic1991
Merlin
Silver III
Level 69
God Stats
0W - 5L
1,581 SR
Queue Stats
70W - 70L
1,047 MMR
Solo
Fenrir
Fenrir
Silver I
WeCaressKids
Fenrir
Silver I
Level 86
God Stats
21W - 20L
1,681 SR
Queue Stats
514W - 510L
1,109 MMR
Solo
Kali
Kali
Silver II
veg life
Kali
Silver II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 107L
1,033 MMR
Solo
Chang'e
Chang'e
Silver II
warrior1999626
Chang'e
Silver II
Level 137
God Stats
2W - 5L
1,251 SR
Queue Stats
47W - 62L
1,019 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
5 / 3 / 4
8,476
565
4,168
7,557
2,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
Lucifherb
Nu Wa
12
1 / 2 / 4
7,778
519
8,692
7,812
4,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
16
6 / 2 / 2
9,370
625
8,532
11,681
4,093
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
12
1 / 4 / 5
7,601
507
4,889
7,967
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
17
7 / 1 / 1
9,946
663
6,892
10,795
7,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
HeraCthulhuBaron SamediCu ChulainnCerberus

VS

Bans
SetChaacGaneshaDanzaburouSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 5 / 3
7,450
497
4,338
10,913
3,339
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
13
3 / 4 / 2
7,881
525
6,608
9,297
2,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
13
6 / 6 / 0
8,002
533
8,989
12,210
7,658
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kali
12
1 / 3 / 1
7,300
487
3,160
12,000
4,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 2 / 3
7,414
494
5,018
10,408
6,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
20
Kills
12
12
Deaths
20
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
5
3
0.5
L
Merlin
3
4
2
1
W
Awilix
5
3
4
2.33
W
Nu Wa
Lucifherb
Nu Wa
1
2
4
1.5
W
Neith
6
2
2
3.5
L
Fenrir
6
6
0
1
W
Scylla
1
4
5
0.88
W
Hercules
7
1
1
7.5
L
Kali
1
3
1
0.5
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,173
Damage
28,113
45,812
Taken
54,828
21,013
Mitigated
24,447
13,541
Healing
17,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,338
2,867
111
2,440
10,913
3,339
68
1,324
9,589
0
59,057
L
Merlin
6,608
471
0
1,901
9,297
2,909
0
6,172
3,100
45,978
0
W
Awilix
4,168
2,002
0
560
7,557
2,460
236
1,990
5,433
0
41,624
W
Nu Wa
Lucifherb
Nu Wa
8,692
4,659
368
1,752
7,812
4,592
429
2,259
5,439
38,349
0
W
Neith
8,532
1,944
0
3,735
11,681
4,093
2,031
1,986
9,649
0
64,095
L
Fenrir
8,989
3,394
0
2,047
12,210
7,658
0
2,191
9,729
0
35,201
W
Scylla
4,889
227
0
1,780
7,967
2,406
393
3,273
4,344
38,710
0
W
Hercules
6,892
2,253
0
5,346
10,795
7,462
68
1,464
9,321
0
51,078
L
Kali
3,160
1,505
0
3,677
12,000
4,077
0
1,694
10,306
0
47,044
L
5,018
362
1,496
5,736
10,408
6,464
0
2,200
8,183
36,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,171
Gold Earned
38,047
403
Minions Killed
420
0
Camps Cleared
0
1,447,437
Distance Traveled
1,425,316
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,450
497
125
8
0
244,009
0
L
Merlin
7,881
525
99
7
0
288,422
4
W
Awilix
8,476
565
64
4
0
337,432
3
W
Nu Wa
7,778
519
38
3
0
261,675
7
W
Neith
9,370
625
120
8
0
265,565
3
L
Fenrir
8,002
533
65
4
0
282,384
2
W
Scylla
7,601
507
63
4
0
311,399
4
W
Hercules
9,946
663
118
8
0
271,366
3
L
Kali
7,300
487
77
5
0
304,548
0
L
Chang'e
7,414
494
54
4
0
305,953
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role